From fd935e6ddec284ad872fc6a3d16a47c0c4038516 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 17 六月 2019 20:23:46 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 嗜天风暴重击多触发一次伤害问题,射日魔吸攻速数值不对问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |    6 ++++--
 1 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 985b4a9..f912a75 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1591,8 +1591,10 @@
         
         skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()])
     
-    #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
-    OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
+    # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发
+    if ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType():
+        #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
+        OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
     
     skillIDSet = set()
     for hurtList in skillHurtLists:

--
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