From ff9ab73ec4075661736f8d134dd726ea1c984f77 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 11 四月 2025 16:56:34 +0800 Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(增加圣泉抽奖;积分总榜增加轮次积分明细记录;优化活动相关榜单排序规则,支持战斗阶段每分钟统计最新积分情况;优化轮次结算汇总信息;轮次支持升降级;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 51 insertions(+), 6 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py index 08fdb5b..e103424 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py @@ -77,6 +77,11 @@ #服务器合服首次启动OK Def_IsMixServerInitOK = 'IsMixServerInitOK' +#开服活动榜单结算版本更新时的开服天,主要用于旧服判断不重复发放奖励 +Def_OSCBillAwardVerDay = 'OSCBillAwardVerDay' +#开服活动榜单结算状态,按冲榜类型二进制位存储是否已结算 +Def_OSCBillAwardRecord = 'OSCBillAwardRecord' + #上次合服时的开服天数 Def_LastMixServerDay = 'LastMixServerDay' @@ -96,6 +101,8 @@ Def_FamilyWar_Round = 'FamilyWar_Round' #仙盟联赛是否已经处理过总结算 Def_FamilyWar_AllOver = 'FamilyWar_AllOver' +#仙盟联赛首轮开始时的世界等级 +Def_FamilyWar_StartWorldLV = 'FamilyWar_StartWorldLV' #服务器开服自动逻辑处理 年 Def_Server_Year = 'Def_Server_Year' @@ -114,17 +121,14 @@ #服务器开服自动逻辑处理 小时 Def_Server_Hour = 'Def_Server_Hour' -# 上次领地战活动时的开服天数 -Def_LastManorWarServerDay = "LastManorWarServerDay" +# 排行榜大数值比较值修正标记 +Def_FixBillboardBigCmpValue = "FixBillboardBigCmpValue" # 交易所开关 Def_BourseState = "BourseState" # 本服红包产出数 Def_RedPacketOutput = "RedPacketOutput" - -Def_TeHuiRepeatOrderKey = "DA_DayRepeatOrder" # 特惠循环顺序key -Def_TeHuiRepeatNumKey = "DA_DayRepeatNum" # 今日特惠循环编号 Def_BossRefreshTime = 'BossRefreshTime_%s' # boss刷新时间, 参数为NPCID @@ -140,6 +144,11 @@ # 假仙盟随机编号 Def_FakeFamilyIndex = 'FakeFamilyIndex_%s' # 参数为第几个假仙盟 +# 服务器建盟次数 +Def_ServerCreatFamilyTimes = "CreatFamilyTimes" + +#设置跨服运营活动ID的标记 +Def_CrossActID = 'CAID_%s_%s' #参数为(运营活动名, 活动表配置cfgID) #设置运营活动ID的标记 Def_OperationActID = 'OperationActID_%s' #参数为运营活动名 #运营活动开启时世界等级,参数为运营活动名 @@ -150,8 +159,44 @@ Def_BRServerPlayerCnt = "BRServerPlayerCnt" #boss复活活动已复活次数 Def_BossRebornCnt = "BossRebornCnt" +#多仙盟Boss击杀时间 +Def_AllFamilyBossTime = "AllFamilyBossTime" +#骑宠Boss击杀时间 +Def_HorsePetBossTime = "HorsePetBossTime%s" #跨服服务器是否维护中 Def_CrossServerClose = "CrossServerClose" +#竞技场开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天 +Def_ArenaOSSeasonState = "ArenaOSSeasonState" +#竞技场当前赛季开始时的世界等级 +Def_ArenaWorldLV = "ArenaWorldLV" +#跨服排位争霸赛活动ID +Def_CrossChampionshipID = "CrossChampionshipID" +#跨服排位争霸赛活动状态 +Def_CrossChampionshipState = "CrossChampionshipState" +#跨服排位争霸赛活动状态是否已经异常 - 该活动只能按状态顺序执行,不能跳状态,否则视为活动异常 +Def_CrossChampionshipStateError = "CrossChampionshipStateError" +#跨服排位争霸赛活动状态异常后续处理状态 +Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo" +#boss历练结算状态,参数(actNum),跨服活动参数(zoneID) +Def_ActBossTrialAward = "ActBossTrialAward_%s" +#跨服boss历练结算状态,参数(zoneID) +Def_ActBossTrialAwardC = "ActBossTrialAwardC_%s" +#仙匣秘境结算状态,参数(actNum),跨服活动参数(zoneID) +Def_ActXianXiaMJAward = "ActXianXiaMJAward_%s" +#跨服仙匣秘境结算状态,参数(zoneID) +Def_ActXianXiaMJAwardC = "ActXianXiaMJAwardC_%s" +#古宝养成结算状态,参数(actNum),跨服活动参数(zoneID) +Def_ActGubaoAward = "ActGubaoAward_%s" +#跨服古宝养成结算状态,参数(zoneID) +Def_ActGubaoAwardC = "ActGubaoAwardC_%s" +#骑宠养成结算状态,参数(actNum),跨服活动参数(zoneID) +Def_ActHorsePetTrainAward = "ActHorsePetTrainAward_%s" +#跨服骑宠养成结算状态,参数(zoneID) +Def_ActHorsePetTrainAwardC = "ActHorsePetTrainAwardC_%s" +#跨服炼器结算状态,参数(zoneID) +Def_ActLianqiAwardC = "ActLianqiAwardC_%s" +#活动流程状态是否已经异常 - 按流程走的活动只能按状态顺序执行,不能跳状态,否则视为活动异常,参数(actName, zoneID),存储的值为异常的活动ID +Def_ActFlowStateError = "SE%s%s" def SetInitOpenServerTime(initTime): openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime) @@ -225,7 +270,7 @@ # @param value 设置value # @return 返回trig # @remarks 函数详细说明. -def SetDBGSTrig_ByKey( key , value ): +def SetDBGSTrig_ByKey( key , value): gsEventTrigManager = GameWorld.GetGameWorld().GetDBGameServerEventTrigManager() trig = gsEventTrigManager.Find( key ) -- Gitblit v1.8.0