From fb86600c411e628bdf36461783c21c84a8e285c5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 七月 2019 15:03:49 +0800
Subject: [PATCH] 8187 【后端】【主干】优化仙盟宴会体验

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |  103 ++++++++++++++++++++++++++++++++++-----------------
 1 files changed, 68 insertions(+), 35 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 4d95da1..6010012 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -32,12 +32,18 @@
 import GameFuncComm
 import SkillCommon
 import BuffSkill
-import ItemControler
+import PlayerWeekParty
 #import EventReport
 import IpyGameDataPY
 import PassiveBuffEffMng
+import OpenServerCampaign
 
 import random
+
+Def_GodWeaponType_HP = 1  # 生命神兵类型
+Def_GodWeaponType_Atk = 2  # 攻击神兵类型
+Def_GodWeaponType_SuperHit = 3  # 暴击神兵类型
+Def_GodWeaponType_Def = 4  # 护盾神兵类型
 
 ## 神器功能登录处理
 #  @param curPlayer 玩家
@@ -47,31 +53,26 @@
         return
     Sync_GodWeaponLVInfo(curPlayer)
     
-    #老号相关神兵场景特效等级同步支持
-    if curPlayer.GetExAttr15() == 0:
-        ipyDataMgr = IpyGameDataPY.IPY_Data()
-        maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
-        for setWeaponType in xrange(1, maxType + 1):
-            setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
-            if not setLV:
-                continue
-            SetGodWeaponLV(curPlayer, setWeaponType, setLV)
-            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
     return
 
 def SetGodWeaponLV(curPlayer, weaponType, lv):
     ## 设置神兵等级,同步设置场景神兵等级
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
-    sceneEffectsDict = {1:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
-                        2:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
-                        3:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
-                        4:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
-                        }
-    if weaponType in sceneEffectsDict:
-        setFunc, notifyType = sceneEffectsDict[weaponType]
-        setFunc(curPlayer, lv)
-        curPlayer.SendPropertyRefresh(notifyType, lv, False)
+            
+    totalLV = GetGodWeaponTotalLV(curPlayer)
+    # 开服活动数据
+    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
+    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
     return
+
+def GetGodWeaponTotalLV(curPlayer):
+    ##获取神兵总等级
+    totalLV = 0
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
+    for gwType in xrange(1, maxType + 1):
+        totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
+    return totalLV
 
 ## 神器开启
 #  @return: 是否激活成功
@@ -102,6 +103,7 @@
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
 
+    fightPowerEx = 0  # 额外增加的战力
     allAttrList = [{} for i in range(4)]
     for gwType in xrange(1, maxType + 1):
         # 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶
@@ -116,6 +118,11 @@
         for i, attrID in enumerate(attrTypeList):
             PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
         
+        fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
+        
+        
+    # 附加战力
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
     GameWorld.DebugLog("神兵属性:%s" % allAttrList)
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)   
@@ -137,10 +144,29 @@
         GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
         return
     
+    # 满足玩家等级或者前置神兵等级可解锁
+    if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType):
+            
+        SetGodWeaponLV(curPlayer, weaponType, 1)
+        RefreshGodWeaponAttr(curPlayer)
+        GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
+        Sync_GodWeaponLVInfo(curPlayer, weaponType)
+    return
+
+# 神兵激活需2次判断等级 {2:100, 4:100}
+def __GWCheckPlayerLV(curPlayer, weaponType):
+    godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {})
+    if str(weaponType) not in godWeaponUnlockDict:
+        GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
+        return False
+    return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)]
+
+# 神兵激活需判断前置神兵等级
+def __GWCheckOtherGWLV(curPlayer, weaponType):
     godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
     if str(weaponType) not in godWeaponUnlockDict:
         GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
-        return
+        return False
     conditionList = godWeaponUnlockDict[str(weaponType)]
     
     for needType, needLV in conditionList:
@@ -148,12 +174,9 @@
         if needTypeLV < needLV:
             GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)" 
                                % (weaponType, needType, needLV, needTypeLV))
-            return
+            return False
         
-    SetGodWeaponLV(curPlayer, weaponType, 1)
-    GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
-    Sync_GodWeaponLVInfo(curPlayer, weaponType)
-    return
+    return True
 
 #===============================================================================
 #// A5 55 神兵升级 #tagCMGodWeaponPlus
@@ -180,9 +203,9 @@
     
     #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
     attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
-    if not attrLV:
-        GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
-        return
+    # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
+    #     GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
+    #     return  由配置表决定等级0是否可升级
       
     beforeAttrLV = attrLV   # 用于提示
     godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
@@ -275,21 +298,28 @@
         RefreshGodWeaponAttr(curPlayer)
         #x神器达到X级成就
         PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
+        EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
         if beforeAttrLV == 0:
             # 解封通知
             sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
             PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType])
             
         #{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]}
-        notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
-        if weaponType in notifyDict:
-            for notifyLV in notifyDict[weaponType]:
-                if beforeAttrLV < notifyLV and attrLV >= notifyLV:
-                    PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+        #=======================================================================
+        # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
+        # if weaponType in notifyDict:
+        #    for notifyLV in notifyDict[weaponType]:
+        #        if beforeAttrLV < notifyLV and attrLV >= notifyLV:
+        #            PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+        #=======================================================================
                 
+
+        totalExp = godWeaponData.GetExp()
+        
+        
     Sync_GodWeaponLVInfo(curPlayer, weaponType)
     #任务
-    EventShell.EventRespons_PlusGodWeapon(curPlayer)
+    EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
     return
 
 #神兵升级触发其他功能:技能
@@ -301,6 +331,9 @@
             sysMark = godWeaponData.GetSysMark()
             if sysMark:
                 PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), attrLV, skillID])
+            return skillID
+    return
+    
 
 
 

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