From fe997ff3f4ba2e2443a00ec3965ed8b6c1a097db Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 15 十月 2018 17:00:02 +0800
Subject: [PATCH] 2144 【1.1.0】仙盟贡献显示优化,后端修改
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 38 ++++++++++++++++++++++++--------------
1 files changed, 24 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 88fe8bb..a41384c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1732,7 +1732,7 @@
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1)
Sync_FBPlayerFBBuyCount(curPlayer, [mapID])
-
+ PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
if lastRegainTime:
maxDayTimes = ipyData.GetDayTimes()
@@ -1858,7 +1858,7 @@
## 副本行为 - 鼓舞buff
# @param curPlayer 玩家
# @param key 副本玩家字典key
-# @param encourageType 1-铜钱 2-消耗绑玉或仙玉
+# @param encourageType 金钱类型
# @param tick 当前时间
# @param isMaxlv 是否直接满级
# @return None
@@ -1875,21 +1875,20 @@
encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
encourageCntKey = 'FbEncourageCnt_%s' % encourageType
encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
- if encourageLV >= 10:
+ maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
+ if encourageLV >= maxLV:
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
return
if encourageCnt >= maxCnt:
- if encourageType == 1:
+ if encourageType == IPY_GameWorld.TYPE_Price_Silver_Money:
PlayerControl.NotifyCode(curPlayer, "Xjmj_CopperInspireFull")
else:
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
return
- encourageCost = ipyData.GetMoneyCount()
- if encourageType == 1:
- costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, encourageCost]]
- else:
- costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, encourageCost)
+ encourageCost = eval(ipyData.GetMoneyCount())
+
+ costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, encourageType, encourageCost)
if not costMoneyList:
return
@@ -1910,7 +1909,8 @@
gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
#GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*10])
+ addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
SendFBEncourageInfo(curPlayer, encourageLV+1)
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
@@ -1964,15 +1964,25 @@
# @return None
def SendFBEncourageInfo(curPlayer, lv):
#//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
+ curMapID = curPlayer.GetMapID()
+ curMapID = GetRecordMapID(curMapID)
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FbEncourage', {'DataMapID':curMapID}, True)
+ if not ipyDataList:
+ return
encourageInfo = ChPyNetSendPack.tagMCFBEncourageInfo()
encourageInfo.Clear()
- #encourageInfo.LV = lv
+ encourageInfo.InfoList = []
encourageCntKey = 'FbEncourageCnt_%s'
gameFB = GameWorld.GetGameFB()
curPlayerID = curPlayer.GetID()
- encourageInfo.Cnt1 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%1)
- encourageInfo.Cnt2 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%2)
- NetPackCommon.SendFakePack(curPlayer, encourageInfo)
+ for ipyData in ipyDataList:
+ inspireType = ipyData.GetInspireType()
+ packData = ChPyNetSendPack.tagMCFBEncourageCnt()
+ packData.MoneyType = inspireType
+ packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
+ encourageInfo.InfoList.append(packData)
+ encourageInfo.Cnt = len(encourageInfo.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, encourageInfo)
return
## 获取玩家所在副本区域福利倍值
--
Gitblit v1.8.0