From fc0477a43ec7ad1536a15efd2f229b140ba33fc7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 25 五月 2019 16:53:05 +0800
Subject: [PATCH] 6942 【后端】视野层级设计

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 43cf85d..879137c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7293,10 +7293,8 @@
 def DoType_Visible(curPlayer, curMission, curActionNode):
     visible = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
     if visible:
-        curPlayer.SetVisible(True)
         curPlayer.SetSightLevel(0)
     else:
-        curPlayer.SetVisible(False)
         curPlayer.SetSightLevel(curPlayer.GetID())
     return
 

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