From fc2b1c80a0c1a93030aacf5ba458d04f6179071f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 13 十一月 2018 20:30:50 +0800
Subject: [PATCH] 2250 【1.2】队伍分线成员管理异常

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |   43 ++++++++++++++++++++++++++++++++++---------
 1 files changed, 34 insertions(+), 9 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index cfcf366..819bdaf 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -913,6 +913,26 @@
     DR_Team(eventName, teamID, drDict)
     return
 
+def SyncMapServerPlayerNoTeam(curPlayer):
+    ## 同步地图玩家没有队伍,切图时调用
+    teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
+    teamInfo.PlayerID = curPlayer.GetPlayerID()
+    teamInfo.TeamID = 0
+    teamInfo.TeamLV = 0
+    teamInfo.MemInfoList = []
+    teamInfo.MemCnt = len(teamInfo.MemInfoList)
+    NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo)
+    return
+
+def SyncMapServerPlayerLeaveTeam(curPlayer, teamID):
+    ## 同步地图玩家离开队伍
+    leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam()
+    leavePack.PlayerID = curPlayer.GetPlayerID()
+    leavePack.CopyMapID = curPlayer.GetFBID()
+    leavePack.TeamID = teamID
+    NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack)
+    return
+
 #---------------------------------------------------------------------
 
 #// B9 03 修改队伍信息 #tagCGChangeTeamInfo
@@ -1339,7 +1359,8 @@
         #GameServer清除玩家队伍ID为空
         delPlayer.SetTeam(None)
         #通知MapServerd队伍变更, 在mapserver构建目前队伍
-        delPlayer.MapServer_Sync_Team(0)
+        #delPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID())
         #玩家离开副本
         delPlayer.MapServer_LeaveFB()
         if IsTeamMatchingPlayer(curTeam.GetTeamID()):
@@ -1393,7 +1414,8 @@
         #GameServer玩家队伍为空
         curPlayer.SetTeam(None)
         #通知MapServerd队伍变更
-        curPlayer.MapServer_Sync_Team(0)
+        #curPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID())
         __DoLogic_PlayerTeamChange(curPlayer)
 
         if curMember.GetTeamLV() != IPY_GameServer.tmlLeader:
@@ -1793,11 +1815,12 @@
         if curTeam == None:
             return
         
-        if curTeam.GetTeamPlayerCount() <= 1:
-            #补救完毕, 队伍中只有一个人, 删除这个队伍
-            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
-            DeleteTeam(curTeam, tick)
-            return
+        #允许存在单人队伍,暂屏蔽该逻辑
+#        if curTeam.GetTeamPlayerCount() <= 1:
+#            #补救完毕, 队伍中只有一个人, 删除这个队伍
+#            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
+#            DeleteTeam(curTeam, tick)
+#            return
 
         GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID))
         curPlayer.SetTeamID(curTeamID)
@@ -1808,7 +1831,8 @@
         curPlayer.SetTeam(None)
         curPlayer.Sync_LeaveTeam(1)
         #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
-        curPlayer.MapServer_Sync_Team(0)
+        #curPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID)
         gameMap = GameWorld.GetMap(curPlayer.GetMapID())
         if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
             curPlayer.MapServer_LeaveFB()
@@ -1929,7 +1953,8 @@
         # 玩家进入组队副本,则停止匹配
         if gameMap.GetMapFBType() == ChConfig.fbtTeam:
             DelPlayerIDFromMatchingList(curPlayer)
-            
+        SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图
+        
     return
 
 def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick):

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