From fe16164142cd10c52c1007de0885118680210d6e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 八月 2018 18:18:35 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |   25 +++++++++++++++++--------
 1 files changed, 17 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index cf603ef..e2e35ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -207,8 +207,8 @@
             activeCnt += 1
     return activeCnt
 
-def GetMWIDByPotentialsSkillID(skillID):
-    #通过潜力技能ID获取对应的法宝ID
+def GetPotentialsNextSkillID(skillID):
+    #通过潜力技能ID获取对应的下一个技能ID
     global g_potentialsSkillDict
     if not g_potentialsSkillDict:
         g_potentialsSkillDict = {}
@@ -217,8 +217,9 @@
             ipyData = ipyDataMgr.GetTreasureByIndex(i)
             mwID = ipyData.GetID()
             skillIDList = ipyData.GetPotentials()
-            for curSkillID in skillIDList:
-                g_potentialsSkillDict[curSkillID] = mwID  
+            for i, curSkillID in enumerate(skillIDList):
+                nextSkillID = skillIDList[i+1] if i+1 < len(skillIDList) else 0
+                g_potentialsSkillDict[curSkillID] = nextSkillID
     return g_potentialsSkillDict.get(skillID, 0)
 
 ## 给技能
@@ -364,10 +365,11 @@
                 if newSkill:
                     skillManager.LVUPSkillByID(newSkillID)
                     GameWorld.DebugLog('    法宝技能升级 skillTypeID=%s, upSkillLv=%s, 触发学习技能%s' % (skillTypeID, upSkillLv, newSkillID))
-                    curControl.RefreshSkillFightPowerEx(newSkillID, beforeFightPower)
+                    curControl.RefreshSkillFightPowerEx(newSkillID, 0)
                     PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, newSkillID)
                     if SkillCommon.isPassiveAttr(newSkill):
                         newSkillIsPassive = True
+                    PlayerControl.WorldNotify(0, 'SkillPotential2', [curPlayer.GetName(), skillTypeID, upSkillLv, newSkillID])
             
     
     if SkillCommon.isPassiveAttr(upSkill) or newSkillIsPassive:
@@ -376,9 +378,16 @@
     curControl.RefreshSkillFightPowerEx(upSkill.GetSkillID(), beforeFightPower)
     PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, upSkill.GetSkillID())
     
-    #通知技能已升级成功 GeRen_admin_31379
-    #<n color="255,255,0" BKCOLOR="0,0,0">恭喜您将</n><n color="0,190,255" BKCOLOR="0,0,0"><Info Type="Skill" Name="Name" ID="{%S1%}"/></n><n color="255,255,0" BKCOLOR="0,0,0">升至</n><n color="0,190,255" BKCOLOR="0,0,0">{%S2%}</n><n color="255,255,0" BKCOLOR="0,0,0">级!</n>
-    #PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [skillTypeID, upSkillLv])
+    #通知技能已升级成功
+    nextSkillID = GetPotentialsNextSkillID(skillTypeID)
+    if nextSkillID:
+        nextSkill = GameWorld.GetGameData().FindSkillByType(nextSkillID, 1)
+        if nextSkill and nextSkill.GetLearnSkillReq() == skillTypeID and upSkillLv == nextSkill.GetLearnSkillLV():
+            PlayerControl.WorldNotify(0, 'SkillPotential1', [curPlayer.GetName(), skillTypeID, upSkillLv, nextSkillID])
+                
+    maxLV = upSkill.GetSkillMaxLV()
+    if upSkillLv == maxLV:
+        PlayerControl.WorldNotify(0, 'SkillPotential3', [curPlayer.GetName(), skillTypeID, maxLV])
     
     #获得技能等级
     #curSkillLV = curSkill.GetSkillLV()

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