From fe42c2433fea4cfd894b38fec62f24fa4a5d047a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 12 三月 2019 13:50:18 +0800
Subject: [PATCH] 6291 【后端】【2.0】限时仙盟boss(鼓舞修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py |  147 +++++++++++++++++++++++++-----------------------
 1 files changed, 77 insertions(+), 70 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index b9bd568..8ae9827 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -32,7 +32,7 @@
 import ShareDefine
 import EquipZhuXian
 
-
+g_stoneCanPlaceList = [] #可镶嵌的位置
 
 def OnLogin(curPlayer):
     ###登录发包同步客户端宝石信息
@@ -41,23 +41,30 @@
 
 def GetAllStoneEquipIndexList():
     ###得到所有可镶嵌宝石装备位列表
-    
+    global g_stoneCanPlaceList
+    if g_stoneCanPlaceList:
+        return g_stoneCanPlaceList
     #获得宝石类型数量
     GemTypeCount = IpyGameDataPY.GetFuncCfg("GemTypeCount")
     #获得所有可镶嵌宝石装备位
-    stoneCanPlaceList = []      
+    g_stoneCanPlaceList = []      
     for stoneTypeIndex in xrange(1, GemTypeCount + 1):
         #循环宝石类型对应的装备位
         placeList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneTypeIndex, 1)
         for place in placeList:
-            if place not in stoneCanPlaceList:
-                stoneCanPlaceList.append(place)
-    return stoneCanPlaceList
+            ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'EquipPlace':place}, True)
+            if not ipyDataList:
+                continue
+            for ipyData in ipyDataList:
+                gridIndex = ipyData.GetGridIndex()
+                if gridIndex not in g_stoneCanPlaceList:
+                    g_stoneCanPlaceList.append(gridIndex)
+    return g_stoneCanPlaceList
 
 def GetAllEquipPlaceHoleIndex():
     ### 得到装备位所有孔位
-    gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
-    maxEquipHoleCnt = len(gemOpenClassLVList) # 最大装备阶级开放孔数
+    gemOpenNeedStarList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
+    maxEquipHoleCnt = len(gemOpenNeedStarList) # 最大装备阶级开放孔数
      
     gemOpenVipList = IpyGameDataPY.GetFuncEvalCfg("GemOpenVip", 1)
     maxHoleVipCnt = len(gemOpenVipList)# 最大Vip开放孔数
@@ -94,14 +101,14 @@
 
 def GetPackTypeByEquipPlace(equipPlace):
     ##目前支持镶嵌普通装备、诛仙装备
-    if equipPlace in ShareDefine.ZhuXianEquipPlace:
-        equipPackType = ShareDefine.rptZhuXianEquip
-        stonePackType = ShareDefine.rptZhuXianItem
-        placeIndex = EquipZhuXian.GetZhuXianEquipIndexByPlace(equipPlace)
-    else:
-        equipPackType = IPY_GameWorld.rptEquip
-        stonePackType = IPY_GameWorld.rptItem
-        placeIndex = equipPlace
+#    if equipPlace in ShareDefine.ZhuXianEquipPlace:
+#        equipPackType = ShareDefine.rptZhuXianEquip
+#        stonePackType = ShareDefine.rptZhuXianItem
+#        placeIndex = EquipZhuXian.GetZhuXianEquipIndexByPlace(equipPlace)
+#    else:
+    equipPackType = IPY_GameWorld.rptEquip
+    stonePackType = IPY_GameWorld.rptItem
+    placeIndex = equipPlace
     return equipPackType, stonePackType, placeIndex
 
 #//A3 04 宝石镶嵌或替换 #tagCMEquipEnchase
@@ -117,12 +124,12 @@
     playerID = curPlayer.GetPlayerID()
     
     # 验证背包类型合法性
-    equipPlace = clientData.EquipIndex
+    equipPackIndex = clientData.EquipIndex
     stoneIndex = clientData.StoneIndex
     holeIndex = clientData.HoleIndex
     
-    GameWorld.DebugLog("宝石镶嵌: equipPlace=%s,stoneIndex=%s,holeIndex=%s" % (equipPlace, stoneIndex, holeIndex), playerID)
-    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+    GameWorld.DebugLog("宝石镶嵌: equipPackIndex=%s,stoneIndex=%s,holeIndex=%s" % (equipPackIndex, stoneIndex, holeIndex), playerID)
+    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
     
     #获得装备位装备实例
     equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
@@ -151,23 +158,25 @@
     
     stoneEffType = curStoneEff.GetEffectValue(0)
     stoneCanPlaceList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneEffType, 1)
-    
-    if equipPlace not in stoneCanPlaceList:
-        GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPlace=%s" 
-                      % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPlace), playerID)
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
+    if not ipyData:
+        return
+    if ipyData.GetEquipPlace() not in stoneCanPlaceList:
+        GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPackIndex=%s" 
+                      % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPackIndex), playerID)
         return
     
-    equipClassLV = ItemCommon.GetItemClassLV(curEquip)
-    if not __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex, equipPackType):
+    equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, placeIndex, curEquip)
+    if not __CheckStoneHoleCanUse(curPlayer, equipStar, holeIndex, equipPackType):
         return
     
     # 扣除宝石
-    ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
+    ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
     
     isBind = 1 if isBind else 0
     
     # 变更宝石孔宝石信息
-    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, stoneItemID, isBind, "EquipStone", True)
+    __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, stoneItemID, isBind, "EquipStone", True)
     
 #    #镶嵌成功
 #    if not curEquip.GetIsBind():
@@ -177,7 +186,7 @@
     RefreshAttrByStoneAction(curPlayer, equipPackType, True)
     
     #同步客户端
-    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+    Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
     #成就
     DoStoneSuccess(curPlayer)
     return
@@ -228,11 +237,11 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
     playerID = curPlayer.GetPlayerID()
     # 验证背包类型合法性
-    equipPlace = clientData.EquipIndex
+    equipPackIndex = clientData.EquipIndex
     holeIndex = clientData.HoleIndex
-    GameWorld.DebugLog("宝石摘除: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
+    GameWorld.DebugLog("宝石摘除: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
     
-    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
     #获得装备位装备实例
     equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
     curEquip = equipPack.GetAt(placeIndex)
@@ -246,19 +255,19 @@
         return
     
     # 验证宝石
-    stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
+    stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
     
     if not stoneID:
         GameWorld.DebugLog("孔为空或不存在宝石!")
         return
     
-    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, 0, 0, "StonePick", True)
+    __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, 0, 0, "StonePick", True)
     
     # 刷新属性
     RefreshAttrByStoneAction(curPlayer, equipPackType, False)
     
     #同步客户端
-    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+    Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
     
     totalStoneLV = GetTotalStoneLV(curPlayer)
     # 记录开服活动宝石总等级
@@ -299,11 +308,11 @@
     playerID = curPlayer.GetPlayerID()
     
     # 验证背包类型合法性
-    equipPlace = clientData.EquipIndex
+    equipPackIndex = clientData.EquipIndex
     holeIndex = clientData.HoleIndex
     upWay = clientData.UpWay
-    GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
-    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+    GameWorld.DebugLog("宝石升级: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
+    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
     #获得装备位装备实例
     equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
     curEquip = equipPack.GetAt(placeIndex)
@@ -313,7 +322,7 @@
         return
         
     #升级宝石ID
-    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
+    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
     if stoneID == 0:
         GameWorld.DebugLog("孔为空或不存在宝石!")      
         return      
@@ -366,23 +375,23 @@
             costIndexList = (costItemIndexList[1]+costItemIndexList[0])[:2]
         itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
         hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, costIndexList, needCount-1, False, ChConfig.ItemDel_StoneUpgrade, 
-                                        {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
+                                        {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
         if hasBind:
             stoneIsBind = True
         
     
-    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
+    __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
     
     # 刷新属性
     RefreshAttrByStoneAction(curPlayer, equipPackType, False)
     
     #同步客户端
-    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+    Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
     
     DoStoneSuccess(curPlayer)
     return
 
-def __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex, equipPackType):
+def __CheckStoneHoleCanUse(curPlayer, equipStar, holeIndex, equipPackType):
     ##验证孔合法性
     
     holeIndexList = GetAllEquipPlaceHoleIndex()
@@ -391,19 +400,17 @@
         return False
     
     openCommHoleCnt = 0 # 已经开放装备常规孔数
-    if equipPackType == ShareDefine.rptZhuXianEquip:
-        gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 2)
-    else:
-        gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
-    for holeCnt, openClassLV in enumerate(gemOpenClassLVList, 1):
-        if equipClassLV >= openClassLV:
+    
+    gemOpenNeedStarList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
+    for holeCnt, openStar in enumerate(gemOpenNeedStarList, 1):
+        if equipStar >= openStar:
             openCommHoleCnt = holeCnt
             
     # VIP孔
     if holeIndex >= ChConfig.Def_Stone_VipHole:
         
         if openCommHoleCnt <= 0:
-            GameWorld.Log("装备未开启任何普通宝石孔,无法开启VIP孔位! equipClassLV=%s,openCommHoleCnt=%s" % (equipClassLV, openCommHoleCnt))
+            GameWorld.Log("装备未开启任何普通宝石孔,无法开启VIP孔位! equipStar=%s,openCommHoleCnt=%s" % (equipStar, openCommHoleCnt))
             return False
         gemOpenVipList = IpyGameDataPY.GetFuncEvalCfg("GemOpenVip", 1)
         
@@ -425,32 +432,32 @@
         
     # 常规孔
     elif holeIndex >= openCommHoleCnt:
-        GameWorld.Log("该装备宝石孔为开放!equipClassLV=%s,holeIndex=%s,openCommHoleCnt=%s" 
-                      % (equipClassLV, holeIndex, openCommHoleCnt), curPlayer.GetPlayerID())
+        GameWorld.Log("该装备宝石孔为开放!equipStar=%s,holeIndex=%s,openCommHoleCnt=%s" 
+                      % (equipStar, holeIndex, openCommHoleCnt), curPlayer.GetPlayerID())
         return False
     
     return True
 
-def __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, changeStoneID, isBind, eventName, isPickoff):
+def __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind, eventName, isPickoff):
     ## 变更玩家装备孔宝石
     
     #获得装备位孔索引宝石存储信息
-    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
+    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
     #保存装备位孔位上宝石ID和绑定状态
-    SetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex, changeStoneID, isBind)
+    SetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind)
     
     if isPickoff and stoneID:
-        equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+        equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
         itemCount = 1
         # 摘除的宝石都绑定
         if ItemCommon.CheckPackHasSpace(curPlayer, stonePackType):
-            ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, True if stoneIsBind else False,
+            ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, 0,
                                          [stonePackType], 
-                                         event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipPlace, "HoleIndex":holeIndex}])
+                                         event=[ChConfig.ItemGive_StonePickoff, False, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex}])
         else:
             PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], [[stoneID, 1, stoneIsBind]])
             
-    DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPlace':equipPlace,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID})    
+    DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPackIndex':equipPackIndex,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID})    
     return
 
 
@@ -471,22 +478,22 @@
     return
 
 
-def DoMoveEquipStone(curPlayer, equipPlace): 
+def DoMoveEquipStone(curPlayer, equipPackIndex): 
     ###替换装备时宝石转移
-    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
     equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
     curEquip = equipPack.GetAt(placeIndex)
     if not ItemCommon.CheckItemCanUse(curEquip):
         return
     
-    #获得装备阶级孔信息
-    gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
-    maxEquipHoleCnt = len(gemOpenClassLVList) # 最大装备阶级开放孔数
+    #获得装备星级孔信息
+    gemOpenNeedStarList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
+    maxEquipHoleCnt = len(gemOpenNeedStarList) # 最大装备星级开放孔数
     
     openEquipHoleCnt = 0 # 已经开放孔数
-    equipClassLV = ItemCommon.GetItemClassLV(curEquip)
-    for holeCnt, openClassLV in enumerate(gemOpenClassLVList, 1):
-        if equipClassLV >= openClassLV:
+    partStar = ChEquip.GetEquipPartStarByRank(curPlayer, equipPackIndex, curEquip)
+    for holeCnt, openStar in enumerate(gemOpenNeedStarList, 1):
+        if partStar >= openStar:
             openEquipHoleCnt = holeCnt
             
     #需要拆卸宝石的孔列表
@@ -496,10 +503,10 @@
     for holeIndex in xrange(maxEquipHoleCnt):      
         if holeIndex < openEquipHoleCnt:
             continue
-        curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
+        curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
         if curGemID == 0:
             continue       
-        pickoffHoleList.append([equipPlace, holeIndex])
+        pickoffHoleList.append([equipPackIndex, holeIndex])
         
     #没有开启普通装备孔,需摘除VIP孔
     if not openEquipHoleCnt:
@@ -508,10 +515,10 @@
         maxVipHoleCnt = len(gemOpenVipList)# 最大VIP开放孔数
         #判断VIP等级孔信息
         for holeIndex in xrange(ChConfig.Def_Stone_VipHole, ChConfig.Def_Stone_VipHole + maxVipHoleCnt): 
-            curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
+            curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
             if curGemID == 0:                             
                 continue
-            pickoffHoleList.append([equipPlace, holeIndex])
+            pickoffHoleList.append([equipPackIndex, holeIndex])
             
     # 脱装备的外层刷属性, 这里不刷
     __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, "EquipChange", False)

--
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