From fd892c53d4c0f97b11713d9571f20b110dd2fece Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 六月 2019 22:40:57 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 特殊技能不进入CD
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 166 +++++++++++++++++++++++--------------------------------
1 files changed, 70 insertions(+), 96 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 2f52e60..c85f74e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -375,7 +375,7 @@
def CalcEquipGS(curItem):
'''计算装备评分
- 评分组成:装备基础 + 传奇属性 + 绝版属性
+ 评分组成:装备基础 + 传奇属性
'''
if not CheckNoteEquipGS(curItem):
#GameWorld.DebugLog("不设置装备评分")
@@ -392,18 +392,19 @@
break
attrDict[effectID] = attrDict.get(effectID, 0) + curEffect.GetEffectValue(0)
- skillGS = 0
+ gsValueEx = 0
skillGSDict = IpyGameDataPY.GetFuncCfg("EquipGSFormula", 4)
for i in xrange(curItem.GetAddSkillCount()):
addSkillID = curItem.GetAddSkill(i)
if not addSkillID:
break
- skillGS += skillGSDict.get(str(addSkillID), 0)
+ gsValueEx += skillGSDict.get(str(addSkillID), 0)
+ itemID = curItem.GetItemTypeID()
classLV = GetItemClassLV(curItem)
color = curItem.GetItemColor()
isSuit = 1 if curItem.GetSuiteID() > 0 else 0
- gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, isSuit)
+ gsParamIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipGSParam", classLV, color, isSuit)
# 传奇属性
legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
@@ -413,6 +414,10 @@
attrValue = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i)
attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
+ lingQiIpyData = IpyGameDataPY.GetIpyGameDataNotLog("LingQiAttr", itemID)
+ if lingQiIpyData:
+ gsValueEx += lingQiIpyData.GetLingQiAttrScore()
+
Atk = attrDict.get(ShareDefine.Def_Effect_Atk, 0)
MinAtk = attrDict.get(ShareDefine.Def_Effect_MinAtk, 0) + Atk
MaxAtk = attrDict.get(ShareDefine.Def_Effect_MaxAtk, 0) + Atk
@@ -421,6 +426,7 @@
ArmorDefPer = 0
IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0)
IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0)
+ FabaoHurt = attrDict.get(ShareDefine.Def_Effect_FabaoHurt, 0)
BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
@@ -453,33 +459,24 @@
SkillAtkRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
- SkillAddPerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
- SkillAddPerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
- SkillAddPerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
- SkillAddPerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
- SkillAddPerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
- SkillAddPerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
- SkillAddPerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
- SkillReducePerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
- SkillReducePerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
- SkillReducePerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
- SkillReducePerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
- SkillReducePerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
- SkillReducePerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
- SkillReducePerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
+ SkillAddPerA = 0
+ SkillAddPerB = 0
+ SkillAddPerC = 0
+ SkillAddPerD = 0
+ SkillAddPerE = 0
+ SkillAddPerF = 0
+ SkillAddPerG = 0
+ SkillReducePerA = 0
+ SkillReducePerB = 0
+ SkillReducePerC = 0
+ SkillReducePerD = 0
+ SkillReducePerE = 0
+ SkillReducePerF = 0
+ SkillReducePerG = 0
# 攻速不默认乘,仅作为参数提供策划使用
AtkSpeed = 0#attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
AtkSpeedC = 1#1 if not gsParamIpyData else gsParamIpyData.GetAtkSpeedC()
-
- # 绝版
- outOfPrintAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrID)
- outOfPrintAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrValue)
- if outOfPrintAttrIDCnt and outOfPrintAttrIDCnt == outOfPrintAttrValueCnt:
- for i in xrange(legendAttrIDCnt):
- attrID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrID, i)
- attrValue = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrValue, i)
- attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
@@ -489,19 +486,8 @@
value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
else:
value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
- value += skillGS
+ value += gsValueEx
return value
-
-def GetZhuXianEquipTotalGS(curPlayer):
- ##诛仙装备总评分
- equipScoreTotal = 0
- zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
- for equipIndex in xrange(zhuXianEquipPack.GetCount()):
- curEquip = zhuXianEquipPack.GetAt(equipIndex)
- if curEquip.IsEmpty():
- continue
- equipScoreTotal += GetEquipGearScore(curEquip)
- return equipScoreTotal
#---------------------------------------------------------------------
## 通过效果ID,检查是否为指定物品
@@ -709,56 +695,41 @@
def NotifyItemDropByKill(curPlayer, curItem, npcID, notifyMark='', mapID=0):
return #吕超说此处屏蔽
-def GetNotifySuperItemInfo(curPlayer, curEquip, place=None):
- '''装备提示超链接信息汇总
- <a><Word info=item id=%s0/>|showitem=%s0 itemPlus=%s0</a>
- {"ItemID":物品ID, "UserData":..., "Star":星级, "EvolveLV":进化等级,"PlusLV":强化等级,"Stone":[宝石ID,...], "Wash":{"LV":洗练等级,"Value":[洗练值, ...]}, "Equips":[itemID, itemID, ...]}
+def CacheNotifyEquipDetailInfo(curPlayer, curEquip):
+ ''' 缓存装备广播信息中的装备明细信息
+ 因为本版本需要的查看的内容相对较多,为了减少全服广播流量消耗,所以先进行缓存,玩家点击查看时再进行查询
'''
+ guid = curEquip.GetGUID()
packType = curEquip.GetItemPlaceType()
packIndex = curEquip.GetItemPlaceIndex()
if packType != IPY_GameWorld.rptEquip:
- return "{}"
+ return guid
classLV = GetItemClassLV(curEquip)
if not classLV:
- return "{}"
+ return guid
- packType = IPY_GameWorld.rptEquip
- itemDict = {}
- itemDict["ItemID"] = curEquip.GetItemTypeID()
- userData = curEquip.GetUserData()
- if userData and userData != "{}":
- itemDict["UserData"] = userData
-
- #部位升星数据
+ itemID = curEquip.GetItemTypeID()
+ #部位星级
equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, packIndex, curEquip)
- if equipStar:
- itemDict["Star"] = equipStar
-
+
#部位强化数据
- equipPartPlusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, packIndex, curEquip)
- equipPartPlusEvolveLV = ChEquip.GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, packIndex, curEquip)
- if equipPartPlusLV:
- itemDict["PlusLV"] = equipPartPlusLV
- if equipPartPlusEvolveLV:
- itemDict["EvolveLV"] = equipPartPlusEvolveLV
+ plusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, packIndex, curEquip)
+ plusEvolveLV = ChEquip.GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, packIndex, curEquip)
+
+ #部位洗练数据
+ washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % packIndex)
+ washValueList = []
+ for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
+ value = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (packIndex, attrNum))
+ washValueList.append(value)
#部位宝石数据
stoneIDList = Operate_EquipStone.GetEquipIndexStoneIDList(curPlayer, packIndex)
- if stoneIDList and stoneIDList.count(0) != len(stoneIDList):
- itemDict["Stone"] = stoneIDList
-
- #部位洗练数据
- washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % packIndex) + 1
- valueList = []
- for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
- value = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (packIndex, attrNum))
- valueList.append(value)
- if valueList and valueList.count(0) != len(valueList):
- itemDict["Wash"] = {"LV":washLV, "Value":valueList}
-
- classItems = [] # 本阶已穿装备ID
+
+ #本阶已穿装备ID [[itemID,star], ...]
+ classItems = []
ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
if ipyDataList:
equipPack = curPlayer.GetItemManager().GetPack(packType)
@@ -768,13 +739,13 @@
if not classEquip or classEquip.IsEmpty():
continue
equipID = classEquip.GetItemTypeID()
- equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, index, classEquip)
- classItems.append([equipID, equipStar])
- if classItems:
- itemDict["Equips"] = classItems
-
- return json.dumps(itemDict, ensure_ascii=False).replace(" ", "")
-
+ star = ChEquip.GetEquipPartStarByRank(curPlayer, index, classEquip)
+ classItems.append([equipID, star])
+
+ cacheInfo = [guid, itemID, equipStar, plusLV, plusEvolveLV, washLV, washValueList, stoneIDList, classItems]
+ cacheInfo = json.dumps(cacheInfo, ensure_ascii=False)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "NotifyEquipDetailInfo", cacheInfo, len(cacheInfo))
+ return guid
## 使用物品的特殊提示
# @param curPlayer 当前玩家
@@ -1613,11 +1584,11 @@
# @remarks 函数详细说明.
def SwitchItem(curPlayer, curItem, switchItem, putInPackIndex):
##物品绑定字段判定 -> 装备绑定
- if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
+ if putInPackIndex in [IPY_GameWorld.rptEquip]:
DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
# 装备技能书、坐骑装备绑定
- if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
+ if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
DoLogic_ItemBindType(curPlayer, curItem, ChConfig.Def_BindType_DoEquipBind)
#交换装备
@@ -1638,11 +1609,11 @@
return
##物品绑定字段判定 -> 装备绑定
- if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
+ if putInPackIndex in [IPY_GameWorld.rptEquip]:
DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
# 装备技能书、坐骑装备绑定
- if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
+ if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
DoLogic_ItemBindType(curPlayer, emptyItem, ChConfig.Def_BindType_DoEquipBind)
if switchItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
@@ -1664,10 +1635,6 @@
def GetIsDogzEquip(curItem):
## 返回是否神兽装备
return curItem.GetType() in ChConfig.Def_DogzEquiipType
-
-def GetIsZhuXianEquip(curItem):
- ## 返回是否诛仙装备
- return curItem.GetType() in ChConfig.Def_ZhuXianEquiipType
#---------------------------------------------------------------------
##遍历数据库查找合适的物品, 通过 效果ID + 效果A值确定物品
@@ -1957,17 +1924,24 @@
return itemDict
def GetWeightItemListByAlchemyDiffLV(curPlayer, weightList, alchemyDiffLV):
- ## 根据炼丹等级差异等级过滤权重列表中不满足的物品,返回新的权重列表
+ ''' 根据炼丹等级差异等级过滤权重列表中不满足的物品,返回新的权重列表
+ @param weightList: 物品权重信息列表
+ @param alchemyDiffLV: 是否过滤掉大于X级的炼丹等级物品,0-不过滤,1-过滤且读默认配置,>1-特殊功能指定的过滤等级
+ '''
resultWeightList = []
if alchemyDiffLV:
+ # 如果有指定大于1的等级则取指定等级,没有的话取默认等级差
+ if alchemyDiffLV == 1:
+ alchemyDiffLV = IpyGameDataPY.GetFuncCfg("AlchemyDiffLV", 1)
curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
for itemInfo in weightList:
itemID = itemInfo[1][0]
- itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
- if not itemData:
- continue
- if GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
- continue
+ if itemID: # 支持配置ID为0时代表不产出
+ itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+ if not itemData:
+ continue
+ if GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
+ continue
resultWeightList.append(itemInfo)
else:
resultWeightList = weightList
--
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