From fdaa1368178da9b8b3f667c2a8294b9cf7ba8bc0 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 27 四月 2019 12:21:47 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 印记通知修改 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index 907b37a..b8fe78a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -1642,6 +1642,8 @@ # 根据伤血类型触发技能,群攻只触发一次,放在伤血列表被清之前 OnHurtTypeTriggerSkill(attacker, defender, curSkill, tick) + #释放技能即可处理的 不区分攻击和非攻击 + PassiveBuffEffMng.OnPassiveSkillTrigger(attacker, defender, curSkill, ChConfig.TriggerType_SkillSuccess, tick) # 普通或者可以主动释放的攻击性技能 if not curSkill or (curSkill.GetSkillType() == ChConfig.Def_SkillType_Atk and\ -- Gitblit v1.8.0