From fd6fd0602d6dffa638bdd9bdcb46445a9430520e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 23 十月 2018 19:10:36 +0800
Subject: [PATCH] 4283 增加法宝经验物品删除处理
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 33 ++++++++++++++++++++++++++++-----
1 files changed, 28 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index b07fa6b..4d99ba7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1547,7 +1547,6 @@
# 血盾
hurtValue = CalcBloodShield(atkObj, defObj, hurtValue)
-
remainHP = min(dMaxHP, max(0, dHP - hurtValue)) # 剩余血量
remainHP = int(remainHP) #防范
@@ -1569,6 +1568,12 @@
else:
GameWorld.ErrLog('计算伤血值时,防守方类型错误:defObjType = %s' % (defObjType))
return resultHurtType
+
+ if GameObj.GetHP(defObj) > 0:
+ # 被攻击者将部分伤害转化为血量, 返回转化的百分比(小数点)
+ changePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ChangeHurtToHP)
+ if changePer:
+ SkillCommon.SkillAddHP(defObj, 0, int(changePer*hurtValue))
lostValue = dHP - GameObj.GetHP(defObj) # 实际掉血量
resultHurtType.LostHP = lostValue
@@ -1696,6 +1701,10 @@
if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
return 1, hurtType
+ worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
+ wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
+
# 改变技能伤害
atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
@@ -1715,6 +1724,10 @@
# 暴击增加技能伤害
atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
+
+ if isLuckyHit:
+ # 会心一击时增加会心伤害百分比
+ aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
#参与运算的数值
rand = random.random() #种子数 0~1
@@ -1742,8 +1755,9 @@
aDamagePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
+ aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(atkObj) # PVE伤害加成
aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj) # 外层PVP伤害加成
- aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
+ aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成, 可能为负值
aFinalHurt = PlayerControl.GetFinalHurt(atkObj) # 最终固定伤害
# 被动增加最终伤害
aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
@@ -1757,9 +1771,10 @@
aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj) # 技能攻击力加成
if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
aSkillAtkRate += atkObj.GetSkillAtkRate()
+ aNPCHurtAddPer = 0 # PVE伤害加成
aDamagePer = 0 # 外层伤害加成
aDamagePerPVP = 0 # 外层PVP伤害加成
- aFinalHurtPer = 0 # 最外层伤害加成
+ aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值
aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
@@ -1839,7 +1854,13 @@
if suppressFormulaKeyRealm in hurtDist:
SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
-
+ # 骑宠争夺最终伤害衰减
+ if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
+ findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
+ if findBuff:
+ reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0)
+ aFinalHurtPer -= reduceFinalHurtPer
+
atkStateMark = GetObjAtkStateMark(atkObj)
defStateMark = GetObjAtkStateMark(defObj)
hurtFormulaKey = "%sV%s_%s" % (atkStateMark, defStateMark, atkType)
@@ -2067,7 +2088,9 @@
#PVP 攻击回血
atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj)
# 百分比吸血
- atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, None, None, ChConfig.TriggerType_Buff_SuckBloodPer)
+ atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer)
+ atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer)
+
atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue)
suckHP += atkBackHP
--
Gitblit v1.8.0