From fe645e03c09fce1624ff7354beaed01375f1453c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 19 九月 2018 17:53:44 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py |   28 ++++++++++++++++++----------
 1 files changed, 18 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index ccb1d2d..5620200 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -314,6 +314,7 @@
 #    BYTE        EquipIndex;    //神兽装备背包中索引
 #    BYTE        IndexCount;        //材料所在神兽物品背包索引的数量
 #    BYTE        IndexList[IndexCount];    //材料所在神兽物品背包索引列表
+#    BYTE        IndexUseCountList[IndexCount];    //材料所在神兽物品背包索引对应使用个数列表
 #    BYTE        IsDouble;        //是否双倍强化
 #};
 def OnDogzEquipPlus(index, clientData, tick):
@@ -321,8 +322,14 @@
     playerID = curPlayer.GetPlayerID()
     equipIndex = clientData.EquipIndex
     indexList = clientData.IndexList
+    indexUseCountList = clientData.IndexUseCountList
     isDouble = clientData.IsDouble
-    GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,isDouble=%s" % (equipIndex, indexList, isDouble), playerID)
+    GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,indexUseCountList=%s,isDouble=%s" 
+                       % (equipIndex, indexList, indexUseCountList, isDouble), playerID)
+    
+    if len(indexList) != len(indexUseCountList):
+        GameWorld.DebugLog("    指定消耗的个数数据长度错误!")
+        return
     
     dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
     curEquip = dogzEquipPack.GetAt(equipIndex)
@@ -370,24 +377,25 @@
             GameWorld.ErrLog("神兽背包物品无经验效果,无法强化!i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), playerID)
             return
         
+        delCount = max(1, min(curItem.GetCount(), indexUseCountList[i]))
         baseExp = effect.GetEffectValue(0)
         doubleCostGold = effect.GetEffectValue(1)
         
-        addExp = baseExp
+        addExp = baseExp * delCount
         plusInfoCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetDogzEquipPlus)
         if not plusInfoCount:
             if isDouble and doubleCostGold:
-                addExp = (baseExp * 2)
-                costGoldTotal += doubleCostGold
-            GameWorld.DebugLog("    强化: addExp=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" 
-                               % (addExp, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
+                addExp = (baseExp * 2 * delCount)
+                costGoldTotal += doubleCostGold * delCount
+            GameWorld.DebugLog("    强化: addExp=%s,delCount=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" 
+                               % (addExp, delCount, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
         else:
             #plusLV = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
             plusExpTotal = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
             addExp += plusExpTotal
-            GameWorld.DebugLog("    强化: addExp=%s,baseExp=%s,plusExpTotal=%s" % (addExp, baseExp, plusExpTotal), playerID)
+            GameWorld.DebugLog("    强化: addExp=%s,delCount=%s,baseExp=%s,plusExpTotal=%s" % (addExp, delCount, baseExp, plusExpTotal), playerID)
         addExpTotal += addExp
-        delItemList.append(curItem)
+        delItemList.append([curItem, delCount])
         
     if not delItemList:
         GameWorld.DebugLog("    没有材料可强化!", playerID)
@@ -401,8 +409,8 @@
                                       ChConfig.Def_Cost_DogzEquipPlus, infoDict):
             return
         
-    for delItem in delItemList:
-        ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
+    for delItem, delCount in delItemList:
+        ItemCommon.DelItem(curPlayer, delItem, delCount, False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
         
     updPlusLV = curPlusLV
     doCount, maxDoCount = 0, maxPlusLV * 2

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