From fd94cf4a58cb44cc2c34e711a2d48a3ec60789ff Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 17 七月 2019 17:28:08 +0800 Subject: [PATCH] 8125 子 【主干】新功能:累计充值 / 【后端】【主干】累计充值 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 124 ++++++++++++++++++++--------------------- 1 files changed, 60 insertions(+), 64 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py index a9dd91e..5b1da6b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py @@ -39,17 +39,18 @@ import PlayerCompensation import IpyGameDataPY import PyGameDataStruct +import CrossRealmPlayer import PyDataManager import PlayerControl +import CrossRealmMsg import CommFunc import PyGameData import PlayerGeTui import IPY_GameServer import CrossBoss +import PlayerFB import time - - ''' ShareDefine.Def_UniversalGameRecType_BossInfo @@ -102,12 +103,12 @@ if bossID <= 0: return - bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID = msgList + bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList = msgList + mapID = PlayerFB.GetRecordMapID(mapID) if GameWorld.IsCrossServer(): - CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID) + CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList) return - mapID = dataMapID isAddKillCnt = False isMapNeedShunt = IsMapNeedBossShunt(mapID) @@ -158,13 +159,14 @@ ## 世界boss状态变更 if len(msgList) <= 0: return - - bossID, isAlive, dataMapID, realMapID, copyMapID = msgList + + bossID, isAlive, mapID, realMapID, copyMapID = msgList + mapID = PlayerFB.GetRecordMapID(mapID) if GameWorld.IsCrossServer(): - CrossBoss.DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID) + CrossBoss.DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID) return - mapID, lineID = dataMapID, copyMapID + lineID = copyMapID GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) if bossID <= 0: @@ -321,7 +323,19 @@ def OnQueryBossInfo(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) bossIDList = clientData.BossIDList - Sync_BossInfo(curPlayer, bossIDList) + if not bossIDList: + Sync_BossInfo(curPlayer) + CrossBoss.Sync_CrossBossInfo(curPlayer) + return + bossID = bossIDList[0] + ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID) + if not ipyData: + return + mapID = ipyData.GetMapID() + if mapID in ChConfig.Def_CrossMapIDList: + CrossBoss.Sync_CrossBossInfo(curPlayer, bossIDList) + else: + Sync_BossInfo(curPlayer, bossIDList) return @@ -482,9 +496,8 @@ isAlive = __GetIsAlive(bossID) if not isAlive: continue - mapID = ipyData.GetMapID() - if mapID != ChConfig.Def_FBMapID_SealDemon: - GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1) + #if mapID not in ChConfig.WorldBossFBMapIDList: + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1) return ## 玩家登录通知 @@ -501,7 +514,6 @@ state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn) if state: Sync_BossRebornPoint(curPlayer) - Sync_DogzNPCRefreshTime(curPlayer) return ## 地图启动ok通知 @@ -516,10 +528,6 @@ if IsMapNeedBossShunt(0): GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo) GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) - #通知一个参数 - bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2) - onlineCnt = __GetBossOnlineHeroCnt(bossID)[0] - GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt) #仙盟击杀骑宠boss数 if PyGameData.g_familyKillHorsePetRobBossCntDict: @@ -529,16 +537,37 @@ ##-------------------------------------------------------------------------------------------------- +def CrossServerMsg_DropGoodItem(msgList, tick): + ## 收到跨服服务器同步的掉落好物品信息 + playerID = msgList[0] + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer: + msgList[1] = curPlayer.GetName() # 本服玩家在线,修改为本服玩家的名字展示 + OnKillBossDropGoodItem(msgList, tick) + return + def OnKillBossDropGoodItem(msgList, tick): # playerName, mapID, npcID, itemID, userData - if len(msgList) != 7: + if len(msgList) != 10: return - playerID, killerName, mapID, npcID, itemID, userData, weightValue = msgList - GameWorld.DebugLog("击杀Boss掉落好物品: mapID=%s,npcID=%s,killerName=%s,itemID=%s, userData=%s, weightValue=%s" - % (mapID, npcID, killerName, itemID, userData, weightValue)) + playerID, killerName, mapID, lineID, npcID, itemID, userData, weightValue, serverGroupID, playerLV = msgList + GameWorld.DebugLog("击杀Boss掉落好物品: mapID=%s,npcID=%s,killerName=%s,itemID=%s, userData=%s, weightValue=%s, serverGroupID=%s" + % (mapID, npcID, killerName, itemID, userData, weightValue, serverGroupID)) maxRecordCnt = IpyGameDataPY.GetFuncCfg('DropRecordNum') if not maxRecordCnt: return + + if GameWorld.IsCrossServer(): + # 同步到玩家对应子服 + if not serverGroupID: + return + zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID) + if not zoneIpyData: + return + serverGroupIDList = zoneIpyData.GetServerGroupIDList() + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DropGoodItem, msgList, serverGroupIDList) + return + recType = ShareDefine.Def_UniversalGameRecType_BossDropGoodItemInfo universalRecMgr = GameWorld.GetUniversalRecMgr() recordList = universalRecMgr.GetTypeList(recType) @@ -566,8 +595,11 @@ if commonList and commonList[0][0] != -1: recordList.Delete(commonList[0][0]) - PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID, npcID, itemID, playerID, weightValue], - [killerName, "", userData]) + PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID*100+lineID, npcID, itemID, playerID, weightValue], + [killerName, '%s|%s'%(serverGroupID, playerLV), userData]) + + msgList = [killerName, playerID, mapID, npcID, itemID, userData, serverGroupID, playerLV, lineID] + PlayerControl.WorldNotify(0, 'DropRecord' , msgList) return @@ -634,8 +666,6 @@ newNum = newOnlieCnt * 100 + unUpdataCnt PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_GameWorldBossOnlineCnt % bossid, newNum) - if bossid == IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2): - GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossid, newOnlieCnt) GameWorld.DebugLog("设置计算boss刷新时间用的在线人数 Change:bossid=%s, beforeOnlineCnt = %s, newOnlieCnt = %s, unUpdataCnt=%s" % (bossid, beforeOnlineCnt, newOnlieCnt, unUpdataCnt)) return @@ -647,7 +677,7 @@ def SetBossRefreshTime(bossid, killedTime): '''设置boss刷新时间''' - ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossid) + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', bossid) if not ipyData: return onlineCnt = __GetBossOnlineHeroCnt(bossid)[0] @@ -698,6 +728,7 @@ def GetBossAttentionDict(self): return self.bossAttentionDict + # RecordData改json记录 bossid存为字符串 def UpdateBossAttention(self, playerid, bossid, isAdd): if playerid in self.bossAttentionDict: bossAttentionData = self.bossAttentionDict[playerid] @@ -739,7 +770,7 @@ packData.BossList = [] for bossid, addState in bttentionDict.items(): bossInfo = ChPyNetSendPack.tagGCBossAttention() - bossInfo.BossID=bossid + bossInfo.BossID=int(bossid) bossInfo.AddState=addState packData.BossList.append(bossInfo) @@ -771,10 +802,7 @@ data.clear() pos += data.readData(datas, pos, dataslen) playerID = data.PlayerID - if type(eval(data.RecordData)) != list: - self.bossAttentionDict[playerID] = data - else: - data.clear() + self.bossAttentionDict[playerID] = data return pos @@ -1059,38 +1087,6 @@ packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt) playerManager = GameWorld.GetPlayerManager() if not curPlayer: - for i in xrange(playerManager.GetActivePlayerCount()): - curPlayer = playerManager.GetActivePlayerAt(i) - if curPlayer == None or not curPlayer.GetInitOK(): - continue - if PlayerControl.GetIsTJG(curPlayer): - continue - NetPackCommon.SendFakePack(curPlayer, packData) - else: - if PlayerControl.GetIsTJG(curPlayer): - return - NetPackCommon.SendFakePack(curPlayer, packData) - return - -def Sync_DogzNPCRefreshTime(curPlayer=None): - #同步神兽副本NPC刷新时间 - refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict - - if not refreshTimeDict: - return - curTime = int(time.time()) - packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime() - packData.InfoList=[] - for npcid, timeinfo in refreshTimeDict.items(): - lastRefreshTime, nextNeedTime = timeinfo - remainTime = max(0, nextNeedTime - curTime + lastRefreshTime) - timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj() - timeInfo.NPCID = npcid - timeInfo.RefreshSecond = remainTime - packData.InfoList.append(timeInfo) - packData.Cnt = len(packData.InfoList) - if not curPlayer: - playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetActivePlayerCount()): curPlayer = playerManager.GetActivePlayerAt(i) if curPlayer == None or not curPlayer.GetInitOK(): -- Gitblit v1.8.0