From fc0477a43ec7ad1536a15efd2f229b140ba33fc7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 25 五月 2019 16:53:05 +0800
Subject: [PATCH] 6942 【后端】视野层级设计

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py |  342 +++++++++++++++++++++++++++++++++++++++++++--------------
 1 files changed, 258 insertions(+), 84 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index 854b607..853e3f0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -263,6 +263,10 @@
     elif cmd == "Call":
         result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
     
+    # 扫荡召唤
+    elif cmd == "SweepCall":
+        result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
+        
     if result == None:
         return
     
@@ -273,7 +277,7 @@
     checkInCount, fightPower = msgList[1:]
     curTime = int(time.time())
     playerID = curPlayer.GetPlayerID()
-    curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
+    curCache = PlayerViewCache.FindViewCache(playerID)
     haveViewCache = 1 if curCache else 0
     todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
     
@@ -351,7 +355,12 @@
     GameWorld.Log("刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s,isClientRefresh=%s,costMoneyList=%s,calledPlayerIDDict=%s" 
                   % (mapID, funcLineID, helpCountLineID, isClientRefresh, costMoneyList, calledPlayerIDDict), playerID)
     
+    onlyFree = False
     goldCallCount = 0
+    nowFreeRelationCount, nowRelationCount = 0, 0
+    atleastFreeRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 1) # 至少免费社交人数,无社交则忽略
+    atleastRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 2) # 至少社交人数,无社交则忽略(人数包含免费社交人数)
+    GameWorld.DebugLog("    atleastFreeRelationCount=%s,atleastRelationCount=%s" % (atleastFreeRelationCount, atleastRelationCount))
     
     #已经召唤的保留
     for calledPlayerID, callInfo in calledPlayerIDDict.items():
@@ -362,6 +371,10 @@
             helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, job, relation)
             if needGoldCall:
                 goldCallCount += 1
+            if relation:
+                nowRelationCount += 1
+                if not needGoldCall:
+                    nowFreeRelationCount += 1
         # 机器人NPC
         elif 1 <= calledPlayerID <= MaxRobotID:
             helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, job)
@@ -379,47 +392,71 @@
     checkInValidSeconds = checkInValidHours * 3600
     
     checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
-    random.shuffle(checkInPlayerIDList) # 刷新纯随机
+    random.shuffle(checkInPlayerIDList)
     GameWorld.Log("    登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+    
+    # 1. 至少社交关系人数还不足的,先处理至少社交关系人数
+    if nowRelationCount < atleastRelationCount:
+        relationIDList = []
+        friendIDList = PlayerFriend.GetFriendStruct(playerID).GetSocialIDList()
+        relationIDList += friendIDList
+        #GameWorld.DebugLog("    好友ID列表, friendIDList=%s" % friendIDList, playerID)
+        curFamily = curPlayer.GetFamily()
+        familyMemList = []
+        if curFamily:
+            for index in xrange(curFamily.GetCount()):
+                member = curFamily.GetAt(index)
+                memberID = member.GetPlayerID()
+                familyMemList.append(memberID)
+                if memberID != playerID and memberID not in relationIDList:
+                    relationIDList.append(memberID)
+        #GameWorld.DebugLog("    盟友ID列表, familyMemList=%s" % familyMemList, playerID)
+        
+        random.shuffle(relationIDList)
+        #GameWorld.DebugLog("    有社交的ID列表, relationIDList=%s" % relationIDList, playerID)
+        tempRelationHelpPlayerList = []
+        for relationID in relationIDList:
+            if nowRelationCount >= atleastRelationCount:
+                break
+            if relationID not in checkInPlayerIDList:
+                continue
+            helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[relationID]
+            canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, relationID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax, 
+                                                       checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
+            if not canHelp:
+                continue
+            
+            # 免费社交人数不足且免费   or  免费社交人数够了且总社交人数还不够  ; 都直接加入助战列表
+            if (nowFreeRelationCount < atleastFreeRelationCount and not needGoldCall) \
+                or (nowFreeRelationCount >= atleastFreeRelationCount and nowRelationCount < atleastRelationCount):
+                goldCallCount, nowRelationCount, nowFreeRelationCount = \
+                    __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+            else:
+                lackRelationCount = atleastRelationCount - nowRelationCount
+                if len(tempRelationHelpPlayerList) < lackRelationCount:
+                    tempRelationHelpPlayerList.append([helpBattlePlayer, needGoldCall])
+                    
+        lackRelationCount = atleastRelationCount - nowRelationCount
+        if lackRelationCount > 0:
+            for helpBattlePlayer, needGoldCall in tempRelationHelpPlayerList[:lackRelationCount]:
+                goldCallCount, nowRelationCount, nowFreeRelationCount = \
+                    __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+    
+    # 2. 常规添加助战人数        
     for checkInPlayerID in checkInPlayerIDList:
-        if checkInPlayerID == playerID:
-            GameWorld.DebugLog("    自己不处理, checkInPlayerID=%s" % checkInPlayerID)
-            continue
-        if checkInPlayerID in helpBattlePlayerDict:
-            GameWorld.DebugLog("    已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
-            continue
         if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount:
             GameWorld.DebugLog("    超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
             break
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
-        checkInPlayerLV = helpBattlePlayer.playerLV
-        checkInPlayerFightPower = helpBattlePlayer.fightPower
-        checkInTime = helpBattlePlayer.checkInTime
-        if checkInPlayerLV < limitLV:
-            GameWorld.DebugLog("    等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+        canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax, 
+                                                   checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
+        if not canHelp:
             continue
-        if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
-            GameWorld.DebugLog("    战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
-            continue
-        if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
-            GameWorld.DebugLog("    战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
-            continue
-        passTime = curTime - checkInTime
-        if passTime > checkInValidSeconds:
-            GameWorld.DebugLog("    登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
-            continue
-        needGoldCall = False
-        if dayFreeHelpCount:
-            todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
-            needGoldCall = todayHelpCount >= dayFreeHelpCount
-            if needGoldCall and goldCallCount >= maxGoldHelpPlayerCount:
-                GameWorld.DebugLog("    超过最大付费召唤人数, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount))
-                continue
-            goldCallCount += 1
-        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
-        helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
         
-    # 不足的机器人NPC补足
+        goldCallCount, nowRelationCount, nowFreeRelationCount = \
+            __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+        
+    # 3. 不足的机器人NPC补足
     openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
     lackCount = maxHelpPlayerSelectCount - len(helpBattlePlayerDict)
     robotID = 0 # 机器人NPC定义ID从1开始
@@ -433,6 +470,57 @@
     
     GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
     return [helpBattlePlayerDict]
+
+def __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax, 
+                       checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree=False, goldCallCount=0, maxGoldHelpPlayerCount=0):            
+    ## 常规检查是否满足助战条件
+    if checkInPlayerID == playerID:
+        GameWorld.DebugLog("    自己不处理, checkInPlayerID=%s" % checkInPlayerID)
+        return False, False
+    if checkInPlayerID in helpBattlePlayerDict:
+        GameWorld.DebugLog("    已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
+        return False, False
+    checkInPlayerLV = helpBattlePlayer.playerLV
+    checkInPlayerFightPower = helpBattlePlayer.fightPower
+    checkInTime = helpBattlePlayer.checkInTime
+    if checkInPlayerLV < limitLV:
+        GameWorld.DebugLog("    等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+        return False, False
+    if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
+        GameWorld.DebugLog("    战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
+        return False, False
+    if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
+        GameWorld.DebugLog("    战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
+        return False, False
+    passTime = curTime - checkInTime
+    if passTime > checkInValidSeconds:
+        GameWorld.DebugLog("    登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
+        return False, False
+    todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
+    needGoldCall = dayFreeHelpCount and todayHelpCount >= dayFreeHelpCount
+    if needGoldCall:
+        if onlyFree:
+            GameWorld.DebugLog("    不是免费, checkInPlayerID=%s,todayHelpCount=%s > dayFreeHelpCount=%s" % (checkInPlayerID, todayHelpCount, dayFreeHelpCount))
+            return False, needGoldCall
+        if goldCallCount >= maxGoldHelpPlayerCount:
+            GameWorld.DebugLog("    超过最大付费召唤人数, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount))
+            return False, needGoldCall
+    return True, needGoldCall
+
+def __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount):
+    ## 添加助战玩家到助战列表
+    if needGoldCall:
+        goldCallCount += 1
+    relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+    if relation:
+        nowRelationCount += 1
+        if not needGoldCall:
+            nowFreeRelationCount += 1
+    helpPlayerID = helpBattlePlayer.playerID
+    helpBattlePlayerDict[helpPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+    GameWorld.DebugLog("    助战列表添加玩家: helpPlayerID=%s,needGoldCall=%s,relation=%s,goldCallCount=%s,nowRelationCount=%s,nowFreeRelationCount=%s" 
+                       % (helpPlayerID, needGoldCall, relation, goldCallCount, nowRelationCount, nowFreeRelationCount))
+    return goldCallCount, nowRelationCount, nowFreeRelationCount
 
 def __GetHelpBattleRelation(curPlayer, helpBattlePlayer):
     ## 获取助战社交关系 0-无,1-好友,2-盟友
@@ -466,6 +554,138 @@
     helpPlayerDict["Relation"] = relation
     return helpPlayerDict
 
+def __DoFBHelpBattleSweepCall(curPlayer, msgList):
+    ''' 扫荡助战列表刷新且直接召唤
+            随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
+    '''
+    mapID, funcLineID = msgList[1:]
+    
+    helpBattlePlayerDict = {} # 同步给地图服务器的待选助战玩家列表信息
+    
+    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
+    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
+    if not fbFuncIpyData or not fbHelpIpyData:
+        return [helpBattlePlayerDict]
+    
+    fightPowerMin = fbHelpIpyData.GetFightPowerMin()
+    fightPowerMax = fbHelpIpyData.GetFightPowerMax()
+    limitLV = fbHelpIpyData.GetLVLimit()
+    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount() # 每日免费助战次数,[每日免费助战次数, 是否所有层通用]
+    dayFreeHelpCount = 0 # 0为无限制次数
+    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+        dayFreeHelpCount, isAllLineCount = dayFreeHelpCountInfo
+        if isAllLineCount:
+            helpCountLineID = 0
+    helpCountKey = (mapID, helpCountLineID)
+    
+    playerID = curPlayer.GetPlayerID()
+    tagPlayerID = playerID
+    tagPlayerName = curPlayer.GetName()
+    GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
+    
+    curTime = int(time.time())
+    maxHelpPlayerCount =  IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
+    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+    checkInValidSeconds = checkInValidHours * 3600
+    
+    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
+    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
+    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
+    
+    isSweep = True
+    onlyFree = True
+    checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
+    random.shuffle(checkInPlayerIDList) # 刷新纯随机
+    GameWorld.Log("    登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+    for checkInPlayerID in checkInPlayerIDList:
+        if len(helpBattlePlayerDict) >= maxHelpPlayerCount:
+            GameWorld.DebugLog("    超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
+            break
+        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
+        canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax, 
+                                                   checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
+        if not canHelp:
+            continue
+        
+        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+        if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
+                                  curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+            continue
+        
+        helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+        
+    # 不足的机器人NPC补足
+    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
+    lackCount = maxHelpPlayerCount - len(helpBattlePlayerDict)
+    robotID = 0 # 机器人NPC定义ID从1开始
+    while lackCount > 0 and robotID < MaxRobotID:
+        robotID += 1
+        if robotID in helpBattlePlayerDict:
+            continue
+        lackCount -= 1
+        randJob = random.choice(openJobList)
+        helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
+    
+    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
+    return [helpBattlePlayerDict]
+
+def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime, 
+                       xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+    
+    calledPlayerID = helpBattlePlayer.playerID
+    addCoinRate = 10000 # 基础倍率
+    playerXianyuanCoinUpper = xianyuanCoinUpper
+    relationAddList = relationCoinAddDict.get(str(relation), [])
+    relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
+    
+    todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
+    vipLV = helpBattlePlayer.vipLV
+    if vipLV:
+        xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
+        xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
+        
+        playerXianyuanCoinUpper += xianyuanCoinUpperAdd
+        addCoinRate += xianyuanCoinAddPer
+        
+    # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
+    coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
+    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
+    
+    # 扫荡不可溢出
+    if isSweep and coinAdd > canAddMax:
+        GameWorld.DebugLog("    今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
+        return
+    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
+    
+    todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+    helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
+    GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s" 
+                       % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
+    
+    # GameServer 直接先加
+    helpBattlePlayer.todayXianyuanCoin += coinAddReal
+    
+    helpRecord = FBHelpBattleRecord()
+    helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
+    helpRecord.callPlayerName = callPlayerName
+    helpRecord.mapID = mapID
+    helpRecord.funcLineID = funcLineID
+    helpRecord.xianyuanCoinAdd = coinAddReal
+    helpRecord.relation = relation
+    helpRecord.vipLV = vipLV
+    helpRecord.recordTime = curTime
+    
+    calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
+    # 非脱机在线直接通知地图
+    if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
+        SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
+    else:
+        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
+        unNotifyRecordList.append(helpRecord)
+        PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
+    return True
+
 def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
     ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
     '''
@@ -485,63 +705,17 @@
     helpCountKey = (mapID, helpCountLineID)
     
     curTime = int(time.time())
-    tagPlayerID = callPlayerID
-    tagPlayerName = callPlayerName
-    playerMgr = GameWorld.GetPlayerManager()
     xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
     baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
     relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
-    
+    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
+    isSweep = False
     for calledPlayerID, relation in calledPlayerDict.items():
         if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
             continue
-        addCoinRate = 10000 # 基础倍率
-        playerXianyuanCoinUpper = xianyuanCoinUpper
-        relationAddList = relationCoinAddDict.get(str(relation), [])
-        relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
-        
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
-        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
-        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
-        todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
-        vipLV = helpBattlePlayer.vipLV
-        if vipLV:
-            xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-            xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-            
-            playerXianyuanCoinUpper += xianyuanCoinUpperAdd
-            addCoinRate += xianyuanCoinAddPer
-            
-        # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
-        coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
-        canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-        coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-        GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s, todayMapHelpCount=%s" 
-                           % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
-        
-        # GameServer 直接先加
-        helpBattlePlayer.todayXianyuanCoin += coinAddReal
-        
-        helpRecord = FBHelpBattleRecord()
-        helpRecord.callPlayerID = tagPlayerID # 召唤他的玩家ID
-        helpRecord.callPlayerName = tagPlayerName
-        helpRecord.mapID = mapID
-        helpRecord.funcLineID = funcLineID
-        helpRecord.xianyuanCoinAdd = coinAddReal
-        helpRecord.relation = relation
-        helpRecord.vipLV = vipLV
-        helpRecord.recordTime = curTime
-        
-        calledPlayer = playerMgr.FindPlayerByID(calledPlayerID)
-        # 非脱机在线直接通知地图
-        if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
-            SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
-        else:
-            unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
-            unNotifyRecordList.append(helpRecord)
-            PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
-            
+        __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
+                           curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
     return
 
 def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):

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