From ff3e540bb725cccaff39d0582b53a2070ad47436 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 一月 2023 17:08:27 +0800
Subject: [PATCH] 9762 【BT8】【后端】藏宝阁(删除激活古宝技能字段)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py |  188 ++++++++++++++++++++++++++++++++++------------
 1 files changed, 137 insertions(+), 51 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 008819d..d899b51 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -286,6 +286,8 @@
 #  @param curItemDict 
 #  @return IpyCompensationItem
 def MakeCompensationItem(curItemDict):
+    if not __checkMailItemDict(curItemDict):
+        return
     curItemData = IPY_GameServer.IpyCompensationItem()
     #curItemData.GUID = curItemDict['GUID']
     curItemData.ItemID = curItemDict['ItemID']
@@ -307,7 +309,7 @@
     
 def SendPersonalItemMailBatch(batchMailInfoList):
     ## 批量发送邮件
-    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
+    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail = batchMailInfoList
     
     lenPlayerID = len(batchPlayerIDList)
     lenItem = len(batchAddItemList)
@@ -332,7 +334,7 @@
         silver = batchSilver[i] if lenSilver == lenPlayerID else 0
         detail = batchDetail[i] if lenDetail == lenPlayerID else ""
         content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
-        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
+        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail)
         
     return
 
@@ -355,6 +357,55 @@
     SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
     return
 
+def __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+    ## 检查是否合法的邮件物品ID Count 数据
+    if not (isinstance(itemID, int) or isinstance(itemID, long)):
+        return
+    if not (isinstance(itemCount, int) or isinstance(itemCount, long)):
+        return
+    if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)):
+        return
+    if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255:
+        return
+    return True
+
+def __checkMailItemDict(curItemDict):
+    ## 检查是否合法的邮件物品dict信息  {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx}
+    if not isinstance(curItemDict, dict):
+        return
+    if "ItemID" not in curItemDict or "Count" not in curItemDict:
+        return
+    itemID = curItemDict["ItemID"]
+    itemCount = curItemDict["Count"]
+    isAuctionItem = curItemDict.get("IsAuctionItem", 0)
+    if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+        return
+    return curItemDict
+
+def __checkMailItemList(addItemList):
+    ## 检查是否合法的邮件物品列表
+    addItemDictList = []
+    for itemInfo in addItemList:
+        if isinstance(itemInfo, dict):
+            if not __checkMailItemDict(itemInfo):
+                return False, []
+            addItemDictList.append(itemInfo)
+            continue
+        
+        if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2):
+            itemID, itemCount = itemInfo[:2]
+            isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
+            if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+                return False, []
+            addItemDict = {}
+            addItemDict['ItemID'] = itemID
+            addItemDict['Count'] = itemCount
+            addItemDict['IsAuctionItem'] = isAuctionItem
+            addItemDictList.append(addItemDict)
+        else:
+            return False, []
+    return True, addItemDictList
+
 #  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
 ## 功能发放物品补偿/奖励邮件
 #  @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
@@ -373,25 +424,16 @@
     if not curServerTime or curServerTime >= limitTime:
         GameWorld.DebugLog("功能发放物品补偿/奖励邮件,领取时间已超时,默认不添加!LimitTime=%s" % limitTime)
         return ""
+    isOK, addItemDictList = __checkMailItemList(addItemList)
+    if not isOK:
+        GameWorld.ErrLog("发送个人邮件错误: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s" 
+                         % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail))
+        return
     
-    addItemDictList = []
-    for itemInfo in addItemList:
-        if isinstance(itemInfo, dict):
-            addItemDictList.append(itemInfo)
-            continue
-        
-        
-        if len(itemInfo) == 3:
-            itemID, itemCnt, isAuctionItem = itemInfo
-        else:
-            continue
-            
-        addItemDict = {}
-        addItemDict['ItemID'] = itemID
-        addItemDict['Count'] = itemCnt
-        addItemDict['IsAuctionItem'] = isAuctionItem
-        addItemDictList.append(addItemDict)
-        
+    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
+    
     perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
     mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品
     for i in xrange(mailCnt):
@@ -608,23 +650,16 @@
     if not mailTypeKey or getDays <= 0:
         return
     
-    addItemDictList = []
-    for itemInfo in addItemList:
-        if isinstance(itemInfo, dict):
-            addItemDictList.append(itemInfo)
-            continue
-        
-        if len(itemInfo) == 3:
-            itemID, itemCnt, isAuctionItem = itemInfo
-        else:
-            continue
-        
-        addItemDict = {}
-        addItemDict['ItemID'] = itemID
-        addItemDict['Count'] = itemCnt
-        addItemDict['IsAuctionItem'] = isAuctionItem
-        addItemDictList.append(addItemDict)
-        
+    isOK, addItemDictList = __checkMailItemList(addItemList)
+    if not isOK:
+        GameWorld.ErrLog("发送全服邮件错误: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s" 
+                     % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource))
+        return
+    
+    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
+    
     if not GUID:
         GUID = str(uuid.uuid1())
         
@@ -659,11 +694,16 @@
     #添加补偿包的所有物品
     for addItemDict in addItemDictList:
         curItemData = MakeCompensationItem(addItemDict)
+        if not curItemData:
+            return
         GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
         
     createTime = GameWorld.GetCurrentDataTimeStr()
     
     #添加全服领取补偿条件
+    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
     GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo, 
                                                              PlayerJob, Text, gold, goldPaper, silver, serverID)
     checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
@@ -705,14 +745,19 @@
     GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
     if delCount > 0:
         GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
+        delGUIDList = GetPlayerDelMailGUIDList(PlayerID)
         #先取得要删除的GUID
         delGUIDs = []
-        for i in xrange(delCount):
-            curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
-            delGUIDs.append(curIpyPersonalData.GUID)
+        for _ in xrange(delCount):
+            if not delGUIDList:
+                break
+            delGUID = delGUIDList.pop(0)
+            curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID)
+            if curIpyPersonalData.GUID == delGUID:
+                delGUIDs.append(curIpyPersonalData.GUID)
             
         for guid in delGUIDs:
-            ClearPersonalCompensation(PlayerID, guid)
+            ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit")
             GameWorld.Log("    DeletePersonalCompensation GUID = %s" % guid, PlayerID)
             
             if curPlayer:
@@ -721,10 +766,34 @@
             
     #此处没有下发通知
     mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
+    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
     GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
                                                            LimitTime, Text, mailType, gold, goldPaper, silver)
+    if PlayerID in PyGameData.g_playerDelMailGUIDDict:
+        guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID]
+        guidList.append(GUID)
     return
 
+def GetPlayerDelMailGUIDList(playerID):
+    ## 获取待删除的个人邮件GUID列表
+    if playerID not in PyGameData.g_playerDelMailGUIDDict:
+        
+        timeGUIDList = []
+        curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID)
+        for i in xrange(curPersonalCount):
+            curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i)
+            timeGUIDList.append([curMail.CreateTime, curMail.GUID])
+            
+        timeGUIDList.sort() # 按创建时间升序排序
+        delGUIDList = []
+        for _, guid in timeGUIDList:
+            if guid not in delGUIDList:
+                delGUIDList.append(guid)
+        PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList
+        
+    return PyGameData.g_playerDelMailGUIDDict[playerID]
 
 #  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
 ## 添加个人补偿
@@ -741,6 +810,8 @@
     #添加补偿包的所有物品
     for addItemDict in addItemDictList:
         curItemData = MakeCompensationItem(addItemDict)
+        if not curItemData:
+            return
         GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
         
     #offlinePlayerIDList = []
@@ -858,13 +929,21 @@
     return
 
 # 删除个人邮件表 状态表,同一个GUID 可以多人领取,不能同时删除物品
-def ClearPersonalCompensation(curPlayerID, curGUID):
+def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""):
     GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID)
     GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID)
     
     #存在多人邮件的情况,故删除物品需检查是否最后一个领取者才可删除
     if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0:
         GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID)
+        
+    if curPlayerID in PyGameData.g_playerDelMailGUIDDict:
+        guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID]
+        if curGUID in guidList:
+            guidList.remove(curGUID)
+    if eventName:
+        # 有特殊操作删除的才记录,常规领取删除的默认无eventName,不记录
+        DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName)
     return
 
 # 设置领取状态
@@ -918,6 +997,11 @@
             SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
             continue
         
+        if limitLVType == LimitLVType_Not and curPlayer.GetCreateRoleTime() > curRequire.CreateTime:
+            #GameWorld.DebugLog("升级后不可领取的邮件发送时间后创角的玩家默认不可领取! CreateRoleTime=%s > %s" % (curPlayer.GetCreateRoleTime(), curRequire.CreateTime))
+            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
+            continue
+
         if limitLV > curLV:
             #等级不足
             if limitLVType == LimitLVType_Not:
@@ -1200,13 +1284,15 @@
         mailText = curMail.Text
         # 通知类模板邮件,过天可直接删除
         if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID):
-            #tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
-            #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID))
-            needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
-            player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID)
-            if player and player.GetInitOK():
-                NotifyCompensationResult(player, curMail.GUID, 1)
-            continue
+            tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
+            notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1)
+            if tempKey not in notClearMailKeyList:
+                #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID))
+                needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
+                player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID)
+                if player and player.GetInitOK():
+                    NotifyCompensationResult(player, curMail.GUID, 1)
+                continue
         
         # 超过接收邮件30天则完全删除此邮件
         limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
@@ -1217,7 +1303,7 @@
         
     #删除过期补偿信息, 没有主动通知在线玩家
     for playerID, GUID in needClearGUIDList:
-        ClearPersonalCompensation(playerID, GUID)
+        ClearPersonalCompensation(playerID, GUID, "Timeout")
     return
 
 ## 清理超时补偿, 个人邮件在超过上限后才会自动删除
@@ -1286,7 +1372,7 @@
             NotifyCompensationResult(curPlayer, GUID, 0)
             return
         
-        ClearPersonalCompensation(curPlayerID, GUID)
+        ClearPersonalCompensation(curPlayerID, GUID, "ClientDel")
         NotifyCompensationResult(curPlayer, GUID, 1)
         #GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID)
         return

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