From ff48a24b8da42998da61b4ff4000e758d8d1b041 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 一月 2021 11:18:52 +0800
Subject: [PATCH] 8710 【开发】【主干】【BT2】根据世界等级配置奖励(成长必买改为通知对应不同世界等级的物品信息);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py | 13 +++++++++----
1 files changed, 9 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
index fde6f13..cfce1bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
@@ -30,23 +30,28 @@
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
if not defender:
return
-
if not GameWorld.CanHappen(curSkill.GetHappenRate(), ChConfig.Def_MaxRateValue):
#清除失败也触发CD
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
delSuccess = False
-
# 优先清理指定技能
mark = curSkill.GetEffect(0).GetEffectValue(1)
theSkillID = mark if mark > 10 else 0
cleanCnt = mark if 0< mark <= 10 else 1
if theSkillID:
if not curSkill.GetEffect(0).GetEffectValue(2):
- findBuff = SkillCommon.FindBuffByID(defender, theSkillID)
+ findBuff, buffManager, buffType, buffSkill = SkillCommon.FindBuffByID(defender, theSkillID)
else:
- findBuff = SkillCommon.FindBuffByOwner(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())
+ findBuff, buffManager, buffType, buffSkill = SkillCommon.FindBuffByOwnerEx(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())
if findBuff:
+ ownerID, ownerType = findBuff.GetOwnerID(), findBuff.GetOwnerType()
+
+ #删除Buff
+ BuffSkill.DoBuffDisApperEx(defender, findBuff, tick)
+ skillID = buffSkill.GetSkillID()
+ buffManager.DeleteBuffByTypeID(buffSkill.GetSkillTypeID())
+ SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)
delSuccess = True
else:
# 某类技能中的一个
--
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