From ff3e540bb725cccaff39d0582b53a2070ad47436 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 一月 2023 17:08:27 +0800
Subject: [PATCH] 9762 【BT8】【后端】藏宝阁(删除激活古宝技能字段)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 188 ++++++++++++++++++++++++++++++++++------------
1 files changed, 137 insertions(+), 51 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 008819d..d899b51 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -286,6 +286,8 @@
# @param curItemDict
# @return IpyCompensationItem
def MakeCompensationItem(curItemDict):
+ if not __checkMailItemDict(curItemDict):
+ return
curItemData = IPY_GameServer.IpyCompensationItem()
#curItemData.GUID = curItemDict['GUID']
curItemData.ItemID = curItemDict['ItemID']
@@ -307,7 +309,7 @@
def SendPersonalItemMailBatch(batchMailInfoList):
## 批量发送邮件
- mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
+ mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail = batchMailInfoList
lenPlayerID = len(batchPlayerIDList)
lenItem = len(batchAddItemList)
@@ -332,7 +334,7 @@
silver = batchSilver[i] if lenSilver == lenPlayerID else 0
detail = batchDetail[i] if lenDetail == lenPlayerID else ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
- SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
+ SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail)
return
@@ -355,6 +357,55 @@
SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
return
+def __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ ## 检查是否合法的邮件物品ID Count 数据
+ if not (isinstance(itemID, int) or isinstance(itemID, long)):
+ return
+ if not (isinstance(itemCount, int) or isinstance(itemCount, long)):
+ return
+ if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)):
+ return
+ if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255:
+ return
+ return True
+
+def __checkMailItemDict(curItemDict):
+ ## 检查是否合法的邮件物品dict信息 {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx}
+ if not isinstance(curItemDict, dict):
+ return
+ if "ItemID" not in curItemDict or "Count" not in curItemDict:
+ return
+ itemID = curItemDict["ItemID"]
+ itemCount = curItemDict["Count"]
+ isAuctionItem = curItemDict.get("IsAuctionItem", 0)
+ if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ return
+ return curItemDict
+
+def __checkMailItemList(addItemList):
+ ## 检查是否合法的邮件物品列表
+ addItemDictList = []
+ for itemInfo in addItemList:
+ if isinstance(itemInfo, dict):
+ if not __checkMailItemDict(itemInfo):
+ return False, []
+ addItemDictList.append(itemInfo)
+ continue
+
+ if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2):
+ itemID, itemCount = itemInfo[:2]
+ isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
+ if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ return False, []
+ addItemDict = {}
+ addItemDict['ItemID'] = itemID
+ addItemDict['Count'] = itemCount
+ addItemDict['IsAuctionItem'] = isAuctionItem
+ addItemDictList.append(addItemDict)
+ else:
+ return False, []
+ return True, addItemDictList
+
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
@@ -373,25 +424,16 @@
if not curServerTime or curServerTime >= limitTime:
GameWorld.DebugLog("功能发放物品补偿/奖励邮件,领取时间已超时,默认不添加!LimitTime=%s" % limitTime)
return ""
+ isOK, addItemDictList = __checkMailItemList(addItemList)
+ if not isOK:
+ GameWorld.ErrLog("发送个人邮件错误: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s"
+ % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail))
+ return
- addItemDictList = []
- for itemInfo in addItemList:
- if isinstance(itemInfo, dict):
- addItemDictList.append(itemInfo)
- continue
-
-
- if len(itemInfo) == 3:
- itemID, itemCnt, isAuctionItem = itemInfo
- else:
- continue
-
- addItemDict = {}
- addItemDict['ItemID'] = itemID
- addItemDict['Count'] = itemCnt
- addItemDict['IsAuctionItem'] = isAuctionItem
- addItemDictList.append(addItemDict)
-
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
+
perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品
for i in xrange(mailCnt):
@@ -608,23 +650,16 @@
if not mailTypeKey or getDays <= 0:
return
- addItemDictList = []
- for itemInfo in addItemList:
- if isinstance(itemInfo, dict):
- addItemDictList.append(itemInfo)
- continue
-
- if len(itemInfo) == 3:
- itemID, itemCnt, isAuctionItem = itemInfo
- else:
- continue
-
- addItemDict = {}
- addItemDict['ItemID'] = itemID
- addItemDict['Count'] = itemCnt
- addItemDict['IsAuctionItem'] = isAuctionItem
- addItemDictList.append(addItemDict)
-
+ isOK, addItemDictList = __checkMailItemList(addItemList)
+ if not isOK:
+ GameWorld.ErrLog("发送全服邮件错误: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s"
+ % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource))
+ return
+
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
+
if not GUID:
GUID = str(uuid.uuid1())
@@ -659,11 +694,16 @@
#添加补偿包的所有物品
for addItemDict in addItemDictList:
curItemData = MakeCompensationItem(addItemDict)
+ if not curItemData:
+ return
GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
createTime = GameWorld.GetCurrentDataTimeStr()
#添加全服领取补偿条件
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo,
PlayerJob, Text, gold, goldPaper, silver, serverID)
checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
@@ -705,14 +745,19 @@
GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
if delCount > 0:
GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
+ delGUIDList = GetPlayerDelMailGUIDList(PlayerID)
#先取得要删除的GUID
delGUIDs = []
- for i in xrange(delCount):
- curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
- delGUIDs.append(curIpyPersonalData.GUID)
+ for _ in xrange(delCount):
+ if not delGUIDList:
+ break
+ delGUID = delGUIDList.pop(0)
+ curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID)
+ if curIpyPersonalData.GUID == delGUID:
+ delGUIDs.append(curIpyPersonalData.GUID)
for guid in delGUIDs:
- ClearPersonalCompensation(PlayerID, guid)
+ ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit")
GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
if curPlayer:
@@ -721,10 +766,34 @@
#此处没有下发通知
mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
LimitTime, Text, mailType, gold, goldPaper, silver)
+ if PlayerID in PyGameData.g_playerDelMailGUIDDict:
+ guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID]
+ guidList.append(GUID)
return
+def GetPlayerDelMailGUIDList(playerID):
+ ## 获取待删除的个人邮件GUID列表
+ if playerID not in PyGameData.g_playerDelMailGUIDDict:
+
+ timeGUIDList = []
+ curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID)
+ for i in xrange(curPersonalCount):
+ curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i)
+ timeGUIDList.append([curMail.CreateTime, curMail.GUID])
+
+ timeGUIDList.sort() # 按创建时间升序排序
+ delGUIDList = []
+ for _, guid in timeGUIDList:
+ if guid not in delGUIDList:
+ delGUIDList.append(guid)
+ PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList
+
+ return PyGameData.g_playerDelMailGUIDDict[playerID]
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 添加个人补偿
@@ -741,6 +810,8 @@
#添加补偿包的所有物品
for addItemDict in addItemDictList:
curItemData = MakeCompensationItem(addItemDict)
+ if not curItemData:
+ return
GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
#offlinePlayerIDList = []
@@ -858,13 +929,21 @@
return
# 删除个人邮件表 状态表,同一个GUID 可以多人领取,不能同时删除物品
-def ClearPersonalCompensation(curPlayerID, curGUID):
+def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""):
GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID)
GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID)
#存在多人邮件的情况,故删除物品需检查是否最后一个领取者才可删除
if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0:
GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID)
+
+ if curPlayerID in PyGameData.g_playerDelMailGUIDDict:
+ guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID]
+ if curGUID in guidList:
+ guidList.remove(curGUID)
+ if eventName:
+ # 有特殊操作删除的才记录,常规领取删除的默认无eventName,不记录
+ DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName)
return
# 设置领取状态
@@ -918,6 +997,11 @@
SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
continue
+ if limitLVType == LimitLVType_Not and curPlayer.GetCreateRoleTime() > curRequire.CreateTime:
+ #GameWorld.DebugLog("升级后不可领取的邮件发送时间后创角的玩家默认不可领取! CreateRoleTime=%s > %s" % (curPlayer.GetCreateRoleTime(), curRequire.CreateTime))
+ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
+ continue
+
if limitLV > curLV:
#等级不足
if limitLVType == LimitLVType_Not:
@@ -1200,13 +1284,15 @@
mailText = curMail.Text
# 通知类模板邮件,过天可直接删除
if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID):
- #tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
- #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID))
- needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
- player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID)
- if player and player.GetInitOK():
- NotifyCompensationResult(player, curMail.GUID, 1)
- continue
+ tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
+ notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1)
+ if tempKey not in notClearMailKeyList:
+ #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID))
+ needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
+ player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID)
+ if player and player.GetInitOK():
+ NotifyCompensationResult(player, curMail.GUID, 1)
+ continue
# 超过接收邮件30天则完全删除此邮件
limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
@@ -1217,7 +1303,7 @@
#删除过期补偿信息, 没有主动通知在线玩家
for playerID, GUID in needClearGUIDList:
- ClearPersonalCompensation(playerID, GUID)
+ ClearPersonalCompensation(playerID, GUID, "Timeout")
return
## 清理超时补偿, 个人邮件在超过上限后才会自动删除
@@ -1286,7 +1372,7 @@
NotifyCompensationResult(curPlayer, GUID, 0)
return
- ClearPersonalCompensation(curPlayerID, GUID)
+ ClearPersonalCompensation(curPlayerID, GUID, "ClientDel")
NotifyCompensationResult(curPlayer, GUID, 1)
#GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID)
return
--
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