From fdaa1368178da9b8b3f667c2a8294b9cf7ba8bc0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 27 四月 2019 12:21:47 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能  --  印记通知修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py
index 102a2c9..aa95e63 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py
@@ -13,14 +13,15 @@
 #
 #---------------------------------------------------------------------
 import ChConfig
-import PlayerYinji
+import PlayerControl
 
 
 def CheckCanHappen(attacker, defender, effect, curSkill):
-    if PlayerYinji.GetYinjiCnt(attacker) < effect.GetEffectValue(1):
+    if PlayerControl.GetYinjiCnt(attacker) < effect.GetEffectValue(1):
         return False
     
-    PlayerYinji.SubYinji(attacker, effect.GetEffectValue(1))
+    # 4092 处理消耗
+    #PlayerYinji.SubYinji(attacker, effect.GetEffectValue(1))
     return True
     
 

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