From fdc93e9592be7de1dff464c911aae6489f1a6eed Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 11 一月 2019 18:23:21 +0800
Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 -- 指定gameworld的npc管理
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 46 +++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 43 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 17a53df..8ae4d09 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1072,7 +1072,9 @@
## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
#验证物品是否过期
- curItemExpireTime = curItem.GetExpireTime()
+ curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+ if not curItemExpireTime:
+ curItemExpireTime = curItem.GetExpireTime()
curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
if curItemExpireTime - curItemPastTime > 0:
return
@@ -1438,14 +1440,51 @@
curPlayer.SetDict(ChConfig.Def_PDict_PKStateTick, 0)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, 0, False)
#GameWorld.DebugLog("退出PK状态!", curPlayer.GetPlayerID())
+ curPlayer.SetDict("StartProDTick", tick) # 开始恢复时间点
bossStateTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick)
if bossStateTick and (tick - bossStateTick) >= validTime:
curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, 0, False)
#GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
-
+
+ # 脱离PK战斗 X秒后按比例恢复
+ ProcessProDef(curPlayer, tick)
return
+
+# 脱离PK战斗 X秒后按比例恢复
+def ProcessProDef(curPlayer, tick):
+ if PlayerControl.GetProDefHPPer(curPlayer) == 0:
+ # 没转化值
+ return
+
+ # 脱离PK战斗 X秒后按比例恢复
+ if IsInPKState(curPlayer):
+ return
+
+ if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
+ return
+
+ if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
+ return
+
+ # 每秒恢复
+ if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
+ return
+
+ curProDef = PlayerControl.GetProDef(curPlayer)
+ maxProDef = PlayerControl.GetMaxProDef(curPlayer)
+
+ if curProDef == maxProDef:
+ return
+
+ #非PK状态恢复护盾
+ PlayerControl.SetProDef(curPlayer, min(curProDef + \
+ IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef))
+ curPlayer.SetDict("restoreProDTick", tick)
+
+ return
+
def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
def SetPKStateTick(curPlayer, tick):
@@ -1465,7 +1504,8 @@
def ProcessAreaExp(curPlayer, tick):
##给场景经验
- mapID = GameWorld.GetMap().GetMapID()
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
if not expAwardInfo:
--
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