From fcd85d03baffd8246e5f8202f2dbda8bfe12cff8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 15 三月 2019 14:38:32 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(提示修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py |  104 +++++++++++++++++++++++++++++----------------------
 1 files changed, 59 insertions(+), 45 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 45d7265..d8579a2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,12 +30,14 @@
 import PlayerSuccess
 import EventShell
 import EventReport
+import FBHelpBattle
+
 import math
 import time
 
 #当前副本地图的状态
 (
-FB_Step_Open, # 地图开启
+FB_Step_CallHelp, # 助战召唤
 FB_Step_MapPrepare, # 地图准备
 FB_Step_Fighting, # 战斗中
 FB_Step_LeaveTime, # 自由时间
@@ -57,7 +59,7 @@
 
 
 def GetRealmFBTimeCfg():
-    lineID = FBCommon.GetFBPropertyMark()
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
     return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_DuJie, lineID)
 
 def GetDuJieBossID():
@@ -132,17 +134,16 @@
         if not realmIpyData:
             GameWorld.ErrLog("没有该境界等级数据! Lv=%s" % curRealmLV)
             return False
-        needRealmPoint = realmIpyData.GetNeedPoint()
-        if not needRealmPoint:
+        needLV = realmIpyData.GetNeedLV()
+        if not needLV:
             GameWorld.DebugLog("境界已是最大等级,不能升级! Lv=%s" % curRealmLV, curPlayer.GetPlayerID())
             return False
-        if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, needRealmPoint, False):
-            GameWorld.DebugLog("境界修炼点不足,无法开启渡劫!needRealmPoint=%s" % (needRealmPoint), curPlayer.GetPlayerID())
+        if curPlayer.GetLV() < needLV:
+            GameWorld.DebugLog("等级不足,无法开启渡劫!needRealmPoint=%s" % (needLV), curPlayer.GetPlayerID())
             return False
-#        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) != 1:
-#            return False
-   
-    
+        if not realmIpyData.GetBossID():
+            return False
+
     return True
 
 
@@ -180,9 +181,15 @@
         return
     
     lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
-    if not FBCommon.GetHadSetFBPropertyMark():
-        FBCommon.SetFBPropertyMark(lineID)
+    if not FBCommon.GetHadSetFBPropertyMark(): #此处副本属性和功能线路ID不同,故分开设置
+        propertyMark = curPlayer.GetOfficialRank() if lineID else lineID #小境界0 大境界为境界等级
+        GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
+        PlayerControl.SetFBFuncLineID(curPlayer, lineID)
+        #FBCommon.SetFBPropertyMark(lineID)
+        #if lineID == 0:
         FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+
+            
     
     
     fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
@@ -195,16 +202,16 @@
         
         GameWorld.DebugLog('玩家进入副本')
         
-        if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
-            __SetFBLeaderPlayer(curPlayer)
-            if gameFB.GetFBStep() == FB_Step_Fighting:
-                __OnDuJieFBStart(tick)
-    isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader and fbPlayerCnt > 1
-    joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, joinType)
-    
-    
+        #if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+        __SetFBLeaderPlayer(curPlayer)
+#            if gameFB.GetFBStep() == FB_Step_Fighting:
+#                __OnDuJieFBStart(tick)
     fbStep = gameFB.GetFBStep()
+    
+#    if lineID !=0 and fbStep == FB_Step_CallHelp:
+#        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
+#        return
+    
     if fbStep == FB_Step_MapPrepare:
         #初始化并通知等待倒计时
         __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, gameFB, tick)
@@ -217,6 +224,15 @@
 
     DoFBHelp(curPlayer, tick)
     
+    return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
+    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, 0)
+    DuJieFBCfg = GetRealmFBTimeCfg()
+    FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+    __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, GameWorld.GetGameFB(), tick)
     return
 
 def __SetFBLeaderPlayer(curPlayer):
@@ -323,7 +339,7 @@
     return
 
 def __OnDuJieFBStart(tick):
-    lineID = FBCommon.GetFBPropertyMark()
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
     if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
         findLeader = False
         playerManager = GameWorld.GetMapCopyPlayerManager()
@@ -378,8 +394,9 @@
 
     curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
     realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
-    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
-    lineID = FBCommon.GetFBPropertyMark()
+
+    FBPropertyMark = FBCommon.GetFBPropertyMark()
+    lineID = 1 if FBPropertyMark else 0
     leaveTick = invadeCfg[Def_Time_Leave] * 1000
     overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
     playerCnt = copyMapPlayerManager.GetPlayerCount()
@@ -389,12 +406,11 @@
         
         if curPlayer == None or curPlayer.IsEmpty():
             continue
-        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
-        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, joinType, isPass)
+#        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
+#        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, 0, isPass)
     
         curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
         if isPass and leaderPlayer:
             if curPlayer.GetPlayerID() == leaderPlayerID:
                 #渡劫通过处理
@@ -402,17 +418,12 @@
                 #清除CD
                 FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
                 FBCommon.SyncFBEnterTick(curPlayer)
-            else:
-                #帮忙打的给奖励
-                __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
-                EventShell.EventRespons_DujieFBHelpPass(curPlayer)
-                FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
+                if lineID:
+                    addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
+                    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
             
-            if realmIpyData and realmIpyData.GetIsBigRealm():
-                #成就
-                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
-            if playerCnt > 1: #多人组队渡劫
-                EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
+            
+        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
     
     return
 
@@ -433,7 +444,7 @@
         GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
     else:
         for itemID, itemCnt, isBind in prizeItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem],
                                             event=["Dojie", False, {}])
     return
 
@@ -451,6 +462,9 @@
     FBCommon.Notify_FBHelp(curPlayer, helpDict)
     return
 
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
 
 ## 执行副本杀怪逻辑
 #  @param curPlayer 杀怪的人
@@ -458,7 +472,10 @@
 #  @param tick 当前时间
 #  @return None
 def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
-    
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
+def __FBNPCOnKilled(curNPC, tick):
     bossID = curNPC.GetNPCID()
     if bossID != GetDuJieBossID():
         return
@@ -468,7 +485,6 @@
 #    PlayerControl.WorldNotify(0, "jiazu_liubo_202580", [curPlayer.GetFamilyName(), mapID, bossID])
     __DoDoJieFBOver(True, tick)
     return
-
 ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
 #  @param attacker 攻击方
 #  @param defender 防守方
@@ -504,14 +520,12 @@
 #    if curPlayer.GetFamilyID() <= 0:
 #        GameWorld.DebugLog("没有战盟,不能请求守护!")
 #        return
-    
+    return
     realmLV = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_RealmLV)
     realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
     if not realmIpyData:
         return
-    if realmIpyData.GetIsBigRealm():
-        GameWorld.DebugLog("大境界渡劫,不能请求守护!")
-        return
+    
     GameWorld.DebugLog("向盟友寻求渡劫守护!")
     atkAdd = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBAttrAdd % ShareDefine.Def_Effect_BaseAtkAddPer)
     msgStr = str([atkAdd, isInspire])

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