From fdc93e9592be7de1dff464c911aae6489f1a6eed Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 11 一月 2019 18:23:21 +0800
Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 -- 指定gameworld的npc管理
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
index acc0153..c005eb0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
@@ -29,7 +29,7 @@
import PlayerControl
import OperControlManager
import NPCCommon
-import PlayerPrestigeSys
+import FBLogic
import AttackCommon
import GameObj
#---------------------------------------------------------------------
@@ -145,7 +145,7 @@
# 自定义的采集NPC
if NPCCommon.DoCollectNPCOK(curPlayer, npcID):
EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码
-
+ FBLogic.OnCollectOK(curPlayer, npcID, GameWorld.GetGameWorld().GetTick())
return
EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC)
--
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