From fe42c2433fea4cfd894b38fec62f24fa4a5d047a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 12 三月 2019 13:50:18 +0800
Subject: [PATCH] 6291 【后端】【2.0】限时仙盟boss(鼓舞修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py | 5 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py | 97 +++++++++++++++++++-------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 52 +++++++++++------
4 files changed, 98 insertions(+), 58 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index a47240c..82b4586 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1855,7 +1855,7 @@
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
+Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
index 7c04bc7..c04411c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -27,6 +27,7 @@
import GameLogic_SealDemon
import GameLogic_ZhuXianBoss
import GameLogic_ZhuXianTower
+import GameLogic_AllFamilyBoss
## GM命令执行入口
# @param curPlayer 当前玩家
@@ -50,6 +51,10 @@
#诛仙塔击杀怪
GameWorld.GetGameFB().SetGameFBDict(GameLogic_ZhuXianTower.FBDict_RemainHP, 1)
return
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_AllFamilyBoss:
+ #仙盟BOSS击杀怪
+ GameWorld.GetGameWorld().SetGameWorldDict(GameLogic_AllFamilyBoss.FBDict_RemainHP, 1)
+ return
isMapAllNPC = 0
if len(playerList) > 0:
isMapAllNPC = playerList[0]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index d2a1be6..4e91a7f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1915,7 +1915,7 @@
# @param tick 当前时间
# @param isMaxlv 是否直接满级
# @return None
-def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False):
+def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
#GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
curMapID = curPlayer.GetMapID()
curMapID = GetRecordMapID(curMapID)
@@ -1924,10 +1924,10 @@
return
maxCnt = ipyData.GetInspireMaxLV()
gameFB = GameWorld.GetGameFB()
- curPlayerID = curPlayer.GetID()
- encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+ ownerID = ownerID or curPlayer.GetID()
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
encourageCntKey = 'FbEncourageCnt_%s' % encourageType
- encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
+ encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
if encourageLV >= maxLV:
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
@@ -1963,28 +1963,44 @@
buffType = SkillCommon.GetBuffType(skillBuff)
BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
- gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
- gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
+ gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
+ gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
#GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
- SendFBEncourageInfo(curPlayer, encourageLV+1)
- #成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
- EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
- return
+ if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
+ #给副本里所有盟成员提示
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ player = playerManager.GetPlayerByIndex(index)
+ if not player:
+ continue
+ if player.GetFamilyID() != ownerID:
+ continue
+ PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
+ SendFBEncourageInfo(player, encourageLV+1, ownerID)
+ if player.GetID() == curPlayer.GetID():
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+ EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+
+ else:
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
+ SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
+ #成就
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+ EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+ return True
## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
# @param curPlayer 玩家
# @param key 副本玩家字典key
# @param tick 当前时间
# @return None
-def AddFbEncourageBuff(curPlayer, key, tick):
+def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
curPlayerID = curPlayer.GetID()
GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
gameFB = GameWorld.GetGameFB()
- encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
if not encourageLV:
return
mapID = GameWorld.GetMap().GetMapID()
@@ -1999,7 +2015,7 @@
buffType = SkillCommon.GetBuffType(skillBuff)
BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
- SendFBEncourageInfo(curPlayer, encourageLV)
+ SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
return
## 清除鼓舞buff
@@ -2019,7 +2035,7 @@
## 发送副本鼓舞信息
# @param curPlayer 玩家
# @return None
-def SendFBEncourageInfo(curPlayer, lv):
+def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
#//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
curMapID = curPlayer.GetMapID()
curMapID = GetRecordMapID(curMapID)
@@ -2031,12 +2047,12 @@
encourageInfo.InfoList = []
encourageCntKey = 'FbEncourageCnt_%s'
gameFB = GameWorld.GetGameFB()
- curPlayerID = curPlayer.GetID()
+ ownerID = ownerID or curPlayer.GetID()
for ipyData in ipyDataList:
inspireType = ipyData.GetInspireType()
packData = ChPyNetSendPack.tagMCFBEncourageCnt()
packData.MoneyType = inspireType
- packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
+ packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
encourageInfo.InfoList.append(packData)
encourageInfo.Cnt = len(encourageInfo.InfoList)
NetPackCommon.SendFakePack(curPlayer, encourageInfo)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 33fe2a7..45f3a77 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -39,6 +39,7 @@
FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
+FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
(
Def_BossTime, #BOSS时间
@@ -142,7 +143,8 @@
playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
-
+ familyID = curPlayer.GetFamilyID()
+ fbStep = GameWorld.GetGameFB().GetFBStep()
hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
if not hadDelTicket:
FBCommon.SetHadDelTicket(curPlayer)
@@ -151,26 +153,29 @@
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
else:
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
- if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:
+ if fbStep == FB_Step_Open:
FBCommon.SetFBStep(FB_Step_Fighting, tick)
- familyID = curPlayer.GetFamilyID()
- if familyID not in PyGameData.g_allfamilyBossDict:
- PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
- elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
- PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
+ if fbStep >= FB_Step_Over:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+
+ if familyID not in PyGameData.g_allfamilyBossDict:
+ PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
+ elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
+ PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
UpdateHPReduceSpeed(tick)
gameFB = GameWorld.GetGameFB()
# 上鼓舞buff
- encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
if encourageLV > 0:
- FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
+ FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
else:
- FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
+ FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
- #DoFBHelp(curPlayer, tick)
+ DoFBHelp(curPlayer, tick)
return
@@ -217,19 +222,20 @@
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
# FBCommon.SetHadDelTicket(curPlayer, 0)
-# #主动退出的去掉排行榜信息
-# lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-# playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})
-# playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
-# PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict
-# if not playerHurtDict: #榜上没人,停止掉血
-# StopReduceHP(lineID, tick)
+ #主动退出的去掉排行榜信息
+ familyHurtInfo = PyGameData.g_allfamilyBossDict.get(curPlayer.GetFamilyID(), [])
+ if familyHurtInfo:
+ playerID = curPlayer.GetPlayerID()
+ if playerID in familyHurtInfo[2]:
+ familyHurtInfo[2].remove(playerID)
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
return
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
#FBCommon.SetHadDelTicket(curPlayer, 0)
+
return
@@ -271,12 +277,13 @@
totalHP = __GetBossTotalHP()
hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
-
- fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
+ playerID = curPlayer.GetPlayerID()
+ IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
+ fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,'IsEncourage':IsEncourage,
'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
}
- GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
+ GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
return
@@ -289,7 +296,17 @@
# @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
if actionType == 0:
- FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
+ playerID = curPlayer.GetID()
+ gameFB = GameWorld.GetGameFB()
+ if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
+ GameWorld.DebugLog('只能鼓舞一次!', playerID)
+ return
+ if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
+ gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
+ #给鼓舞奖励
+ itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
+ giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
+ ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
return
@@ -389,27 +406,29 @@
memberCnt = len(memberIDList)
familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s'%(rank, worldLV,familyAuctionItemList,menberItemList, memberCnt), familyID)
+
+ overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
if memberCnt >= needMemberCnt and familyAuctionItemList:#仙盟拍品
familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
+ overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
if menberItemList: #成员奖励
- overDict = {FBCommon.Over_rank:rank,
- FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),
- 'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList),
- 'memberCnt':len(memberIDList)}
- mailPlayerIDList = []
- for memberID in memberIDList:
- member = playerManager.FindPlayerByID(memberID)
- if member:
+ overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
+
+ mailPlayerIDList = []
+ for memberID in memberIDList:
+ member = playerManager.FindPlayerByID(memberID)
+ if member:
+ if menberItemList:
ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
- member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
- FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
- else:
- mailPlayerIDList.append(memberID)
- if mailPlayerIDList:
- batchPlayerIDList.append(mailPlayerIDList)
- batchAddItemList.append(menberItemList)
- batchParamList.append([])
- batchDetailList.append({'rank':rank})
+ member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
+ FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
+ elif menberItemList:
+ mailPlayerIDList.append(memberID)
+ if mailPlayerIDList:
+ batchPlayerIDList.append(mailPlayerIDList)
+ batchAddItemList.append(menberItemList)
+ batchParamList.append([])
+ batchDetailList.append({'rank':rank})
if batchPlayerIDList:
PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
--
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