From fdc93e9592be7de1dff464c911aae6489f1a6eed Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 11 一月 2019 18:23:21 +0800
Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 -- 指定gameworld的npc管理
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
index 750dbcf..3fe517e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -78,7 +78,7 @@
soulGrade = ipyData.GetSoulGrade()
exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
- return exp
+ return int(exp)
## 获取聚魂属性数值
@@ -493,6 +493,7 @@
RefreshGatherSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
#返还多余魂尘
+ totalPoint = int(totalPoint)
if totalPoint > 0:
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint)
#给新物品
--
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