From fdaa1368178da9b8b3f667c2a8294b9cf7ba8bc0 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 27 四月 2019 12:21:47 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 印记通知修改 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py index 102a2c9..aa95e63 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py @@ -13,14 +13,15 @@ # #--------------------------------------------------------------------- import ChConfig -import PlayerYinji +import PlayerControl def CheckCanHappen(attacker, defender, effect, curSkill): - if PlayerYinji.GetYinjiCnt(attacker) < effect.GetEffectValue(1): + if PlayerControl.GetYinjiCnt(attacker) < effect.GetEffectValue(1): return False - PlayerYinji.SubYinji(attacker, effect.GetEffectValue(1)) + # 4092 处理消耗 + #PlayerYinji.SubYinji(attacker, effect.GetEffectValue(1)) return True -- Gitblit v1.8.0