From fe42c2433fea4cfd894b38fec62f24fa4a5d047a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 12 三月 2019 13:50:18 +0800
Subject: [PATCH] 6291 【后端】【2.0】限时仙盟boss(鼓舞修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 146 ++++++------------------------------------------
1 files changed, 20 insertions(+), 126 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 0e99c6b..16da2fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -34,7 +34,6 @@
import IpyGameDataPY
import PlayerWing
import Operate_EquipStone
-import Operate_EquipSuitCompose
import PassiveBuffEffMng
import SkillCommon
import PlayerMagicWeapon
@@ -117,7 +116,7 @@
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
curEquip = equipPack.GetAt(equipPackIndex)
- #SetEquipItemSuiteLVInfo(curPlayer, packEquipIndex, curEquip)
+
if curEquip.GetUserAttr(ShareDefine.Def_IudetCreateTime) == 0:
curEquip.SetUserAttr(ShareDefine.Def_IudetCreateTime, int(time.time()))
#---换装成功---
@@ -151,35 +150,6 @@
playControl.RefreshPlayerAttrState()
return True
-
-def SetEquipItemSuiteLVInfo(curPlayer, equipIndex, curItem):
- # 设置部位套装信息
- if not curItem or curItem.IsEmpty():
- return
-
- isSuitePart = False
- equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
- for equipIndexList in equipSuitTypeDict.values():
- if equipIndex in equipIndexList:
- isSuitePart = True
- break
-
- if not isSuitePart:
- return
-
- suiteLVList = GetEquipPartSuiteLVList(curPlayer, equipIndex, curItem)
- attrCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetPartSuiteLV)
-
- if suiteLVList and len(suiteLVList) == attrCount:
- for i, suiteLV in enumerate(suiteLVList):
- if curItem.GetUserAttrByIndex(ShareDefine.Def_IudetPartSuiteLV, i) != suiteLV:
- curItem.UpdataUserAttrByIndex(ShareDefine.Def_IudetPartSuiteLV, i, suiteLV)
- else:
- if attrCount:
- curItem.ClearUserAttr(ShareDefine.Def_IudetPartSuiteLV)
- for suiteLV in suiteLVList:
- curItem.AddUserAttr(ShareDefine.Def_IudetPartSuiteLV, suiteLV)
- return
## 刷新装备对人物属性的改变
@@ -1040,109 +1010,33 @@
# 获取装备的强化类型
def GetEquipPlusType(curEquip):
equipPlace = curEquip.GetEquipPlace()
- plusTypeDict = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelLimit", 2)
+ plusTypeDict = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelLimit", 1)
if not plusTypeDict:
GameWorld.ErrLog("没有强化类型映射表")
- return -1
+ return
- return plusTypeDict.get(equipPlace, -1)
-
-
-def SetEquipPartSuiteLV(curPlayer, index, suiteType, suiteLV):
- #设置公共部位套装等级
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartSuiteLV % (index, suiteType), suiteLV)
- equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- SetEquipItemSuiteLVInfo(curPlayer, index, equipPack.GetAt(index))
- return
-
-
-def GetEquipPartSuiteLV(curPlayer, index, suiteType):
- #获取公共部位套装等级
- return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartSuiteLV % (index, suiteType))
-
-
-def GetEquipPartSuiteGroupType(curPlayer, equipIndex):
- #获取公共部位套装组合类型
- findGroupType = 0
- equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
- for groupType, indexList in equipSuitTypeDict.items():
- if equipIndex in indexList:
- findGroupType = int(groupType)
- break
- return findGroupType
+ return plusTypeDict.get(equipPlace)
# 获取满套装化的最低阶数,如5件套,4件5级,1件3级,则返回3
def GetEquipSuitsLVByType(curPlayer, suitType, groupType):
- suiteLV = 999
- equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
- if groupType not in equipSuitTypeDict:
- return 0
- maxCnt = len(equipSuitTypeDict[groupType])
- cnt = 0
- for equipPlace in equipSuitTypeDict[groupType]:
- curSuiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suitType)
- if curSuiteLV > 0:
- cnt += 1
- suiteLV = min(curSuiteLV, suiteLV)
-
- if cnt != maxCnt:
- return 0
- return 0 if suiteLV == 999 else suiteLV
+ return 0
+# suiteLV = 999
+# equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
+# if groupType not in equipSuitTypeDict:
+# return 0
+# maxCnt = len(equipSuitTypeDict[groupType])
+# cnt = 0
+# for equipPlace in equipSuitTypeDict[groupType]:
+# curSuiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suitType)
+# if curSuiteLV > 0:
+# cnt += 1
+# suiteLV = min(curSuiteLV, suiteLV)
+#
+# if cnt != maxCnt:
+# return 0
+# return 0 if suiteLV == 999 else suiteLV
-
-## 通知公共部位套装等级
-def NotifyEquipPartSuiteLV(curPlayer, index=None):
- ePartSuitePack = ChPyNetSendPack.tagMCEquipPartSuiteLVInfo()
- ePartSuitePack.Clear()
- ePartSuitePack.InfoList = []
-
- equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
- for equipIndexList in equipSuitTypeDict.values():
- for i in equipIndexList:
- if index != None and index != i:
- continue
- ePartSuiteInfo = ChPyNetSendPack.tagMCEquipPartSuiteLV()
- ePartSuiteInfo.Clear()
- ePartSuiteInfo.EquipIndex = i
- suiteInfo = GetSuiteInfoByPlace(curPlayer, i)
- ePartSuiteInfo.SuiteLVInfo = json.dumps(suiteInfo, ensure_ascii=False)
- ePartSuiteInfo.Len = len(ePartSuiteInfo.SuiteLVInfo)
- ePartSuitePack.InfoList.append(ePartSuiteInfo)
-
- ePartSuitePack.Count = len(ePartSuitePack.InfoList)
- NetPackCommon.SendFakePack(curPlayer, ePartSuitePack)
- return
-
-
-def GetSuiteInfoByPlace(curPlayer, equipPlace, curEquip=None):
- suiteInfo = {} #{套装类型:等级}
- groupType = GetEquipPartSuiteGroupType(curPlayer, equipPlace)
- maxSuiteType = IpyGameDataPY.GetFuncCfg('EquipSuitColorStar', 2)
- for suiteType in range(1, maxSuiteType + 1):
- suiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suiteType)
- if suiteLV:
- if curEquip:
- maxSuiteLV = Operate_EquipSuitCompose.GetEquipCanDoMaxSuiteLV(curPlayer, curEquip, suiteType, groupType)
- suiteLV = min(suiteLV, maxSuiteLV)
- suiteInfo[suiteType] = suiteLV
- return suiteInfo
-
-
-def GetEquipPartSuiteLVList(curPlayer, equipPlace, curEquip=None):
- ## 部位套装等级列表
- groupType = GetEquipPartSuiteGroupType(curPlayer, equipPlace)
-
- suiteLVList = []
- maxSuiteType = IpyGameDataPY.GetFuncCfg('EquipSuitColorStar', 2)
- for suiteType in xrange(1, maxSuiteType + 1):
- suiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suiteType)
- if curEquip and suiteLV:
- maxSuiteLV = Operate_EquipSuitCompose.GetEquipCanDoMaxSuiteLV(curPlayer, curEquip, suiteType, groupType)
- suiteLV = min(suiteLV, maxSuiteLV)
-
- suiteLVList.append(suiteLV)
- return suiteLVList
def SetEquipPartStar(curPlayer, equipPackindex, star):
--
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