From ff52a6596b014b171a10de35779648e46b7a621b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 11 三月 2019 17:28:23 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(洗练配置修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 92 +++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 82 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index ecdfbf6..1a6d2ea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -76,6 +76,7 @@
import PyGameData
import PlayerMagicWeapon
import GameLogic_SealDemon
+import GameLogic_ZhuXianBoss
import PlayerTJG
import PlayerVip
import PlayerRefineStove
@@ -83,10 +84,13 @@
import PlayerCostRebate
import GY_Query_CrossRealmReg
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
import PlayerCrossRealmPK
import FunctionNPCCommon
import CrossRealmPlayer
+import CrossPlayerData
import ChNetSendPack
+import EquipZhuXian
import PlayerCoat
import PlayerState
import QuestCommon
@@ -321,7 +325,7 @@
return
#---------------------------------------------------------------------
-def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
+def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail):
'''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
@param mailTypeKey: 邮件模板key
@param batchPlayerIDList: [playerIDList, playerIDList, ...]
@@ -331,14 +335,15 @@
@param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
@param batchSilver: [batchSilver, batchSilver, ...]
@param batchDetail: [记录邮件流向用, ...]
+ @param moneySource: 货币来源
'''
- msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
+ msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s"
% (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
return
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
'''
@param detail: 记录邮件流向用
'''
@@ -346,13 +351,13 @@
mailTypeKey = ShareDefine.DefaultLackSpaceMailType
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
- SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
+ SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
return
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
# @return
-def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
+def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
if not playerIDList:
return
@@ -381,7 +386,7 @@
if ItemControler.GetAppointItemRealID(itemID):
# 定制物品转化为物品信息字典
- appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isBind))
+ appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, False))
if not appointItemObj:
GameWorld.ErrLog("邮件定制物品转化失败!itemID, itemCnt, isBind" % (itemID, itemCnt, isBind))
continue
@@ -394,7 +399,7 @@
for key, itemCnt in itemCountDict.items():
itemID, isBind = key
combineItemList.append((itemID, itemCnt, isBind))
- cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
+ cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail, moneySource]
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
return True
@@ -527,6 +532,10 @@
if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
NotifyCode(curPlayer, "CrossMap10")
+ return False
+
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
return False
return True
@@ -1208,6 +1217,14 @@
PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
+
+ if not isDisconnect:
+ CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+
+ #清除地图玩家缓存
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
+ PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
return
##更新保存玩家在线时间
@@ -1602,6 +1619,10 @@
NotifyCode(curPlayer, "CrossMap3")
return
+ if PlayerState.IsInPKState(curPlayer):
+ NotifyCode(curPlayer, "SingleEnterPK", [mapID])
+ return
+
GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
return
@@ -1691,6 +1712,14 @@
else:
bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
extendParamList = [bossID]
+ elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+ bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
+ extendParamList = [bossID, -1]
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
+ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
+ if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
+ extendParamList = [bossID, curPlayer.GetFamilyID()]
+
SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
return
@@ -1792,6 +1821,12 @@
if isNotify:
NotifyCode(curPlayer, "Carry_lhs_697674")
return ShareDefine.EntFBAskRet_Sit
+
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ if isNotify:
+ NotifyCode(curPlayer, "Carry_lhs_697674")
+ GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
+ return ShareDefine.EntFBAskRet_Other
if playerAction in ChConfig.Def_Player_Cannot_TransState:
#Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -2948,6 +2983,7 @@
PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
# 绝版降临
PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
+ PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
# 消费VIP
# if costVIPGold < 0:
# costVIPGold = price
@@ -3524,6 +3560,13 @@
FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
+ JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
+ JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
+ JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
+ JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
+ JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
+ JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
+
ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
#MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -3709,7 +3752,7 @@
# 检查最大等级
if curLV >= maxLV and curTotalExp >= maxLVExpStore:
self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
- GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
+ #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
return 0, expViewType
# 杀怪
@@ -3961,7 +4004,7 @@
# 记录开服活动冲级数据
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
#神秘限购
- FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
+ FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
#不需要做升级任务, 设置玩家经验
SetPlayerTotalExp(curPlayer, curTotalExp)
return
@@ -4116,6 +4159,7 @@
PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
PlayerEquipDecompose.RefreshEDAttr(curPlayer)
PlayerDogz.RefreshDogzAttr(curPlayer)
+ EquipZhuXian.CalcZhuXianAttr(curPlayer)
PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
self.RefreshAllState(isForce=True)
@@ -4783,6 +4827,8 @@
PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
# 记录开服活动数据
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+ if beforeFightPower != totalFightPower:
+ CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
return
def __RefreshMoveSpeed(self, allAttrListBuffs):
@@ -5711,7 +5757,6 @@
# 通知GsmeServer;
# SendGameServerRefreshState(int inputType, int inputValue)
-# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
# 禁言 通知gameServer
def SetGMForbidenTalk(curPlayer, value):
@@ -5740,6 +5785,8 @@
def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
def SetCrossMapID(curPlayer, value):
curPlayer.SetExAttr5(value, False, True)
+ if not value:
+ CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
return
## 铜钱点, 支持铜钱超20亿
@@ -5780,6 +5827,12 @@
curPlayer.SetExAttr13(serverGroupID, False, True)
GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
return
+
+##影响外观的3部位索引记录 123456789 123:武器格子索引 456:副手 789:衣服
+def GetFaceEquipIndexList(curPlayer):
+ attr15 = curPlayer.GetExAttr15()
+ return [attr15%1000, attr15/1000%1000, attr15/1000000]
+def SetFaceEquipIndex(curPlayer, value): return curPlayer.SetExAttr15(value)
##获得玩家威望值
def GetPrestige(curPlayer): return 0
@@ -6606,6 +6659,18 @@
def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
+#---诛仙一击概率---
+def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
+def SetZhuXianRate(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False)
+
+#---诛仙一击伤害百分比---
+def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
+def SetZhuXianHurtPer(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
+
## 增加天梯竞技场积分
# @param curPlayer 玩家实例
@@ -6794,6 +6859,13 @@
#-------------------------------------------------------------------------------
## 设置玩家字典值, 存库
def NomalDictSetProperty(curPlayer, key, value, dType=0):
+ if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
+ [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+ playerID = curPlayer.GetPlayerID()
+ changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
+ changeDict[(key, dType)] = value
+ PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
+
if value == 0:
curPlayer.NomalDictDelProperty(key, dType)
return
--
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