From fd94cf4a58cb44cc2c34e711a2d48a3ec60789ff Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 17 七月 2019 17:28:08 +0800
Subject: [PATCH] 8125 子 【主干】新功能:累计充值 / 【后端】【主干】累计充值

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_35.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_35.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_35.py
index 1c90c02..6deafdd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_35.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_35.py
@@ -43,7 +43,7 @@
 def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
     skillEffect = curSkill.GetEffect(0)
     count = attacker.GetDictByKey(ChConfig.Def_PlayerKey_PowerPartCount)
-    skillPer = skillEffect.GetEffectValue(0) * count / float(ChConfig.Def_MaxRateValue)
+    skillPer = skillEffect.GetEffectValue(0) * count 
     skillEnhance = skillEffect.GetEffectValue(1) * count
     
     #---攻击遍历起点优先级 1.找指定点 2.防守者(包括自己)---

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