From fd7eac0742b3f18203d52312fb705fb30f03bdf4 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 23 八月 2018 14:53:24 +0800 Subject: [PATCH] fix:脱机掉落任务道具 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py index 62699e6..0c3ecdd 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py @@ -1935,12 +1935,12 @@ itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0) if maxItemCnt and itemID: #未收集的道具个数乘以单价 haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID) - conditionValue = max(0, maxItemCnt-haveCnt)*value + conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue conditionType = curConditionNode.GetAttribute("type") moneyType = int(curConditionNode.GetAttribute("moneytype")) - + #GameWorld.Log(' conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID)) goldValue = curPlayer.GetGold() goldPaperValue = curPlayer.GetGoldPaper() -- Gitblit v1.8.0