From fdaa1368178da9b8b3f667c2a8294b9cf7ba8bc0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 27 四月 2019 12:21:47 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能  --  印记通知修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |   25 ++++++++++++++++++++-----
 1 files changed, 20 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 1c74150..5697e1b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -36,6 +36,7 @@
 import GameFuncComm
 import PlayerTJG
 import IpyGameDataPY
+import cPickle
 
 import time
 import random
@@ -107,9 +108,11 @@
             EventShell.EventResponse_OnFamilyLVUp(curPlayer)
         
     if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
+        # 因为仙盟职位没有存DBPlayer,而跨服后又没有Family信息,所以这里做个存储,用于跨服用
+        curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
         curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
         #通知周围玩家家族职位刷新
-        curPlayer.Notify_FamilyMemberLVRefresh()
+        #curPlayer.Notify_FamilyMemberLVRefresh()
         GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
     
     if curPlayer.GetFamilyMoney() != refreshPack.GetFamilyMoney():
@@ -186,7 +189,7 @@
 def __OnFamilyLVBuffChange(curPlayer, tick):
     return
     # 跨服服务器不处理,防止登录跨服服务器后无战盟导致战力下降
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     
     familyLVBuffSkillTypeID = ReadChConfig.GetEvalChConfig("FamilyLVBuff")
@@ -588,7 +591,7 @@
             return
 
     #请求记录申请进入家族信息
-    sendMsg = str([familyID, curPlayer.GetFightPower()])
+    sendMsg = cPickle.dumps([familyID, curPlayer.GetFightPower()], 2)
     curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, 
                                         ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
     
@@ -632,6 +635,15 @@
     PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
     SyncFamilyActivityInfo(curPlayer)
     Sync_FamilyDayRewardState(curPlayer)
+    return
+
+def FamilyPlayerOnLoginCross(curPlayer):
+    ## 登录跨服服务器
+    crossFamilyMemberLV = curPlayer.GetReceivedSalary()
+    if crossFamilyMemberLV:
+        curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
+        GameWorld.DebugLog("跨服登录设置仙盟职位等级: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
+        
     return
 
 
@@ -734,7 +746,7 @@
 ## 添加家族事件记录
 def AddFamilyEventNote(curPlayer, eventType, valueList):
     ##同步记录到GameServer, eventType默认为value1
-    sendMsg = str([eventType] + valueList)
+    sendMsg = cPickle.dumps([eventType] + valueList, 2)
     curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
     GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
     return
@@ -755,6 +767,7 @@
 #  @param awardIndex
 #  @return None
 def GetFamilyActivityAward(curPlayer, awardIndex):
+    return
     familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
     familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
     if awardIndex < 0 or awardIndex >= len(familyActiveList):
@@ -790,6 +803,7 @@
     return
 
 def AddFamilyActivity(curPlayer, actionid, addCnt=1):
+    return
     ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
     if not ipyData:
         return
@@ -817,6 +831,7 @@
     return totalPoint
 
 def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
+    return
     #通知活跃领取情况
     syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
     sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()
@@ -845,7 +860,7 @@
 def UpdateFamilyName(index, clientData, tick):
     
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         #itemuse_lzxkoy_0:不可在跨服环境下使用改名功能。
         PlayerControl.NotifyCode(curPlayer, "itemuse_lzxkoy_0")
         return

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