From fd935e6ddec284ad872fc6a3d16a47c0c4038516 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 17 六月 2019 20:23:46 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 嗜天风暴重击多触发一次伤害问题,射日魔吸攻速数值不对问题
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py | 2 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 6 ++++--
2 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 985b4a9..f912a75 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1591,8 +1591,10 @@
skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()])
- #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
- OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
+ # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发
+ if ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType():
+ #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
+ OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
skillIDSet = set()
for hurtList in skillHurtLists:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
index f6040eb..b70950c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
@@ -25,5 +25,5 @@
def GetValue(attacker, defender, effect):
- return max(PlayerControl.GetAtkSpeed(attacker) - 100, 0)*effect.GetEffectValue(0)
+ return max(PlayerControl.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)
--
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