From febc282d1f357a07003cb62d6b573f2f1420e3ee Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 23 五月 2022 17:02:02 +0800 Subject: [PATCH] 9415 【BT】【后端】古神战场(修复偶发无法进入战场,提示副本已关闭的bug) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py index 697edb8..eaceeae 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py @@ -167,8 +167,11 @@ playerManager = gameWorld.GetMapCopyPlayerManager() + GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed) + #地图关闭时,玩家还没退出,设置延迟关闭 if playerManager.GetPlayerCount() > 0: + GameWorld.Log("关闭副本时还有玩家! %s" % playerManager.GetPlayerCount()) gameWorld.SetOpenState(IPY_GameWorld.fbosWaitForClose) return @@ -177,8 +180,6 @@ #根据是否收缩型FB处理 FreeOrClearFBByAutoSize(gameWorld) - GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed) - gameWorld.SetPropertyID(0) PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None) return -- Gitblit v1.8.0