From fe42c2433fea4cfd894b38fec62f24fa4a5d047a Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 12 三月 2019 13:50:18 +0800 Subject: [PATCH] 6291 【后端】【2.0】限时仙盟boss(鼓舞修改) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 52 ++++++++++++++++++++++++++++++++++------------------ 1 files changed, 34 insertions(+), 18 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py index d2a1be6..4e91a7f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py @@ -1915,7 +1915,7 @@ # @param tick 当前时间 # @param isMaxlv 是否直接满级 # @return None -def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False): +def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0): #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType)) curMapID = curPlayer.GetMapID() curMapID = GetRecordMapID(curMapID) @@ -1924,10 +1924,10 @@ return maxCnt = ipyData.GetInspireMaxLV() gameFB = GameWorld.GetGameFB() - curPlayerID = curPlayer.GetID() - encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key) + ownerID = ownerID or curPlayer.GetID() + encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key) encourageCntKey = 'FbEncourageCnt_%s' % encourageType - encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey) + encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey) maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0) if encourageLV >= maxLV: PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643") @@ -1963,28 +1963,44 @@ buffType = SkillCommon.GetBuffType(skillBuff) BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick) - gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1) - gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1) + gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1) + gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1) #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV) addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0) - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum]) - SendFBEncourageInfo(curPlayer, encourageLV+1) - #成就 - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID]) - EventShell.EventRespons_FBEncourage(curPlayer, curMapID) - return + if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss: + #给副本里所有盟成员提示 + playerManager = GameWorld.GetMapCopyPlayerManager() + for index in xrange(playerManager.GetPlayerCount()): + player = playerManager.GetPlayerByIndex(index) + if not player: + continue + if player.GetFamilyID() != ownerID: + continue + PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1]) + SendFBEncourageInfo(player, encourageLV+1, ownerID) + if player.GetID() == curPlayer.GetID(): + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID]) + EventShell.EventRespons_FBEncourage(curPlayer, curMapID) + + else: + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum]) + SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID) + #成就 + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID]) + EventShell.EventRespons_FBEncourage(curPlayer, curMapID) + return True ## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff # @param curPlayer 玩家 # @param key 副本玩家字典key # @param tick 当前时间 # @return None -def AddFbEncourageBuff(curPlayer, key, tick): +def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0): curPlayerID = curPlayer.GetID() GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID) gameFB = GameWorld.GetGameFB() - encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key) + encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key) if not encourageLV: return mapID = GameWorld.GetMap().GetMapID() @@ -1999,7 +2015,7 @@ buffType = SkillCommon.GetBuffType(skillBuff) BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick) - SendFBEncourageInfo(curPlayer, encourageLV) + SendFBEncourageInfo(curPlayer, encourageLV, ownerID) return ## 清除鼓舞buff @@ -2019,7 +2035,7 @@ ## 发送副本鼓舞信息 # @param curPlayer 玩家 # @return None -def SendFBEncourageInfo(curPlayer, lv): +def SendFBEncourageInfo(curPlayer, lv, ownerID=0): #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo curMapID = curPlayer.GetMapID() curMapID = GetRecordMapID(curMapID) @@ -2031,12 +2047,12 @@ encourageInfo.InfoList = [] encourageCntKey = 'FbEncourageCnt_%s' gameFB = GameWorld.GetGameFB() - curPlayerID = curPlayer.GetID() + ownerID = ownerID or curPlayer.GetID() for ipyData in ipyDataList: inspireType = ipyData.GetInspireType() packData = ChPyNetSendPack.tagMCFBEncourageCnt() packData.MoneyType = inspireType - packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType) + packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType) encourageInfo.InfoList.append(packData) encourageInfo.Cnt = len(encourageInfo.InfoList) NetPackCommon.SendFakePack(curPlayer, encourageInfo) -- Gitblit v1.8.0