From fd11ce1c13096dce046ed4f740290eaea2749591 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 08 五月 2019 13:51:13 +0800
Subject: [PATCH] 6681 【2.0】【后端】五行专精激活方式变更

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |  132 +++++++++++++++++---------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py  |   80 ++++++++++++++-
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                       |   80 ++++++++++++++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py         |    2 
 4 files changed, 233 insertions(+), 61 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index ef4b9e7..ce0d1ce 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -16782,11 +16782,11 @@
 #------------------------------------------------------
 # A3 09 技能五行专精信息 #tagMCSkillElementInfo
 
-class  tagMCSkillElementData(Structure):
+class  tagMCSkillElementActiveData(Structure):
     _pack_ = 1
     _fields_ = [
-                  ("MainSkillID", c_int),    # 主技能ID
-                  ("ElementSkillID", c_int),    # 专精技能ID
+                  ("SkillID", c_int),    # 技能ID
+                  ("ActiveLV", c_ubyte),    # 激活等级
                   ]
 
     def __init__(self):
@@ -16799,24 +16799,88 @@
         return _pos + self.GetLength()
 
     def Clear(self):
-        self.MainSkillID = 0
-        self.ElementSkillID = 0
+        self.SkillID = 0
+        self.ActiveLV = 0
         return
 
     def GetLength(self):
-        return sizeof(tagMCSkillElementData)
+        return sizeof(tagMCSkillElementActiveData)
 
     def GetBuffer(self):
         return string_at(addressof(self), self.GetLength())
 
     def OutputString(self):
         DumpString = '''// A3 09 技能五行专精信息 //tagMCSkillElementInfo:
+                                SkillID:%d,
+                                ActiveLV:%d
+                                '''\
+                                %(
+                                self.SkillID,
+                                self.ActiveLV
+                                )
+        return DumpString
+
+
+class  tagMCSkillElementData(Structure):
+    MainSkillID = 0    #(DWORD MainSkillID)// 主技能ID
+    ElementSkillID = 0    #(DWORD ElementSkillID)// 选择的专精技能ID
+    SkillCnt = 0    #(BYTE SkillCnt)// 数量
+    ActiveSkill = list()    #(vector<tagMCSkillElementActiveData> ActiveSkill)// 激活的技能ID
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        self.MainSkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.ElementSkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.SkillCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.SkillCnt):
+            temActiveSkill = tagMCSkillElementActiveData()
+            _pos = temActiveSkill.ReadData(_lpData, _pos)
+            self.ActiveSkill.append(temActiveSkill)
+        return _pos
+
+    def Clear(self):
+        self.MainSkillID = 0
+        self.ElementSkillID = 0
+        self.SkillCnt = 0
+        self.ActiveSkill = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += 4
+        length += 4
+        length += 1
+        for i in range(self.SkillCnt):
+            length += self.ActiveSkill[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteDWORD(data, self.MainSkillID)
+        data = CommFunc.WriteDWORD(data, self.ElementSkillID)
+        data = CommFunc.WriteBYTE(data, self.SkillCnt)
+        for i in range(self.SkillCnt):
+            data = CommFunc.WriteString(data, self.ActiveSkill[i].GetLength(), self.ActiveSkill[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
                                 MainSkillID:%d,
-                                ElementSkillID:%d
+                                ElementSkillID:%d,
+                                SkillCnt:%d,
+                                ActiveSkill:%s
                                 '''\
                                 %(
                                 self.MainSkillID,
-                                self.ElementSkillID
+                                self.ElementSkillID,
+                                self.SkillCnt,
+                                "..."
                                 )
         return DumpString
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 1c26dfb..4409a43 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3921,7 +3921,9 @@
 Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
 Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID  AAABBB BBB:小时段出现次数 AAA:今日出现次数
 
+#五行专精
 Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
+Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级  参数技能ID
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index ef4b9e7..ce0d1ce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -16782,11 +16782,11 @@
 #------------------------------------------------------
 # A3 09 技能五行专精信息 #tagMCSkillElementInfo
 
-class  tagMCSkillElementData(Structure):
+class  tagMCSkillElementActiveData(Structure):
     _pack_ = 1
     _fields_ = [
-                  ("MainSkillID", c_int),    # 主技能ID
-                  ("ElementSkillID", c_int),    # 专精技能ID
+                  ("SkillID", c_int),    # 技能ID
+                  ("ActiveLV", c_ubyte),    # 激活等级
                   ]
 
     def __init__(self):
@@ -16799,24 +16799,88 @@
         return _pos + self.GetLength()
 
     def Clear(self):
-        self.MainSkillID = 0
-        self.ElementSkillID = 0
+        self.SkillID = 0
+        self.ActiveLV = 0
         return
 
     def GetLength(self):
-        return sizeof(tagMCSkillElementData)
+        return sizeof(tagMCSkillElementActiveData)
 
     def GetBuffer(self):
         return string_at(addressof(self), self.GetLength())
 
     def OutputString(self):
         DumpString = '''// A3 09 技能五行专精信息 //tagMCSkillElementInfo:
+                                SkillID:%d,
+                                ActiveLV:%d
+                                '''\
+                                %(
+                                self.SkillID,
+                                self.ActiveLV
+                                )
+        return DumpString
+
+
+class  tagMCSkillElementData(Structure):
+    MainSkillID = 0    #(DWORD MainSkillID)// 主技能ID
+    ElementSkillID = 0    #(DWORD ElementSkillID)// 选择的专精技能ID
+    SkillCnt = 0    #(BYTE SkillCnt)// 数量
+    ActiveSkill = list()    #(vector<tagMCSkillElementActiveData> ActiveSkill)// 激活的技能ID
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        self.MainSkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.ElementSkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.SkillCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.SkillCnt):
+            temActiveSkill = tagMCSkillElementActiveData()
+            _pos = temActiveSkill.ReadData(_lpData, _pos)
+            self.ActiveSkill.append(temActiveSkill)
+        return _pos
+
+    def Clear(self):
+        self.MainSkillID = 0
+        self.ElementSkillID = 0
+        self.SkillCnt = 0
+        self.ActiveSkill = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += 4
+        length += 4
+        length += 1
+        for i in range(self.SkillCnt):
+            length += self.ActiveSkill[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteDWORD(data, self.MainSkillID)
+        data = CommFunc.WriteDWORD(data, self.ElementSkillID)
+        data = CommFunc.WriteBYTE(data, self.SkillCnt)
+        for i in range(self.SkillCnt):
+            data = CommFunc.WriteString(data, self.ActiveSkill[i].GetLength(), self.ActiveSkill[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
                                 MainSkillID:%d,
-                                ElementSkillID:%d
+                                ElementSkillID:%d,
+                                SkillCnt:%d,
+                                ActiveSkill:%s
                                 '''\
                                 %(
                                 self.MainSkillID,
-                                self.ElementSkillID
+                                self.ElementSkillID,
+                                self.SkillCnt,
+                                "..."
                                 )
         return DumpString
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index ffb92a0..2d2ee46 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2013,6 +2013,14 @@
         return False
     
     #玩家属性点要求
+    if not CheckLearnSkillNeedAttr(curPlayer, curSkill):
+        return False
+        
+    return True
+
+def CheckLearnSkillNeedAttr(curPlayer, curSkill):
+    #玩家属性点要求
+    curSkillTypeID = curSkill.GetSkillTypeID()
     stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*100000+需要属性点
     needBaseAttrID, needBaseAttrValue = GetSkillUpNeedAttr(stateSkillLV)
     if needBaseAttrID and needBaseAttrValue:
@@ -2024,14 +2032,14 @@
                             ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
                          }
         if needBaseAttrID not in baseAttrDict:
-            GameWorld.ErrLog('    天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
+            GameWorld.ErrLog('    技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
             return False
         curBaseAttrValue = baseAttrDict.get(needBaseAttrID, 0)
         if curBaseAttrValue < needBaseAttrValue:
-            GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue))
+            #GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue))
             return False
-    
     return True
+
 ## 获取技能升级属性需求 rutrun attrID, attrvalue
 def GetSkillUpNeedAttr(stateSkillLV):return stateSkillLV /100000, stateSkillLV%100000
 
@@ -2052,30 +2060,50 @@
     if curPlayer.GetLV() < ipyData.GetNeedLV():
         GameWorld.DebugLog('选择技能五行专精等级不足!')
         return
-        
-    curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % mainSkillID)
-    if selectSkillID == curElementSkillID:
-        GameWorld.DebugLog('已经是该专精技能!')
-        return
+    
     skillManager = curPlayer.GetSkillManager()
     mainSkill = skillManager.FindSkillBySkillTypeID(mainSkillID)
     if not mainSkill:
         GameWorld.DebugLog('主技能未学习,无法选专精mainSkillID=%s'%mainSkillID)
         return
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID)
-    if curElementSkillID:
-        #原技能删除
-        skillManager.DeleteSkillBySkillTypeID(curElementSkillID)
-    else:
-        EventShell.EventRespons_ElementSkill(curPlayer)
-    #更新新技能
-    RefreshElementSkill(curPlayer, selectSkillID)
-    # 重刷被动技能
-    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
-    # 重刷技能战力
-    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % mainSkillID)
+    activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % selectSkillID)
+    #先判断是否可升级
+    updSelectSkillLV = activeSkillLV
+    nextSkill = GameWorld.GetGameData().FindSkillByType(selectSkillID, activeSkillLV + 1)
+    if nextSkill:
+        if CheckLearnSkillNeedAttr(curPlayer, nextSkill):
+            updSelectSkillLV = activeSkillLV + 1
+    isChangeSkill = False #是否变更生效的技能
+    if updSelectSkillLV != activeSkillLV:
+        #可升级则激活升一级
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % selectSkillID, updSelectSkillLV)
+        if curElementSkillID == selectSkillID:
+            #正在使用的专精技能,则立即生效
+            isChangeSkill = True
+    elif selectSkillID != curElementSkillID:
+        isChangeSkill = True
+        
+    if isChangeSkill:
+        #更换专精
+        if not RefreshElementSkill(curPlayer, selectSkillID):
+            GameWorld.DebugLog('更换专精 不成功 selectSkillID=%s'%selectSkillID)
+            return
+        
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID)
+        if curElementSkillID:
+            if curElementSkillID != selectSkillID:
+                #原技能删除
+                skillManager.DeleteSkillBySkillTypeID(curElementSkillID)
+        else:
+            EventShell.EventRespons_ElementSkill(curPlayer)
     
-    NotifyElementSkillInfo(curPlayer, mainSkillID)
+        # 重刷被动技能
+        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
+        # 重刷技能战力
+        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+       
+    NotifyElementSkillInfo(curPlayer, mainSkillID, selectSkillID if updSelectSkillLV != activeSkillLV else 0)
     return
 
 def RefreshElementSkill(curPlayer, skillTypeID):
@@ -2090,7 +2118,7 @@
                             ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
                             ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
                          }
-    
+    activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % skillTypeID)
     limitInfoList = PyGameData.g_elemntSkillDict[skillTypeID]
     maxSkillLV = len(limitInfoList)
     updSkillLV = 0
@@ -2100,16 +2128,23 @@
         if curAttrValue >= needAttrValue:
             updSkillLV = maxSkillLV - i
             break
+    if activeSkillLV > updSkillLV:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % skillTypeID, updSkillLV)
+    updSkillLV = min(updSkillLV, activeSkillLV) #不可超过激活的等级
     skillManager = curPlayer.GetSkillManager()
     curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
     curSkillLV = curSkill.GetSkillLV() if curSkill else 0
-
+    #GameWorld.DebugLog('更新专精技能生效的等级 skillTypeID=%s,curSkillLV=%s,activeSkillLV=%s,updSkillLV=%s'%(skillTypeID, curSkillLV, activeSkillLV, updSkillLV))
     if updSkillLV == curSkillLV:
         return
     elif updSkillLV < curSkillLV:
         skillManager.DeleteSkillBySkillTypeID(skillTypeID)
         for _ in xrange(updSkillLV):
             skillManager.LVUpSkillBySkillTypeID(skillTypeID)
+        if updSkillLV == 0:#重置为未选状态
+            ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', skillTypeID)
+            mainSkillID = ipyData.GetMainSkillID()
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, 0)
     else:
         for _ in xrange(updSkillLV-curSkillLV):
             skillManager.LVUpSkillBySkillTypeID(skillTypeID)
@@ -2124,19 +2159,18 @@
     for i in xrange(skillManager.GetSkillCount()):
         hasSkill = skillManager.GetSkillByIndex(i)
         hasSkillID = hasSkill.GetSkillTypeID()
-        ipyData = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, False, False)
-        if not ipyData:
+        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, True, False)
+        if not ipyDataList:
             continue
-        curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % hasSkillID)
-        if not curElementSkillID:
-            continue
-        if curElementSkillID not in PyGameData.g_elemntSkillDict:
-            continue
-        attrID = GetSkillUpNeedAttr(PyGameData.g_elemntSkillDict[curElementSkillID][0])[0]
-        if attrID not in attrIDList:
-            continue
-        needRefreshSkillIDList.append(curElementSkillID)
-        
+        for ipyData in ipyDataList:
+            curElementSkillID = ipyData.GetElementSkillID()
+            if curElementSkillID not in PyGameData.g_elemntSkillDict:
+                continue
+            attrID = GetSkillUpNeedAttr(PyGameData.g_elemntSkillDict[curElementSkillID][0])[0]
+            if attrID not in attrIDList:
+                continue
+            needRefreshSkillIDList.append(curElementSkillID)
+    #GameWorld.DebugLog('属性点变更 刷新专精attrIDList=%s,needRefreshSkillIDList=%s'%(attrIDList,needRefreshSkillIDList))
     isRefresh = False
     for skillID in needRefreshSkillIDList:
         if RefreshElementSkill(curPlayer, skillID):
@@ -2146,6 +2180,7 @@
         PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)    
         # 重刷技能战力
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    NotifyElementSkillInfo(curPlayer)
     return
 
 def GetElementSkillCnt(curPlayer):
@@ -2184,30 +2219,37 @@
                 PyGameData.g_elemntSkillDict[elementSkillID].append(curSkill.GetStateSkillLV())
     return
 
-def NotifyElementSkillInfo(curPlayer, mainSkillID=0):
+def NotifyElementSkillInfo(curPlayer, mainSkillID=0, changeSkillID=0):
     ##通知五行专精信息
     if not mainSkillID:
-        syncMainSkillList = []
+        syncMainSkillDict = {}
         skillManager = curPlayer.GetSkillManager()
         for i in xrange(skillManager.GetSkillCount()):
             hasSkill = skillManager.GetSkillByIndex(i)
             hasSkillID = hasSkill.GetSkillTypeID()
-            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, False, False)
-            if not ipyData:
+            ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, True, False)
+            if not ipyDataList:
                 continue
-            syncMainSkillList.append(hasSkillID)
-            
+            syncMainSkillDict[hasSkillID] = []
+            for ipyData in ipyDataList:
+                syncMainSkillDict[hasSkillID].append(ipyData.GetElementSkillID())
+
     else:
-        syncMainSkillList = [mainSkillID]
+        syncMainSkillDict = {mainSkillID:[changeSkillID]} if changeSkillID else {mainSkillID:[]}
     sendPack = ChPyNetSendPack.tagMCSkillElementInfo()
     sendPack.InfoList = []
-    for mSkillID in syncMainSkillList:
+    for mSkillID, elementList in syncMainSkillDict.items():
         curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % mSkillID)
-        if not curElementSkillID:
-            continue
         elementData = ChPyNetSendPack.tagMCSkillElementData()
         elementData.MainSkillID = mSkillID
         elementData.ElementSkillID = curElementSkillID
+        elementData.ActiveSkill = []
+        for elementSkillID in elementList:
+            activeData = ChPyNetSendPack.tagMCSkillElementActiveData()
+            activeData.SkillID = elementSkillID
+            activeData.ActiveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % elementSkillID)
+            elementData.ActiveSkill.append(activeData)
+        elementData.SkillCnt = len(elementData.ActiveSkill)
         sendPack.InfoList.append(elementData)
     sendPack.Cnt = len(sendPack.InfoList)
     NetPackCommon.SendFakePack(curPlayer, sendPack)

--
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