From fdc93e9592be7de1dff464c911aae6489f1a6eed Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 11 一月 2019 18:23:21 +0800
Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 --  指定gameworld的npc管理

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py |   11 +++++++++--
 1 files changed, 9 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
index 0aac70e..76e683e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
@@ -170,6 +170,13 @@
             continue
         for attrID, attrValue in starAttrDict[str(skinLV)].items():
             PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
+    #时装柜属性
+    curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('CoatChestUp', curChestLV)
+    if ipyData:
+        for attrID, attrValue in ipyData.GetAddAttr().items():
+            PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
+    
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Coat, allAttrList)
     return
@@ -231,7 +238,7 @@
     if isOK:
         if desBackPack == IPY_GameWorld.rptEquip:
             packIndex = IPY_GameWorld.rptEquip
-            itemPlace = IPY_GameWorld.retClothesCoat
+            itemPlace = destIndex
             itemPack = curPlayer.GetItemManager().GetPack(packIndex)
             curItem = itemPack.GetAt(itemPlace)
             itemId = curItem.GetItemTypeID()
@@ -245,7 +252,7 @@
             itemPack = curPlayer.GetItemManager().GetPack(packIndex)
             curItem = itemPack.GetAt(0)
             if curItem:
-                curPlayer.Sync_UnEquipItem(curItem.GetItemTypeID(), IPY_GameWorld.retClothesCoat)
+                curPlayer.Sync_UnEquipItem(curItem.GetItemTypeID(), srcIndex)
     GameWorld.DebugLog("SwitchCoat isOK=%s" % isOK)
     return True
 

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