From fc2b1c80a0c1a93030aacf5ba458d04f6179071f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 13 十一月 2018 20:30:50 +0800
Subject: [PATCH] 2250 【1.2】队伍分线成员管理异常
---
ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py | 60 ++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/GameServerPyPack.ini | 6
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 43 +++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py | 155 ++++++++++++-------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py | 60 ++++++++++
5 files changed, 233 insertions(+), 91 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
index c47d050..7aea670 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
@@ -101,6 +101,66 @@
return DumpString
#------------------------------------------------------
+# 05 03 玩家离开队伍 #tagGMPlayerLeaveTeam
+
+class tagGMPlayerLeaveTeam(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("PlayerID", c_int),
+ ("CopyMapID", c_int),
+ ("TeamID", c_int),
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0x05
+ self.SubCmd = 0x03
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0x05
+ self.SubCmd = 0x03
+ self.PlayerID = 0
+ self.CopyMapID = 0
+ self.TeamID = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagGMPlayerLeaveTeam)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// 05 03 玩家离开队伍 //tagGMPlayerLeaveTeam:
+ Cmd:%s,
+ SubCmd:%s,
+ PlayerID:%d,
+ CopyMapID:%d,
+ TeamID:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.PlayerID,
+ self.CopyMapID,
+ self.TeamID
+ )
+ return DumpString
+
+
+m_NAtagGMPlayerLeaveTeam=tagGMPlayerLeaveTeam()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGMPlayerLeaveTeam.Cmd,m_NAtagGMPlayerLeaveTeam.SubCmd))] = m_NAtagGMPlayerLeaveTeam
+
+
+#------------------------------------------------------
# 05 02 队伍信息刷新 #tagGMTeamInfo
class tagGMTeamMemInfo(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index cfcf366..819bdaf 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -913,6 +913,26 @@
DR_Team(eventName, teamID, drDict)
return
+def SyncMapServerPlayerNoTeam(curPlayer):
+ ## 同步地图玩家没有队伍,切图时调用
+ teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
+ teamInfo.PlayerID = curPlayer.GetPlayerID()
+ teamInfo.TeamID = 0
+ teamInfo.TeamLV = 0
+ teamInfo.MemInfoList = []
+ teamInfo.MemCnt = len(teamInfo.MemInfoList)
+ NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo)
+ return
+
+def SyncMapServerPlayerLeaveTeam(curPlayer, teamID):
+ ## 同步地图玩家离开队伍
+ leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam()
+ leavePack.PlayerID = curPlayer.GetPlayerID()
+ leavePack.CopyMapID = curPlayer.GetFBID()
+ leavePack.TeamID = teamID
+ NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack)
+ return
+
#---------------------------------------------------------------------
#// B9 03 修改队伍信息 #tagCGChangeTeamInfo
@@ -1339,7 +1359,8 @@
#GameServer清除玩家队伍ID为空
delPlayer.SetTeam(None)
#通知MapServerd队伍变更, 在mapserver构建目前队伍
- delPlayer.MapServer_Sync_Team(0)
+ #delPlayer.MapServer_Sync_Team(0)
+ SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID())
#玩家离开副本
delPlayer.MapServer_LeaveFB()
if IsTeamMatchingPlayer(curTeam.GetTeamID()):
@@ -1393,7 +1414,8 @@
#GameServer玩家队伍为空
curPlayer.SetTeam(None)
#通知MapServerd队伍变更
- curPlayer.MapServer_Sync_Team(0)
+ #curPlayer.MapServer_Sync_Team(0)
+ SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID())
__DoLogic_PlayerTeamChange(curPlayer)
if curMember.GetTeamLV() != IPY_GameServer.tmlLeader:
@@ -1793,11 +1815,12 @@
if curTeam == None:
return
- if curTeam.GetTeamPlayerCount() <= 1:
- #补救完毕, 队伍中只有一个人, 删除这个队伍
- GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
- DeleteTeam(curTeam, tick)
- return
+ #允许存在单人队伍,暂屏蔽该逻辑
+# if curTeam.GetTeamPlayerCount() <= 1:
+# #补救完毕, 队伍中只有一个人, 删除这个队伍
+# GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
+# DeleteTeam(curTeam, tick)
+# return
GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID))
curPlayer.SetTeamID(curTeamID)
@@ -1808,7 +1831,8 @@
curPlayer.SetTeam(None)
curPlayer.Sync_LeaveTeam(1)
#通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
- curPlayer.MapServer_Sync_Team(0)
+ #curPlayer.MapServer_Sync_Team(0)
+ SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID)
gameMap = GameWorld.GetMap(curPlayer.GetMapID())
if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
curPlayer.MapServer_LeaveFB()
@@ -1929,7 +1953,8 @@
# 玩家进入组队副本,则停止匹配
if gameMap.GetMapFBType() == ChConfig.fbtTeam:
DelPlayerIDFromMatchingList(curPlayer)
-
+ SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图
+
return
def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/GameServerPyPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/GameServerPyPack.ini
index 22de457..d8cdf01 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/GameServerPyPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/GameServerPyPack.ini
@@ -73,9 +73,13 @@
Writer = hxp
Releaser = hxp
RegType = 0
-RegisterPackCount = 1
+RegisterPackCount = 2
PacketCMD_1=0x05
PacketSubCMD_1=0x02
PacketCallFunc_1=GameServer_TeamInfo
+PacketCMD_2=0x05
+PacketSubCMD_2=0x03
+PacketCallFunc_2=GameServer_PlayerLeaveTeam
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
index c47d050..7aea670 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
@@ -101,6 +101,66 @@
return DumpString
#------------------------------------------------------
+# 05 03 玩家离开队伍 #tagGMPlayerLeaveTeam
+
+class tagGMPlayerLeaveTeam(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("PlayerID", c_int),
+ ("CopyMapID", c_int),
+ ("TeamID", c_int),
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0x05
+ self.SubCmd = 0x03
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0x05
+ self.SubCmd = 0x03
+ self.PlayerID = 0
+ self.CopyMapID = 0
+ self.TeamID = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagGMPlayerLeaveTeam)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// 05 03 玩家离开队伍 //tagGMPlayerLeaveTeam:
+ Cmd:%s,
+ SubCmd:%s,
+ PlayerID:%d,
+ CopyMapID:%d,
+ TeamID:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.PlayerID,
+ self.CopyMapID,
+ self.TeamID
+ )
+ return DumpString
+
+
+m_NAtagGMPlayerLeaveTeam=tagGMPlayerLeaveTeam()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGMPlayerLeaveTeam.Cmd,m_NAtagGMPlayerLeaveTeam.SubCmd))] = m_NAtagGMPlayerLeaveTeam
+
+
+#------------------------------------------------------
# 05 02 队伍信息刷新 #tagGMTeamInfo
class tagGMTeamMemInfo(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
index b16c94b..2afd43a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -74,46 +74,30 @@
# @return None or True
# @remarks 函数详细说明.
def GameServer_OnTeam(index, tick):
- GameWorld.GetPsycoFunc(__Func_GameServer_OnTeam)(index, tick)
+ '''废弃该逻辑,由0502、0503封包结合处理
+ 废弃原因:
+ 因为当玩家有队伍时,加入别人的队伍,此时该玩家需要先退出队伍(OnTeam同步),再加入队伍(0502同步)
+ 而地图会先收到0502包,导致地图队伍管理出现异常,所以暂时废弃OnTeam
+ '''
return
-## 游戏服务器刷新队伍(封包参数)
-# @param index 玩家索引
-# @param tick 当前时间
-# @return None or True
-# @remarks 函数详细说明.
-def __Func_GameServer_OnTeam(index, tick):
- recvPack = IPY_GameWorld.IPY_MTeamRefresh()
- packPlayerID = recvPack.GetPlayerID()
- teamID = recvPack.GetTeamID()
- teamLV = recvPack.GetTeamLV()
- dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index}
-
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- if curPlayer == None:
- GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index))
- DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None")
- return
-
- if curPlayer.IsEmpty():
- GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index)
- DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty")
- return
-
- if packPlayerID != curPlayer.GetID():
- #不是给自己的封包
- GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID())
- DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID())
- return
-
- # 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理
- if teamID:
- #GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID())
- return
-
- GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID())
- RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
- return True
+#// 05 03 玩家离开队伍 #tagGMPlayerLeaveTeam
+#
+#struct tagGMPlayerLeaveTeam
+#{
+# tagHead Head;
+# DWORD PlayerID;
+# DWORD CopyMapID;
+# DWORD TeamID;
+#};
+def GameServer_PlayerLeaveTeam(curPackData, tick):
+ playerID = curPackData.PlayerID
+ copyMapID = curPackData.CopyMapID # 这里不依赖玩家来取copyMapID,防止找不到玩家导致无法正常管理分线队伍
+ leaveTeamID = curPackData.TeamID
+ GameWorld.DebugLog("GameServer_PlayerLeaveTeam playerID=%s,copyMapID=%s,leaveTeamID=%s"
+ % (playerID, copyMapID, leaveTeamID), playerID)
+ __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick)
+ return
#// 05 02 队伍信息刷新 #tagGMTeamInfo
#
@@ -143,6 +127,12 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer or curPlayer.IsEmpty():
DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
+ return
+
+ playerTeamID = curPlayer.GetTeamID()
+ # 切图时GameServer玩家无队伍时会同步teamID为0,这里进一步处理,防止地图玩家在某些异常情况下teamID与GameServer不同步
+ if teamID == 0 and playerTeamID:
+ __OnPlayerLeaveTeam(curPlayer.GetCopyMapID(), playerID, playerTeamID, tick)
return
RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
@@ -229,16 +219,7 @@
"playerTeamLV":playerTeamLV, "teamLV":teamLV}
#--------------世界服务器组队表中无队伍
if not teamID:
- if not playerTeamID and not curTeam:
- DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam")
- #GameWorld.DebugLog(" 玩家无队伍,无需处理!", playerID)
- pass
- else:
- #GameWorld.DebugLog(" 玩家有队伍,处理玩家离队!", playerID)
- DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict)
- __OnLeaveTeam(curPlayer, tick)
-
- RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
+ # 这里不再处理离开队伍
return
#--------------世界服务器组队表中有队伍
@@ -262,39 +243,6 @@
else:
dataDict["MemberCount"] = 0 if not curMapTeam else curMapTeam.GetMemberCount()
DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
-
- return
-
-
-## 玩家退出队伍
-# @param curPlayer 当前玩家
-# @param tick 当前时间
-# @return None
-# @remarks 函数详细说明.
-def __OnLeaveTeam(curPlayer, tick):
- curTeam = curPlayer.GetTeam()
- if curTeam:
- #玩家脱离队伍
- curTeam.DeleteMember(curPlayer.GetID())
-
- #旧队伍无人,删除旧队伍
- if curTeam.GetMemberCount() == 0:
- GameWorld.GetTeamManager().DeleteTeam(curTeam.GetTeamID())
-
- curPlayer.SetTeam(None)
- curPlayer.SetTeamID(0)
- curPlayer.SetTeamLV(0)
- __DelPlayerIDFromTeamPlayer(curPlayer.GetPlayerID(), False)
-
- #改变镖车身上记录的主人信息
- #PlayerTruck.ChangeTruckNoteInfo(curPlayer)
-
- #自己离开队伍, 删除自己的buff
- __CleanTeamEffect(curPlayer, tick)
-
- #副本中,如果只有一个玩家,这个玩家离开组队,设置副本ID为0
- if GameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam:
- curPlayer.SetCurrentFBProperty(0)
return
@@ -335,6 +283,51 @@
return
return
+def __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick):
+ GameWorld.DebugLog("__OnPlayerLeaveTeam copyMapID=%s, playerID=%s, leaveTeamID=%s" % (copyMapID, playerID, leaveTeamID))
+
+ # !!!队伍管理器在分线内的 需要获取分线的队伍管理器
+ curGameWorld = IPY_GameWorld.IPY_GameWorld(copyMapID)
+ curMapTeam = curGameWorld.GetTeamManager().FindTeam(leaveTeamID)
+ if curMapTeam:
+ #玩家脱离队伍
+ curMapTeam.DeleteMember(playerID)
+ #旧队伍无人,删除旧队伍
+ if curMapTeam.GetMemberCount() == 0:
+ curGameWorld.GetTeamManager().DeleteTeam(leaveTeamID)
+
+ __DelPlayerIDFromTeamPlayer(playerID, False)
+
+ dataDict = {"playerID":playerID, "copyMapID":copyMapID}
+ ### =========================== 以下逻辑是玩家存在时才需要处理的 =================================
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer or curPlayer.IsEmpty():
+ DR_Team("PlayerLeaveTeam", leaveTeamID, dataDict, "curPlayer is None or empty")
+ return
+
+ playerTeamID = curPlayer.GetTeamID()
+ playerCopyMapID = curPlayer.GetCopyMapID()
+ curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
+
+ dataDict.update({"playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID})
+ DR_Team("PlayerLeaveTeam", leaveTeamID, dataDict)
+
+ # 处理玩家离队
+ if playerTeamID == leaveTeamID:
+ curPlayer.SetTeam(None)
+ curPlayer.SetTeamID(0)
+ curPlayer.SetTeamLV(0)
+
+ #自己离开队伍, 删除自己的buff
+ __CleanTeamEffect(curPlayer, tick)
+
+ #副本中,如果只有一个玩家,这个玩家离开组队,设置副本ID为0
+ if curGameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam:
+ curPlayer.SetCurrentFBProperty(0)
+
+ RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
+ return
+
## 清除组队buff
# @param
# @return None
--
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