From fe94844205ade47d1652ddd80ccfbfe0fac4a20f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 19 六月 2019 15:27:20 +0800
Subject: [PATCH] 7385 【2.0】【后端】超值礼包修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |  110 ++++++++++++++++++++++++++----------------------------
 1 files changed, 53 insertions(+), 57 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index be27616..bd625ec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -31,13 +31,9 @@
 import ItemCommon
 import OperControlManager
 import ShareDefine
-import PlayerProduce
 import PlayerAutoCheckOnline
 import PlayerGameWallow
 import ReadChConfig
-import ChPyNetSendPack
-import NetPackCommon
-import DataRecordPack
 import PlayerViewCacheTube
 import PlayerDienstgrad
 import PlayerVip
@@ -60,6 +56,7 @@
 import PlayerFlashSale
 import PlayerWing
 import ChEquip
+import PlayerYinji
 
 #---------------------------------------------------------------------
 #---------------------------------------------------------------------
@@ -565,11 +562,6 @@
     elif prepareState == IPY_GameWorld.pstMissionCollecting:
         #任务采集
         PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
-
-    elif prepareState == ShareDefine.Def_PstProduce:
-        #生产采集(进入生产采集状态,不再重置玩家状态)
-        PlayerProduce.OnProduceEnd(curPlayer, tick)
-        return
         
     elif prepareState == ShareDefine.Def_PstTrans:
         
@@ -600,7 +592,7 @@
         return
     FBLogic.OnCollecting(curPlayer, tick)
     npcID = curNPC.GetNPCID()
-    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CollectNPC", npcID)
     if collectNPCIpyData:
         DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
     return
@@ -622,7 +614,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
     lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
     skillTypeID, buffOwner = 0, None
-    SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+    SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick, skillAffect=False)
     GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
     return
 
@@ -681,14 +673,14 @@
 # @remarks 刷新以单位时间(分钟)消耗耐久的物品
 def ProcessRefreshTimeItem(curPlayer, tick):
     reFlash = False
-
+    
     #2分钟遍历一次,时效道具时间到不消失,
     if tick - curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_EquipTime) \
-    < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_TimeItem] :
+        < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_TimeItem]:
         return reFlash
     #耐久减少值/分钟
     reFlash = ProcessTimeEquip(curPlayer, tick)
-
+    
     return reFlash
 
 
@@ -849,31 +841,34 @@
 # @return None
 # @remarks 玩家自动回复XP值
 def ProcessAddXP(curPlayer, tick):
-    #开放等级增加多少XP值, 最大XP值
-    openLV, addXPValue, maxXPValue = ReadChConfig.GetEvalChConfig('PlayerXP')
-    #还没到开放等级
-    if openLV > curPlayer.GetLV():
-        return
-    lastTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_AddXPTick)
-    if not CommonCheckTick(curPlayer, tick, ChConfig.TYPE_Player_Tick_AddXPTick):
-        #首次登陆,将当前的XP值记录到字典中
-        if lastTick <= 0:
-            curPlayer.SetDict(ChConfig.Def_PlayerKey_RecordXPValue, curPlayer.GetXP())
-        return
-    
-    #从字典中获取当前的XP值
-    curXPValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue)
-    #当前XP值已经是最大值了,不做处理
-    if curXPValue == maxXPValue:
-        return
-    xpRestorePer = PlayerControl.GetXPRestorePer(curPlayer)
-    addXPValue = int(addXPValue * xpRestorePer/float(ChConfig.Def_MaxRateValue))
-    nextXPValue = min(curXPValue + addXPValue, maxXPValue)
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_RecordXPValue, nextXPValue)
-    #已经达到最大的XP值了,通知客户端
-    if nextXPValue == maxXPValue:
-        #这里进行设置的时候,将会通知客户端
-        curPlayer.SetXP(nextXPValue)
+    return
+    #===========================================================================
+    # #开放等级增加多少XP值, 最大XP值
+    # openLV, addXPValue, maxXPValue = ReadChConfig.GetEvalChConfig('PlayerXP')
+    # #还没到开放等级
+    # if openLV > curPlayer.GetLV():
+    #    return
+    # lastTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_AddXPTick)
+    # if not CommonCheckTick(curPlayer, tick, ChConfig.TYPE_Player_Tick_AddXPTick):
+    #    #首次登陆,将当前的XP值记录到字典中
+    #    if lastTick <= 0:
+    #        curPlayer.SetDict(ChConfig.Def_PlayerKey_RecordXPValue, curPlayer.GetXP())
+    #    return
+    # 
+    # #从字典中获取当前的XP值
+    # curXPValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue)
+    # #当前XP值已经是最大值了,不做处理
+    # if curXPValue == maxXPValue:
+    #    return
+    # xpRestorePer = PlayerControl.GetXPRestorePer(curPlayer)
+    # addXPValue = int(addXPValue * xpRestorePer/float(ChConfig.Def_MaxRateValue))
+    # nextXPValue = min(curXPValue + addXPValue, maxXPValue)
+    # curPlayer.SetDict(ChConfig.Def_PlayerKey_RecordXPValue, nextXPValue)
+    # #已经达到最大的XP值了,通知客户端
+    # if nextXPValue == maxXPValue:
+    #    #这里进行设置的时候,将会通知客户端
+    #    curPlayer.SetXP(nextXPValue)
+    #===========================================================================
 
 
 #---------------------------------------------------------------------
@@ -1081,34 +1076,36 @@
 def ProcessTimeEquip(curPlayer, tick):
     itemManager = curPlayer.GetItemManager()
     hasItemClear = False
-
+    
+    classLV = 0 # 只处理非境界装备的时效物品
     curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
-    for i in range(0, curPack.GetCount()):
-        curItem = curPack.GetAt(i)
+    for equipPlace in ChConfig.EquipPlace_LingQi:
+        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
+        if not ipyData:
+            continue
+        index = ipyData.GetGridIndex()
+        curItem = curPack.GetAt(index)
         
         #异常物品
         if not ItemCommon.CheckItemCanUse(curItem):
             continue
-
+        
         if curItem.GetEndureReduceType() not in [ChConfig.Def_EquipReduceType_RTimeItem,
-                                             ChConfig.Def_EquipReduceType_Time]:
+                                                 ChConfig.Def_EquipReduceType_Time]:
             continue
-
+        
         #处理现实时间物品逻辑
-        if __DoLogic_ProcessTimeEquip(curPlayer, curItem, i):
+        if __DoLogic_ProcessTimeEquip(curPlayer, curItem, index):
             hasItemClear = True
             
-    
     if hasItemClear:
         #装备重刷属性
-        PlayerWing.CalcWingAttr(curPlayer)
-        ChEquip.RefreshPlayerEquipAttribute(curPlayer)
-            
-    
+        ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)
+        
     # 进行更新时效道具刷新时间
     curPlayer.SetDict(ChConfig.Def_PlayerKey_EquipTime, tick)
-    
     return hasItemClear
+
 #---------------------------------------------------------------------
 ## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
 def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
@@ -1125,7 +1122,7 @@
         # 没有空位,玩家主动取下,计算属性时无效化
         # 过期属性时效需刷属性
         return True
-
+    
     result = ItemControler.PlayerItemControler(curPlayer).UnEquipItem(equipIndex, spaceIndex)
     if not result:
         # 过期属性时效需刷属性
@@ -1145,9 +1142,6 @@
             PlayerControl.NotifyCode(curPlayer, 'FirstGoldWPOver')
             PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer)
             
-    # 广播卸装
-    if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
-        curPlayer.Sync_UnEquipItem(equipID, equipIndex)
     return True
 #---------------------------------------------------------------------
 ##全局定时器调用, 刷新玩家状态
@@ -1244,6 +1238,8 @@
     
     #回血回魔状态处理
     ProcessHPMPState(curPlayer, tick)
+    
+    PlayerYinji.ProcessPlayerYinji(curPlayer, tick)
     
     #刷新组队状态
     #ProcessTeamState(curPlayer, tick)
@@ -1582,5 +1578,5 @@
     reLV = curPlayer.GetLV()
     worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
     addExp = eval(FormulaControl.GetCompileFormula('NeutralMapExpAward%s'%mapID, expFormula))
-    PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
+    PlayerControl.PlayerControl(curPlayer).AddExp(addExp, ShareDefine.Def_ViewExpType_SysEx)
     return

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