From fd7eac0742b3f18203d52312fb705fb30f03bdf4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 23 八月 2018 14:53:24 +0800
Subject: [PATCH] fix:脱机掉落任务道具

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 62699e6..0c3ecdd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -1935,12 +1935,12 @@
     itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0)
     if maxItemCnt and itemID: #未收集的道具个数乘以单价
         haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
-        conditionValue = max(0, maxItemCnt-haveCnt)*value
+        conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue
         
     conditionType = curConditionNode.GetAttribute("type")
     moneyType = int(curConditionNode.GetAttribute("moneytype"))
     
-    
+    #GameWorld.Log('    conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID))
     
     goldValue = curPlayer.GetGold()
     goldPaperValue = curPlayer.GetGoldPaper()

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