From fe42c2433fea4cfd894b38fec62f24fa4a5d047a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 12 三月 2019 13:50:18 +0800
Subject: [PATCH] 6291 【后端】【2.0】限时仙盟boss(鼓舞修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py |  146 ++++++------------------------------------------
 1 files changed, 20 insertions(+), 126 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 0e99c6b..16da2fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -34,7 +34,6 @@
 import IpyGameDataPY
 import PlayerWing
 import Operate_EquipStone
-import Operate_EquipSuitCompose
 import PassiveBuffEffMng
 import SkillCommon
 import PlayerMagicWeapon
@@ -117,7 +116,7 @@
     
     equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
     curEquip = equipPack.GetAt(equipPackIndex)
-    #SetEquipItemSuiteLVInfo(curPlayer, packEquipIndex, curEquip)
+
     if curEquip.GetUserAttr(ShareDefine.Def_IudetCreateTime) == 0:
         curEquip.SetUserAttr(ShareDefine.Def_IudetCreateTime, int(time.time()))
     #---换装成功---
@@ -151,35 +150,6 @@
     playControl.RefreshPlayerAttrState()
     return True
 
-
-def SetEquipItemSuiteLVInfo(curPlayer, equipIndex, curItem):
-    # 设置部位套装信息
-    if not curItem or curItem.IsEmpty():
-        return
-    
-    isSuitePart = False
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    for equipIndexList in equipSuitTypeDict.values():
-        if equipIndex in equipIndexList:
-            isSuitePart = True
-            break
-        
-    if not isSuitePart:
-        return
-          
-    suiteLVList = GetEquipPartSuiteLVList(curPlayer, equipIndex, curItem)
-    attrCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetPartSuiteLV)
-    
-    if suiteLVList and len(suiteLVList) == attrCount:
-        for i, suiteLV in enumerate(suiteLVList):
-            if curItem.GetUserAttrByIndex(ShareDefine.Def_IudetPartSuiteLV, i) != suiteLV:
-                curItem.UpdataUserAttrByIndex(ShareDefine.Def_IudetPartSuiteLV, i, suiteLV)
-    else:
-        if attrCount:
-            curItem.ClearUserAttr(ShareDefine.Def_IudetPartSuiteLV)
-        for suiteLV in suiteLVList:
-            curItem.AddUserAttr(ShareDefine.Def_IudetPartSuiteLV, suiteLV)
-    return
 
     
 ## 刷新装备对人物属性的改变
@@ -1040,109 +1010,33 @@
 # 获取装备的强化类型
 def GetEquipPlusType(curEquip):
     equipPlace = curEquip.GetEquipPlace()
-    plusTypeDict = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelLimit", 2)
+    plusTypeDict = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelLimit", 1)
     if not plusTypeDict:
         GameWorld.ErrLog("没有强化类型映射表")
-        return -1
+        return
     
-    return plusTypeDict.get(equipPlace, -1)
-
-
-def SetEquipPartSuiteLV(curPlayer, index, suiteType, suiteLV):
-    #设置公共部位套装等级
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartSuiteLV % (index, suiteType), suiteLV)
-    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    SetEquipItemSuiteLVInfo(curPlayer, index, equipPack.GetAt(index))
-    return
-
-
-def GetEquipPartSuiteLV(curPlayer, index, suiteType):
-    #获取公共部位套装等级
-    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartSuiteLV % (index, suiteType))
-
-
-def GetEquipPartSuiteGroupType(curPlayer, equipIndex):
-    #获取公共部位套装组合类型
-    findGroupType = 0
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    for groupType, indexList in equipSuitTypeDict.items():
-        if equipIndex in indexList:
-            findGroupType = int(groupType)
-            break
-    return findGroupType
+    return plusTypeDict.get(equipPlace)
 
 
 #  获取满套装化的最低阶数,如5件套,4件5级,1件3级,则返回3
 def GetEquipSuitsLVByType(curPlayer, suitType, groupType):
-    suiteLV = 999
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    if groupType not in equipSuitTypeDict:
-        return 0
-    maxCnt = len(equipSuitTypeDict[groupType])
-    cnt = 0
-    for equipPlace in equipSuitTypeDict[groupType]:
-        curSuiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suitType)
-        if curSuiteLV > 0:
-            cnt += 1
-        suiteLV = min(curSuiteLV, suiteLV)
-        
-    if cnt != maxCnt:
-        return 0
-    return 0 if suiteLV == 999 else suiteLV
+    return 0
+#    suiteLV = 999
+#    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
+#    if groupType not in equipSuitTypeDict:
+#        return 0
+#    maxCnt = len(equipSuitTypeDict[groupType])
+#    cnt = 0
+#    for equipPlace in equipSuitTypeDict[groupType]:
+#        curSuiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suitType)
+#        if curSuiteLV > 0:
+#            cnt += 1
+#        suiteLV = min(curSuiteLV, suiteLV)
+#        
+#    if cnt != maxCnt:
+#        return 0
+#    return 0 if suiteLV == 999 else suiteLV
 
-
-## 通知公共部位套装等级
-def NotifyEquipPartSuiteLV(curPlayer, index=None):
-    ePartSuitePack = ChPyNetSendPack.tagMCEquipPartSuiteLVInfo()
-    ePartSuitePack.Clear()
-    ePartSuitePack.InfoList = []
-    
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    for equipIndexList in equipSuitTypeDict.values():
-        for i in equipIndexList:
-            if index != None and index != i:
-                continue
-            ePartSuiteInfo = ChPyNetSendPack.tagMCEquipPartSuiteLV()
-            ePartSuiteInfo.Clear()
-            ePartSuiteInfo.EquipIndex = i
-            suiteInfo = GetSuiteInfoByPlace(curPlayer, i)
-            ePartSuiteInfo.SuiteLVInfo = json.dumps(suiteInfo, ensure_ascii=False)
-            ePartSuiteInfo.Len = len(ePartSuiteInfo.SuiteLVInfo)
-            ePartSuitePack.InfoList.append(ePartSuiteInfo)
-            
-    ePartSuitePack.Count = len(ePartSuitePack.InfoList)
-    NetPackCommon.SendFakePack(curPlayer, ePartSuitePack)
-    return
-
-
-def GetSuiteInfoByPlace(curPlayer, equipPlace, curEquip=None):
-    suiteInfo = {}  #{套装类型:等级}
-    groupType = GetEquipPartSuiteGroupType(curPlayer, equipPlace)
-    maxSuiteType = IpyGameDataPY.GetFuncCfg('EquipSuitColorStar', 2)
-    for suiteType in range(1, maxSuiteType + 1):
-        suiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suiteType)
-        if suiteLV:
-            if curEquip:
-                maxSuiteLV = Operate_EquipSuitCompose.GetEquipCanDoMaxSuiteLV(curPlayer, curEquip, suiteType, groupType)
-                suiteLV = min(suiteLV, maxSuiteLV)
-            suiteInfo[suiteType] = suiteLV
-    return suiteInfo
-
-
-def GetEquipPartSuiteLVList(curPlayer, equipPlace, curEquip=None):
-    ## 部位套装等级列表
-    groupType = GetEquipPartSuiteGroupType(curPlayer, equipPlace)
-              
-    suiteLVList = []
-    maxSuiteType = IpyGameDataPY.GetFuncCfg('EquipSuitColorStar', 2)
-    for suiteType in xrange(1, maxSuiteType + 1):
-        suiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suiteType)
-        if curEquip and suiteLV:
-            maxSuiteLV = Operate_EquipSuitCompose.GetEquipCanDoMaxSuiteLV(curPlayer, curEquip, suiteType, groupType)
-            suiteLV = min(suiteLV, maxSuiteLV)
-        
-        suiteLVList.append(suiteLV)
-    return suiteLVList
 
 
 def SetEquipPartStar(curPlayer, equipPackindex, star):

--
Gitblit v1.8.0