From fd6fd0602d6dffa638bdd9bdcb46445a9430520e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 23 十月 2018 19:10:36 +0800
Subject: [PATCH] 4283 增加法宝经验物品删除处理

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
index 2d78662..d64ba82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -99,7 +99,7 @@
     ChEquip.RefreshPlayerEquipAttribute(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
-    __DoSuiteSuccess(curPlayer)
+    DoSuiteSuccess(curPlayer)
     GameWorld.DebugLog('    套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
     
     # 合成结果通知
@@ -209,7 +209,7 @@
     ChEquip.RefreshPlayerEquipAttribute(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
-    __DoSuiteSuccess(curPlayer)
+    DoSuiteSuccess(curPlayer)
     return
 
 def CheckEquipSuitReduce(curPlayer, equipIndex):
@@ -235,7 +235,7 @@
 
 
 
-def __DoSuiteSuccess(curPlayer):
+def DoSuiteSuccess(curPlayer):
     PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
     equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
     groupCnt = 0 #2阶强化防具套装件数
@@ -243,9 +243,10 @@
         for i in equipIndexList:
             suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
             for suiteType, lv in suiteInfo.items():
-                if lv >= 2 and groupType == 1 and suiteType == 2:
+                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
                     groupCnt +=1
                 for j in xrange(1,lv+1):
                     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
+    #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
     EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
     return
\ No newline at end of file

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