From fd929faf55ab49f558ee2f7b5ef9adcba0de82c6 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 30 八月 2018 19:26:25 +0800 Subject: [PATCH] fix:3101 【后端】仙盟贡献物品效果 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 54 +++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 41 insertions(+), 13 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py index e31eba8..ae3e662 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py @@ -39,6 +39,7 @@ import GameWorld import ChConfig import PlayerControl +import FamilyRobBoss import EventShell import FBLogic import FBCommon @@ -311,15 +312,35 @@ return gameFB = GameWorld.GetGameFB() - logOffTick = gameFB.GetPlayerLogoffTick() + fbIndex = gameWorld.GetCurGameWorldIndex() + if fbIndex in PyGameData.g_lastExitFBType: + '''老模式根据 GetPlayerLogoffTick()、GetIsSafeClose()判断的话在某些情况下会有隐藏bug + 因为当副本中玩家同时退出时可能出现 GameWorld.GetMapCopyPlayerManager().GetPlayerCount() != 1 的情况 + 所以老逻辑存在副本无法关闭的bug,这里只使用新模式,老模式暂不做修改,仅做兼容后备处理 + ''' + exitFBType, exitTick = PyGameData.g_lastExitFBType[fbIndex] + if exitFBType == 1: + passTick = tick - exitTick + if passTick < ChConfig.Def_EmptyFBKeepTime: + #GameWorld.DebugLog("最后一个玩家离线退出的,副本保护中!tick=%s,exitTick=%s,passTick=%s" + # % (tick, exitTick, passTick), fbIndex) + return + #GameWorld.DebugLog("最后一个玩家离线退出的,副本保护超时,关闭副本!tick=%s,exitTick=%s,passTick=%s" + # % (tick, exitTick, passTick), fbIndex) + #else: + # GameWorld.DebugLog("最后一个玩家主动退出的,直接关闭副本!", fbIndex) + PyGameData.g_lastExitFBType.pop(fbIndex) + #GameWorld.DebugLog("PyGameData.g_lastExitFBType=%s" % PyGameData.g_lastExitFBType, fbIndex) + else: + logOffTick = gameFB.GetPlayerLogoffTick() - if logOffTick == 0: - return - - if (not gameFB.GetIsSafeClose()) and tick - logOffTick < ChConfig.Def_EmptyFBKeepTime: - #GameWorld.Log(str(tick - logOffTick)) - #不是安全断线的情况下, 返回 - return + if logOffTick == 0: + return + + if (not gameFB.GetIsSafeClose()) and tick - logOffTick < ChConfig.Def_EmptyFBKeepTime: + #GameWorld.Log(str(tick - logOffTick)) + #不是安全断线的情况下, 返回 + return #输出调试信息 GameWorld.Log('__ProcessClose! LineID = %s, openState = %s, isSafeClose = %s'%( @@ -402,9 +423,13 @@ return IPY_GameWorld.cmePlayerFull #检查副本状态是否可以登录 - if not FBCommon.CheckFBStateCanEnter(askStruct): + checkRet = FBCommon.CheckFBStateCanEnter(askStruct) + if type(checkRet) not in [tuple, list]: + checkRet = (checkRet, "FB_andyshao_861048") + canEnter, notifyMark = checkRet + if not canEnter: #副本关闭中, 请稍后 - return IPY_GameWorld.cmeCustom, 'FB_andyshao_861048' + return IPY_GameWorld.cmeCustom, notifyMark changeMapAskResult = FBLogic.OnChangeMapAsk(askStruct, tick) @@ -452,11 +477,11 @@ __ProcessOpen(gameWorld, tick) - __ProcessTimeKickPlayer(gameWorld, tick) + __ProcessTimeKickPlayer(gameWorld, tick) # 处理副本生存周期强关副本 - __ProcessFBDelayKickPlayer(gameWorld, tick) + __ProcessFBDelayKickPlayer(gameWorld, tick) # 关闭副本延迟踢出玩家 - __ProcessClose(gameWorld, tick) + __ProcessClose(gameWorld, tick) # 自伸缩副本关闭逻辑 __ProcessMapServerAcPlayer(tick) @@ -477,6 +502,9 @@ __RefreshOnFiveMinute(tick) #定时检测关闭超时文件 EventReport.OnTimeCloseScribeTxt() + + #仙盟归属boss定时处理 + FamilyRobBoss.OnFamilyOwnerBossProcess(tick) return ## 通知RouteServer 消息 -- Gitblit v1.8.0