From fe9b738b1cb89e3b4d320924fceef70a8e1f6fac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 三月 2021 14:24:50 +0800
Subject: [PATCH] 8650 【主干】【BT2】活动规则优化(多活动支持的改为单表模式,增加活动分组编号字段区分不同的活动编号;常规活动改为不受合服影响,合服活动独立出来;累计充值活动、集字活动适配为新模式 master冲突补同步);
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 450 ++++++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 338 insertions(+), 112 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 6a9ef00..5351038 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,6 +58,7 @@
self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
self.seasonID = 0 # 赛季ID
+ self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
return
def GetDRInfo(self):
@@ -199,7 +200,7 @@
cnt += 1
savaData += billboardData.getBuffer()
- GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
+ GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -241,14 +242,16 @@
return
maxCount = min(2000, maxCount)
upBillboardList = []
- if winner.danLV >= danLVLimit:
- upBillboardList.append(winner)
- else:
- GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
- if loser.danLV >= danLVLimit:
- upBillboardList.append(loser)
- else:
- GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
+ if winner:
+ if winner.danLV >= danLVLimit:
+ upBillboardList.append(winner)
+ else:
+ GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
+ if loser:
+ if loser.danLV >= danLVLimit:
+ upBillboardList.append(loser)
+ else:
+ GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
if not upBillboardList:
return
@@ -307,7 +310,8 @@
matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
if not matchState and not PyGameData.g_crossPKRoomDict:
GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
- zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
if zoneIpyData:
serverGroupIDList = zoneIpyData.GetServerGroupIDList()
SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
@@ -366,7 +370,8 @@
serverTime = GameWorld.GetServerTime()
curSeasonID = 0
seasonState = 0
- seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
seasonList = [] if not seasonList else seasonList
for seasonIpyData in seasonList:
startDateStr = seasonIpyData.GetStartDate()
@@ -535,18 +540,19 @@
zoneSeasonTimeDict = {}
serverTime = GameWorld.GetServerTime()
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
- zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
+ return zoneSeasonTimeDict
+
+ for zoneIpyData in crossZoneList:
zoneID = zoneIpyData.GetZoneID()
# 规定每个赛区的赛季时间需按顺序配置
- seasonIpyDataList = []
- for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()):
- seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex)
- if zoneID == seasonIpyData.GetZoneID():
- seasonIpyDataList.append(seasonIpyData)
-
+ seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
+ if not seasonIpyDataList:
+ continue
+
for i, seasonIpyData in enumerate(seasonIpyDataList):
seasonID = seasonIpyData.GetSeasonID()
startDateStr = seasonIpyData.GetStartDate()
@@ -604,8 +610,9 @@
gameWorld = GameWorld.GetGameWorld()
serverTime = GameWorld.GetServerTime()
+ crossZoneName = GameWorld.GetCrossZoneName()
for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items():
- zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
+ zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
if not zoneIpyData:
continue
@@ -664,12 +671,16 @@
if not preState and isOpen:
PyGameData.g_crossPKPlayerDict = {}
PyGameData.g_crossPKZoneMatchPlayerDict = {}
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
PyGameData.g_crossPKRoomDict = {}
GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
- zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
+ return
+
+ for zoneIpyData in crossZoneList:
zoneID = zoneIpyData.GetZoneID()
# 广播当前赛区的所有子服跨服PK赛季状态变更
@@ -682,87 +693,109 @@
return
-def ClientServerMsg_ServerInitOK(serverGroupID, tick):
- ## 子服启动成功
- GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID))
- zoneID = GetCrossPKServerGroupZoneID(serverGroupID)
- if not zoneID:
- GameWorld.Log(" 该子服没有分配赛区,不同步!")
+def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0):
+ ''' 同步跨服PK活动数据到子服务器
+ @param serverGroupID: 为0时同步所有子服
+ '''
+
+ GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID))
+ if serverGroupID:
+ ipyData = GetCrossPKServerGroupZone(serverGroupID)
+ if not ipyData:
+ return
+ crossZoneList = [ipyData]
+ else:
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
return
gameWorld = GameWorld.GetGameWorld()
- seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
- seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
- matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
- seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
+ for zoneIpyData in crossZoneList:
+ zoneID = zoneIpyData.GetZoneID()
+ seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
+ seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
+ matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
+ seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
+ serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
+
return
-def GetCrossPKServerGroupZoneID(serverGroupID):
+def GetCrossPKServerGroupZone(serverGroupID):
## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
- zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
+ return
+
+ for zoneIpyData in crossZoneList:
for groupInfo in zoneIpyData.GetServerGroupIDList():
if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
- return zoneIpyData.GetZoneID()
- return 0
+ return zoneIpyData
+ return
+
+def OnPlayerLoginCrossServer(curPlayer):
+ # 跨服登录处理
+
+ mapID = curPlayer.GetMapID()
+ mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
+ if mapID not in mapIDList:
+ return
+
+ GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
+ if not __CheckCanLoginCrossServerPKMap(curPlayer):
+ CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+ return
+
+ return
def OnPlayerLogin(curPlayer):
-
# 本服登录处理
- if not GameWorld.IsCrossServer():
- # 本服没有分配赛区不处理
- if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
- return
- __OnLoginNotifyPKOverInfo(curPlayer)
-
- # 同步所有赛区赛季信息
- zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
- zoneSeasonInfo.ZoneList = []
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
- zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
- zoneID = zoneIpyData.GetZoneID()
- zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
- zoneInfo.ZoneID = zoneID
- zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
- zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
- zoneInfo.SeasonList = []
- seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
- seasonList = [] if not seasonList else seasonList
- for seasonIpyData in seasonList:
- seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
- seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
- seasonInfo.StartDate = seasonIpyData.GetStartDate()
- seasonInfo.EndDate = seasonIpyData.GetEndDate()
- seasonInfo.EndTime = seasonIpyData.GetEndTime()
- zoneInfo.SeasonList.append(seasonInfo)
- zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
- zoneSeasonInfo.ZoneList.append(zoneInfo)
- zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
- NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
-
- # 同步本服赛季状态
- gameWorld = GameWorld.GetGameWorld()
- seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
- seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
- seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
- seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
- seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
- NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
-
- # 跨服登录处理
- else:
- mapID = curPlayer.GetMapID()
- mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
- if mapID not in mapIDList:
- return
-
- GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
- if not __CheckCanLoginCrossServerPKMap(curPlayer):
- CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
- return
+
+ # 本服没有分配赛区不处理
+ if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
+ return
+ __OnLoginNotifyPKOverInfo(curPlayer)
+
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
+ return
+ # 同步所有赛区赛季信息
+ zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
+ zoneSeasonInfo.ZoneList = []
+ for zoneIpyData in crossZoneList:
+ zoneID = zoneIpyData.GetZoneID()
+ zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
+ zoneInfo.ZoneID = zoneID
+ zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
+ zoneInfo.SeasonList = []
+ seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
+ seasonList = [] if not seasonList else seasonList
+ for seasonIpyData in seasonList:
+ seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
+ seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
+ seasonInfo.StartDate = seasonIpyData.GetStartDate()
+ seasonInfo.EndDate = seasonIpyData.GetEndDate()
+ seasonInfo.EndTime = seasonIpyData.GetEndTime()
+ zoneInfo.SeasonList.append(seasonInfo)
+ zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
+ zoneSeasonInfo.ZoneList.append(zoneInfo)
+ zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
+ NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
+
+ # 同步本服赛季状态
+ gameWorld = GameWorld.GetGameWorld()
+ seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
+ seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+ seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+ seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+ seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
+ seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
+ seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
+ NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
return
@@ -816,7 +849,7 @@
# return
vsRoomID = curPlayer.GetVsRoomId()
- if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
+ if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
return
@@ -857,15 +890,20 @@
pkScore = playerInfoDict["pkScore"] # 当前积分
danLV = playerInfoDict["danLV"] # 当前段位
cWinCount = playerInfoDict["cWinCount"] # 连胜次数
+ cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
+ if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+ GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+ return
zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
if playerID in zoneMatchPlayerList:
- GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+ GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
return
if playerID in PyGameData.g_crossPKPlayerDict:
- GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+ GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
return
@@ -887,16 +925,76 @@
pkPlayer.serverGroupID = serverGroupID
pkPlayer.pkZoneID = pkZoneID
pkPlayer.seasonID = seasonID
+
+ # 判断是否匹配机器人
+ matchRobotRate = 0
+ danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+ if danIpyData:
+ matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
+ if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
+ pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
+ GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s"
+ % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
+ GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
+ #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+ return
+
PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
# 加入赛区匹配列表
zoneMatchPlayerList.append(playerID)
PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
- GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s"
- % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
+ GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s"
+ % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+ return
+
+def __DelayNotifyMatchRobot(tick):
+ ## 做体验,延迟通知匹配到机器人
+ for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
+ if pkPlayer.notifyMatchRobotTick == -1:
+ #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
+ continue
+ if tick < pkPlayer.notifyMatchRobotTick:
+ continue
+ pkPlayer.notifyMatchRobotTick = -1
+ serverGroupID = pkPlayer.serverGroupID
+ GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+
+ return
+
+def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
+ ## 超时很久很久的玩家系统匹配机器人
+ if not matchPlayerIDList:
+ return
+
+ matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
+ if len(matchRobotTimeoutInfo) != 2:
+ return
+ matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
+
+ for i, matchPlayer in enumerate(matchTickSortList):
+
+ playerID = matchPlayer.playerID
+ if playerID not in matchPlayerIDList:
+ continue
+
+ if tick - matchPlayer.matchTick < matchRobotTick:
+ #GameWorld.DebugLog(" i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
+ break
+
+ matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
+
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
+ matchPlayer.notifyMatchRobotTick = -1
+ serverGroupID = matchPlayer.serverGroupID
+ GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
return
def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -1046,8 +1144,11 @@
# ipyDataMgr = IpyGameDataPY.IPY_Data()
# if maxDanLV == None:
# maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
-# for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-# zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+# crossZoneName = GameWorld.GetCrossZoneName()
+# crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+# if not crossZoneList:
+# return
+# for zoneIpyData in crossZoneList:
# pkZoneID = zoneIpyData.GetZoneID()
#
# addPlayerList = []
@@ -1096,6 +1197,8 @@
return
GameWorld.GetGameWorld().SetDict(processTickKey, tick)
+ # 延迟通知匹配到机器人的
+ __DelayNotifyMatchRobot(tick)
# 处理超时的房间
__DoCheckRoomTimeout(tick)
# 通知已准备好的房间玩家可进入跨服
@@ -1106,10 +1209,13 @@
# 每个赛区单独匹配
for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
- matchPlayerCount = len(matchPlayerIDList)
- if matchPlayerCount < 2:
- #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+ if not matchPlayerIDList:
+ #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
continue
+ matchPlayerCount = len(matchPlayerIDList)
+# if matchPlayerCount < 2:
+# #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+# continue
GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
@@ -1137,6 +1243,8 @@
GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
#GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
#GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
+
+ __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
return
@@ -1574,6 +1682,107 @@
DR_CrossReamlPK("PKOverRoom", dataDict)
return
+def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
+ ## 更新PK玩家积分
+
+ playerID = pkPlayer.playerID
+ cWinCount = pkPlayer.cWinCount
+ pkScore = pkPlayer.pkScore
+ danLV = pkPlayer.danLV
+ dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
+
+ GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s"
+ % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
+
+ pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+ if not pkDanIpyData:
+ GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
+
+ baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
+ wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
+ lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
+ wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
+ lExScore = 0
+
+ if isWin:
+ addScore = wBaseScore + wExScore
+ pkPlayer.cWinCount += 1
+ else:
+ addScore = lBaseScore + lExScore
+ pkPlayer.cWinCount = 0
+
+ dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
+ if dayMaxScore and addScore:
+ addScore = min(dayMaxScore - dayScore, addScore)
+ pkPlayer.pkScore += addScore
+
+ if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
+ pkPlayer.danLV += 1
+
+ return addScore
+
+def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
+ ## 收到子服同步的PK机器人结算
+
+ if not GameWorld.IsCrossServer():
+ GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
+ return
+
+ playerID = playerInfoDict["playerID"] # 角色ID
+ isWinner = playerInfoDict["isWinner"] # 是否获胜
+
+ if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+ GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
+ return
+ pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
+ if playerID in PyGameData.g_crossPKPlayerDict:
+ PyGameData.g_crossPKPlayerDict.pop(playerID)
+ zoneID = pkPlayer.pkZoneID
+ seasonID = pkPlayer.seasonID
+
+ GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s"
+ % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
+
+ roomID = 0
+ addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
+ pkScore = pkPlayer.pkScore
+ danLV = pkPlayer.danLV
+ cWinCount = pkPlayer.cWinCount
+
+ GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID)
+
+ if isWinner:
+ winner, loser = pkPlayer, None
+ else:
+ winner, loser = None, pkPlayer
+
+ # 更新排行榜
+ UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
+
+ # PK机器人默认结果数据
+ overType = 0
+ roundWinnerIDList = []
+ notifyState = False
+ winnerID = winner.playerID if winner else 0
+ tagPlayerID = 0
+ tagPlayerName = ""
+
+ timeStr = GameWorld.GetCurrentDataTimeStr()
+ playerOverDict = {}
+ playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
+ + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
+
+ serverGroupIDList = [pkPlayer.serverGroupID]
+ GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
+ % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+ # 同步子服
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+
+ # 记录流向
+ dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
+ DR_CrossReamlPK("PKOverRobot", dataDict)
+ return
+
##================================== 以下是子服逻辑 ==========================================
def OnGameServerInitOK():
@@ -1627,7 +1836,12 @@
GameWorld.Log(" zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
if not zoneID:
return
-
+ if not seasonID:
+ dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+ if dbSeasonID:
+ GameWorld.ErrLog(" 已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID)
+ return
+
gameWorld = GameWorld.GetGameWorld()
curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
@@ -1666,6 +1880,8 @@
seasonStatePack.SeasonID = seasonID
seasonStatePack.SeasonState = seasonState
seasonStatePack.MatchState = matchState
+ seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
+ seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
curPlayer = playerManager.GetPlayerByIndex(i)
@@ -1681,14 +1897,23 @@
if not curPlayer:
return
+ if not result:
+ return
+
if result == -2:
PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
return
+ startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
+
if result == 1:
SetIsCrossPKMatching(curPlayer, 1)
- NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
+ startMatchPack.IsRobot = 0
+ elif result == 2:
+ SetIsCrossPKMatching(curPlayer, 0)
+ startMatchPack.IsRobot = 1
+ NetPackCommon.SendFakePack(curPlayer, startMatchPack)
return
## 跨服匹配状态
@@ -1702,7 +1927,6 @@
def CrossServerMsg_PKMatchResult(vsRoomDict):
## 跨服PK匹配结果
curServerGroupID = GameWorld.GetServerGroupID()
- actionType = ShareDefine.Def_CrossAction_PK
mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
GameWorld.DebugLog("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID)
if not mapPosList:
@@ -1727,7 +1951,7 @@
PlayerControl.SetVsRoomId(player, roomID, True)
# 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
- CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY)
+ CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY)
return
@@ -1773,7 +1997,7 @@
matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
break
- PlayerControl.SetCrossRealmState(player, 1)
+ PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
SetIsCrossPKMatching(player, 0)
# 通知匹配成功,可进入跨服
@@ -1816,7 +2040,7 @@
GameWorld.DebugLog(" 房间ID不同, playerID=%s" % (playerID))
continue
player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
- PlayerControl.SetCrossRealmState(player, 0)
+ PlayerControl.SetCrossMapID(player, 0)
return
@@ -1842,7 +2066,7 @@
cnt += 1
savaData += overInfoData.getBuffer()
- GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s" % cnt)
+ GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -1873,6 +2097,8 @@
sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not player:
+ CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
if not player or PlayerControl.GetIsTJG(player):
GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
@@ -1907,7 +2133,7 @@
overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
if not overInfoData:
return
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
PlayerControl.SetVsRoomId(curPlayer, 0)
zoneID = overInfoData.ZoneID
--
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