From fcb20c084df8e7f61e01c5b9920875d669aa87ce Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 03 十二月 2018 16:00:12 +0800 Subject: [PATCH] 5186 【测试】【1.3.100起】减少战斗广播量 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 14 ++++++++------ 1 files changed, 8 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py index 004abbd..36ee986 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py @@ -310,7 +310,7 @@ #是否需要通知客户端 isNotify = True if curSkill.GetClientEffectType() != 0 else False - addBuff = buffState.AddBuffEx(skillID, tick, isNotify) + addBuff = buffState.AddBuff(skillID, tick, False) buffIndex = buffState.GetBuffCount() # buff在管理器中的索引 if updProcessInterval > 0: # 继承上一个buff的循环记录 @@ -370,7 +370,8 @@ DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick) # 通知客户端 - buffState.Sync_AddBuffEx() + #buffState.Sync_AddBuffEx() + PYSync_RefreshBuff(curObj, addBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False) #检查是否属于刷新BUFF #=========================================================================== @@ -907,9 +908,8 @@ return DelBuffBySkillID(curObj, skillID, tick) -def PYSync_RefreshBuff(gameObj, curBuff, buffType): +def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True): sendPack = ChNetSendPack.tagObjAddBuff() - sendPack sendPack.ObjType = gameObj.GetGameObjType() sendPack.ObjID = gameObj.GetID(); @@ -920,7 +920,9 @@ sendPack.Value1 = curBuff.GetValue1(); sendPack.Value2 = curBuff.GetValue2(); sendPack.Layer = curBuff.GetLayer(); - gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength()); - + if notifyAll or gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer: + gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength()); + else: + PlayerControl.PyNotifyAll(gameObj, sendPack, notifySelf=True, notifyCnt=-1) \ No newline at end of file -- Gitblit v1.8.0