From fc7847f19424c902c7e6fdac1d024b5039b3d725 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 14 二月 2019 15:16:49 +0800 Subject: [PATCH] 5315 【后端】【1.6】登录奖励活动 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py | 13 ++++--------- 1 files changed, 4 insertions(+), 9 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py index c7ef269..92ba2ba 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py @@ -96,11 +96,9 @@ #先设置对象,任务可采集得到对象NPC curPlayer.SetActionObj(curNPC) - if curNPC.GetNPCID() in ReadChConfig.GetEvalChConfig("CollectNPCLostHP"): - curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick) # 自定义的采集NPC - if NPCCommon.DoCollectNPCBegin(curPlayer, curNPC): + if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick): return EventShell.EventRespons_MisCollectTime(curPlayer, curNPC) @@ -146,13 +144,10 @@ if not ChNPC.OnCollectEnd(curPlayer, curNPC): return - PlayerState.DoCollectingLostHP(curPlayer, npcID, tick, True) - # 自定义的采集NPC - if NPCCommon.DoCollectNPCOK(curPlayer, npcID): - EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码 - FBLogic.OnCollectOK(curPlayer, npcID, GameWorld.GetGameWorld().GetTick()) - return + NPCCommon.DoCollectNPCOK(curPlayer, npcID, tick) EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) + return + \ No newline at end of file -- Gitblit v1.8.0