From fe43008e7edea69cdfd0baa5d471c3953edabf1f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 20 三月 2024 11:44:31 +0800 Subject: [PATCH] 10138 内存分析(修复读取仙盟表等级权限数据错误导致GameServer报错,如加入仙盟、升级仙盟等) --- ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 91 +++++++++++++++++++++++++++++++++++---------- 1 files changed, 71 insertions(+), 20 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py index efdfb0b..73648ca 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py @@ -51,7 +51,6 @@ import PlayerFamilySWRH import IpyGameDataPY import PlayerTalk -import PlayerGeTui import PlayerStore import GameWorldActionControl import GameWorldFamilyWar @@ -62,10 +61,19 @@ import GMShell import IPY_PlayerDefine import GameWorldArena +import CrossLuckyCloudBuy import CrossRealmPK +import CrossChampionship import AuctionHouse import PlayerAssist import PlayerFB +import PlayerLove +import PlayerCharm +import CrossRealmPlayer +import CrossBattlefield +import CrossActAllRecharge +import CrossYaomoBoss +import GameWorldMineArea #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -90,9 +98,7 @@ except: curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError) import traceback - GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) - if GameWorld.GetGameWorld().GetDebugLevel(): - raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + GameWorld.RaiseException("玩家上线逻辑错误\r\n%s" % traceback.format_exc()) return #--------------------------------------------------------------------- @@ -123,6 +129,8 @@ if GameWorld.IsCrossServer(): #跨服PK CrossRealmPK.OnPlayerLoginCrossServer(curPlayer) + #协助 + PlayerAssist.OnPlayerLoginCrossServer(curPlayer) return #玩家家族刷新 @@ -130,8 +138,9 @@ PlayerFamily.PlayerLoginRefreshFamily(curPlayer, tick) #玩家队伍初始化 PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick) - PlayerCompensation.NotifyPlayerCompensation(curPlayer) + #PlayerCompensation.NotifyPlayerCompensation(curPlayer) __UpdOnedayJobPlayerLoginoffTime(curPlayer) + CrossRealmPlayer.OnPlayerLogin(curPlayer) if not PlayerControl.GetIsTJG(curPlayer): # 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处 @@ -171,15 +180,12 @@ PlayerStore.OnPlayerLogin(curPlayer) #通知世界boss信息 GameWorldBoss.OnPlayerLogin(curPlayer) - #家族副本boss状态通知 - PlayerFamilyBoss.OnLogin(curPlayer) #渡劫 PlayerDuJie.OnPlayerLogin(curPlayer) #守卫人皇 PlayerFamilySWRH.OnLogin(curPlayer) PlayerTalk.LoginChatMi(curPlayer) PlayerTalk.NotifyTalkCache(curPlayer) - #PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID()) #活动 GameWorldActionControl.OnPlayerLogin(curPlayer) #玩家等级记录 @@ -188,20 +194,58 @@ GameWorldArena.OnPlayerLogin(curPlayer) #跨服PK CrossRealmPK.OnPlayerLogin(curPlayer) + #幸运云购 + CrossLuckyCloudBuy.OnPlayerLogin(curPlayer) #诛仙BOSS PlayerZhuXianBoss.OnPlayerLogin(curPlayer) #骑宠boss状态通知 PlayerHorsePetBoss.OnLogin(curPlayer) #协助 - PlayerAssist.OnPlayerLogin(curPlayer, False) + PlayerAssist.OnPlayerLogin(curPlayer) #天星塔 GameWorldSkyTower.OnPlayerLogin(curPlayer) + #福地 + GameWorldMineArea.OnPlayerLogin(curPlayer) GMT_CTG.OnPlayerLogin(curPlayer) else: - #协助 - PlayerAssist.OnPlayerLogin(curPlayer, True) + pass + return + +def DoPlayerRealLoginOK(curPlayer, loginMsg, tick): + ''' 玩家最终登录成功处理, 由 MapServer DoPlayerRealLoginOK 通知 + 该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里 + 旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数 + ''' + isMixServerFirstLogin = loginMsg[0] + GameWorld.Log("GameServer->DoPlayerRealLoginOK, isMixServerFirstLogin=%s" % isMixServerFirstLogin, curPlayer.GetPlayerID()) + + if GameWorld.IsCrossServer(): + return + + PyGameData.g_dbPlayerIDMap[curPlayer.GetPlayerID()] = curPlayer.GetAccID() + + if not PlayerControl.GetIsTJG(curPlayer): + #家族副本boss状态通知 + PlayerFamilyBoss.OnLogin(curPlayer) + #魅力 + PlayerCharm.OnPlayerLogin(curPlayer) + #情缘 + PlayerLove.OnPlayerLogin(curPlayer) + #跨服战场 + CrossBattlefield.OnPlayerLogin(curPlayer) + #跨服排位 + CrossChampionship.OnPlayerLogin(curPlayer, tick) + #跨服全民充值 + CrossActAllRecharge.OnPlayerLogin(curPlayer) + #跨服妖魔boss + CrossYaomoBoss.OnPlayerLogin(curPlayer) + + if isMixServerFirstLogin: + PlayerCharm.OnMixServerFirstLogin(curPlayer) + + PyGameData.g_noPlayerLoginWarningMailState = 2 return def __UpdOnedayJobPlayerLoginoffTime(curPlayer): @@ -522,9 +566,7 @@ __Func_PlayerDisconnect(curPlayer, tick) except: import traceback - GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) - if GameWorld.GetGameWorld().GetDebugLevel(): - raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + GameWorld.RaiseException("玩家下线逻辑错误\r\n%s" % traceback.format_exc()) #调用底层下线 curPlayer.DoDisconnect() return @@ -549,13 +591,14 @@ PlayerFriend.OnPlayerDisconnect(curPlayer, tick) __UpdOnedayJobPlayerLoginoffTime(curPlayer) - #PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick) # 设置家族成员离线时间 SetPlayerOfflineTime(curPlayer) #拍卖行 AuctionHouse.OnPlayerLeaveServer(curPlayer) #协助 PlayerAssist.OnLeaveServer(curPlayer) + #红包 + PlayerFamilyRedPacket.OnLeaveServer(curPlayer) #------------镖车逻辑 #TruckPlayerDisconnectProcess(curPlayer, tick) @@ -625,6 +668,7 @@ playerStatePack = IPY_GameServer.IPY_GRefreshPlayerProperty() packValue = playerStatePack.GetValue() + packValueEx = playerStatePack.GetValueEx() packType = playerStatePack.GetType() #---特殊逻辑处理--- @@ -651,7 +695,7 @@ return if packType == IPY_GameServer.CDBPlayerRefresh_FightPower: - curPlayer.SetFightPower(packValue) + curPlayer.SetFightPower(packValue, packValueEx) return if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2: @@ -671,13 +715,14 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_LV: curPlayer.SetLV(packValue) - PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue) #玩家等级记录 playerID = curPlayer.GetID() if playerID in PyGameData.g_todayPlayerLVDict: PyGameData.g_todayPlayerLVDict[playerID] = packValue elif packType == IPY_GameServer.CDBPlayerRefresh_Job: + if packValue != curPlayer.GetJob(): + PlayerBillboard.DelJobFightPowerBillboard(curPlayer, curPlayer.GetJob()) curPlayer.SetJob(packValue) # elif packType == IPY_GameServer.CDBPlayerRefresh_CurrentPlayerType: @@ -705,7 +750,8 @@ PlayerControl.SetCrossMapID(curPlayer, packValue, False) elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9: - PlayerControl.SetVIPExpireTime(curPlayer, packValue) + curPlayer.SetExAttr9(packValue) + #PlayerControl.SetVIPExpireTime(curPlayer, packValue) elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10: PlayerControl.SetChatBubbleBox(curPlayer, packValue) @@ -718,10 +764,14 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_OfficialRank: curPlayer.SetOfficialRank(packValue) - PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue) #更新排行榜的境界 PlayerBillboard.UpdateBillboardRealm(curPlayer) + elif packType == IPY_GameServer.CDBPlayerRefresh_Face: + curPlayer.SetFace(packValue) + PlayerBillboard.UpdateBillboardFace(curPlayer) + #社交信息 + PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue) #组队成员刷新 PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick) #家族刷新 @@ -1193,7 +1243,8 @@ serverDateTime.Hour = serverTime.hour serverDateTime.Minute = serverTime.minute serverDateTime.Second = serverTime.second - serverDateTime.MicSecond = serverTime.microsecond + serverDateTime.MicSecond = serverTime.microsecond + serverDateTime.CrossServerTime = GameWorld.GetCrossServerTimeStr() # 通知客户端同步时间 NetPackCommon.SendFakePack(curPlayer, serverDateTime) -- Gitblit v1.8.0