From fd929faf55ab49f558ee2f7b5ef9adcba0de82c6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 30 八月 2018 19:26:25 +0800
Subject: [PATCH] fix:3101 【后端】仙盟贡献物品效果

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   22 ++++++++++++++++++++--
 1 files changed, 20 insertions(+), 2 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index b280963..8e1857b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -105,6 +105,7 @@
 import PlayerXMZZ
 import PlayerTeam
 import PyGameData
+import ChPlayer
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -161,7 +162,8 @@
     # GameDataRecord.OnDayResetRecord()
     # 仙盟红包
     PlayerFamilyRedPacket.DoOnDay()
-    
+    # 玩家等级记录更新
+    ChPlayer.UpdataPlayerLVInfo()
     # 通知开服天数
     #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
     #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
@@ -1231,6 +1233,8 @@
     __DoMixServerInit()
     #仙魔之争
     PlayerXMZZ.OnGameServerInitOK()
+    #加载活跃玩家等级信息
+    ChPlayer.LoadPlayerLVData()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
     #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
@@ -1658,7 +1662,8 @@
 
 def SendAllMapGlobalDropInfo():
     # 同步所有地图所有全服掉落控制信息
-    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+    globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
     globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
     
     for itemID in globalDropCDDict.keys():
@@ -1671,6 +1676,10 @@
         killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
         GameWorld.SendMapServerMsgEx(key, killedCnt)
         
+    for npcID in globalKilledCountDropDict.keys():
+        key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+        killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+        GameWorld.SendMapServerMsgEx(key, killedCnt)
     return
 
 def UpdGlobalDropCD(msgList):
@@ -1685,6 +1694,14 @@
     ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
     itemID, updKilledCnt = msgList
     key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+    GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+    return
+
+def UpdGlobalKillCount(msgList):
+    ## 更新全局击杀次数
+    npcID, updKilledCnt = msgList
+    key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
     PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
     GameWorld.SendMapServerMsgEx(key, updKilledCnt)
     return
@@ -1866,6 +1883,7 @@
 #  @return None
 def BeforeClose(tick):
     PlayerTeam.OnServerClose(tick)
+    ChPlayer.SavePlayerLVData()
     GameWorld.Log("通知C++关服!")
     GameWorld.GetGameWorld().OnServerClose()
     

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