From fd892c53d4c0f97b11713d9571f20b110dd2fece Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 六月 2019 22:40:57 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 特殊技能不进入CD
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 76 ++++++++++++++-----------------------
1 files changed, 29 insertions(+), 47 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 65694bb..c85f74e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -375,7 +375,7 @@
def CalcEquipGS(curItem):
'''计算装备评分
- 评分组成:装备基础 + 传奇属性 + 绝版属性
+ 评分组成:装备基础 + 传奇属性
'''
if not CheckNoteEquipGS(curItem):
#GameWorld.DebugLog("不设置装备评分")
@@ -392,18 +392,19 @@
break
attrDict[effectID] = attrDict.get(effectID, 0) + curEffect.GetEffectValue(0)
- skillGS = 0
+ gsValueEx = 0
skillGSDict = IpyGameDataPY.GetFuncCfg("EquipGSFormula", 4)
for i in xrange(curItem.GetAddSkillCount()):
addSkillID = curItem.GetAddSkill(i)
if not addSkillID:
break
- skillGS += skillGSDict.get(str(addSkillID), 0)
+ gsValueEx += skillGSDict.get(str(addSkillID), 0)
+ itemID = curItem.GetItemTypeID()
classLV = GetItemClassLV(curItem)
color = curItem.GetItemColor()
isSuit = 1 if curItem.GetSuiteID() > 0 else 0
- gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, isSuit)
+ gsParamIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipGSParam", classLV, color, isSuit)
# 传奇属性
legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
@@ -413,6 +414,10 @@
attrValue = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i)
attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
+ lingQiIpyData = IpyGameDataPY.GetIpyGameDataNotLog("LingQiAttr", itemID)
+ if lingQiIpyData:
+ gsValueEx += lingQiIpyData.GetLingQiAttrScore()
+
Atk = attrDict.get(ShareDefine.Def_Effect_Atk, 0)
MinAtk = attrDict.get(ShareDefine.Def_Effect_MinAtk, 0) + Atk
MaxAtk = attrDict.get(ShareDefine.Def_Effect_MaxAtk, 0) + Atk
@@ -421,6 +426,7 @@
ArmorDefPer = 0
IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0)
IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0)
+ FabaoHurt = attrDict.get(ShareDefine.Def_Effect_FabaoHurt, 0)
BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
@@ -453,33 +459,24 @@
SkillAtkRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
- SkillAddPerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
- SkillAddPerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
- SkillAddPerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
- SkillAddPerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
- SkillAddPerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
- SkillAddPerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
- SkillAddPerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
- SkillReducePerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
- SkillReducePerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
- SkillReducePerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
- SkillReducePerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
- SkillReducePerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
- SkillReducePerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
- SkillReducePerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
+ SkillAddPerA = 0
+ SkillAddPerB = 0
+ SkillAddPerC = 0
+ SkillAddPerD = 0
+ SkillAddPerE = 0
+ SkillAddPerF = 0
+ SkillAddPerG = 0
+ SkillReducePerA = 0
+ SkillReducePerB = 0
+ SkillReducePerC = 0
+ SkillReducePerD = 0
+ SkillReducePerE = 0
+ SkillReducePerF = 0
+ SkillReducePerG = 0
# 攻速不默认乘,仅作为参数提供策划使用
AtkSpeed = 0#attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
AtkSpeedC = 1#1 if not gsParamIpyData else gsParamIpyData.GetAtkSpeedC()
-
- # 绝版
- outOfPrintAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrID)
- outOfPrintAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrValue)
- if outOfPrintAttrIDCnt and outOfPrintAttrIDCnt == outOfPrintAttrValueCnt:
- for i in xrange(legendAttrIDCnt):
- attrID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrID, i)
- attrValue = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrValue, i)
- attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
@@ -489,19 +486,8 @@
value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
else:
value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
- value += skillGS
+ value += gsValueEx
return value
-
-def GetZhuXianEquipTotalGS(curPlayer):
- ##诛仙装备总评分
- equipScoreTotal = 0
- zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
- for equipIndex in xrange(zhuXianEquipPack.GetCount()):
- curEquip = zhuXianEquipPack.GetAt(equipIndex)
- if curEquip.IsEmpty():
- continue
- equipScoreTotal += GetEquipGearScore(curEquip)
- return equipScoreTotal
#---------------------------------------------------------------------
## 通过效果ID,检查是否为指定物品
@@ -1598,11 +1584,11 @@
# @remarks 函数详细说明.
def SwitchItem(curPlayer, curItem, switchItem, putInPackIndex):
##物品绑定字段判定 -> 装备绑定
- if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
+ if putInPackIndex in [IPY_GameWorld.rptEquip]:
DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
# 装备技能书、坐骑装备绑定
- if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
+ if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
DoLogic_ItemBindType(curPlayer, curItem, ChConfig.Def_BindType_DoEquipBind)
#交换装备
@@ -1623,11 +1609,11 @@
return
##物品绑定字段判定 -> 装备绑定
- if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
+ if putInPackIndex in [IPY_GameWorld.rptEquip]:
DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
# 装备技能书、坐骑装备绑定
- if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
+ if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
DoLogic_ItemBindType(curPlayer, emptyItem, ChConfig.Def_BindType_DoEquipBind)
if switchItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
@@ -1649,10 +1635,6 @@
def GetIsDogzEquip(curItem):
## 返回是否神兽装备
return curItem.GetType() in ChConfig.Def_DogzEquiipType
-
-def GetIsZhuXianEquip(curItem):
- ## 返回是否诛仙装备
- return curItem.GetType() in ChConfig.Def_ZhuXianEquiipType
#---------------------------------------------------------------------
##遍历数据库查找合适的物品, 通过 效果ID + 效果A值确定物品
--
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