From fcd85d03baffd8246e5f8202f2dbda8bfe12cff8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 15 三月 2019 14:38:32 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(提示修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py |   41 +++++++++++++++++------------------------
 1 files changed, 17 insertions(+), 24 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index c337889..d8579a2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -134,17 +134,16 @@
         if not realmIpyData:
             GameWorld.ErrLog("没有该境界等级数据! Lv=%s" % curRealmLV)
             return False
-        needRealmPoint = realmIpyData.GetNeedPoint()
-        if not needRealmPoint:
+        needLV = realmIpyData.GetNeedLV()
+        if not needLV:
             GameWorld.DebugLog("境界已是最大等级,不能升级! Lv=%s" % curRealmLV, curPlayer.GetPlayerID())
             return False
-        if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, needRealmPoint, False):
-            GameWorld.DebugLog("境界修炼点不足,无法开启渡劫!needRealmPoint=%s" % (needRealmPoint), curPlayer.GetPlayerID())
+        if curPlayer.GetLV() < needLV:
+            GameWorld.DebugLog("等级不足,无法开启渡劫!needRealmPoint=%s" % (needLV), curPlayer.GetPlayerID())
             return False
-#        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) != 1:
-#            return False
-   
-    
+        if not realmIpyData.GetBossID():
+            return False
+
     return True
 
 
@@ -187,8 +186,8 @@
         GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
         PlayerControl.SetFBFuncLineID(curPlayer, lineID)
         #FBCommon.SetFBPropertyMark(lineID)
-        if lineID == 0:
-            FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+        #if lineID == 0:
+        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
 
             
     
@@ -209,9 +208,9 @@
 #                __OnDuJieFBStart(tick)
     fbStep = gameFB.GetFBStep()
     
-    if lineID !=0 and fbStep == FB_Step_CallHelp:
-        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
-        return
+#    if lineID !=0 and fbStep == FB_Step_CallHelp:
+#        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
+#        return
     
     if fbStep == FB_Step_MapPrepare:
         #初始化并通知等待倒计时
@@ -395,7 +394,7 @@
 
     curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
     realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
-    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
+
     FBPropertyMark = FBCommon.GetFBPropertyMark()
     lineID = 1 if FBPropertyMark else 0
     leaveTick = invadeCfg[Def_Time_Leave] * 1000
@@ -423,11 +422,7 @@
                     addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
                     overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
             
-            if realmIpyData and realmIpyData.GetIsBigRealm():
-                #成就
-                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
-            if playerCnt > 1: #多人组队渡劫
-                EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
+            
         FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
     
     return
@@ -449,7 +444,7 @@
         GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
     else:
         for itemID, itemCnt, isBind in prizeItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem],
                                             event=["Dojie", False, {}])
     return
 
@@ -525,14 +520,12 @@
 #    if curPlayer.GetFamilyID() <= 0:
 #        GameWorld.DebugLog("没有战盟,不能请求守护!")
 #        return
-    
+    return
     realmLV = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_RealmLV)
     realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
     if not realmIpyData:
         return
-    if realmIpyData.GetIsBigRealm():
-        GameWorld.DebugLog("大境界渡劫,不能请求守护!")
-        return
+    
     GameWorld.DebugLog("向盟友寻求渡劫守护!")
     atkAdd = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBAttrAdd % ShareDefine.Def_Effect_BaseAtkAddPer)
     msgStr = str([atkAdd, isInspire])

--
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