From fd935e6ddec284ad872fc6a3d16a47c0c4038516 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 17 六月 2019 20:23:46 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 嗜天风暴重击多触发一次伤害问题,射日魔吸攻速数值不对问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index 985b4a9..f912a75 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -1591,8 +1591,10 @@ skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()]) - #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists - OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick) + # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发 + if ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType(): + #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists + OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick) skillIDSet = set() for hurtList in skillHurtLists: -- Gitblit v1.8.0