From ffb34f87fe65c84cc9c204371cbbb3a2a0b43ec1 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 19 九月 2018 15:55:26 +0800
Subject: [PATCH] fix:3670 【后端】只有通过合成的双属性才能分解出魔符印融合石

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py  |    3 ++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   10 ++++++----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py        |    1 +
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                             |    1 +
 4 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index c73e566..4887c3b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1232,6 +1232,7 @@
 Def_IudetCreateItemLoginDay = 34  # 创建物品时的登录天数
 Def_IudetLastOpenItemLoginDay = 36  # 上一次开启物品时的登录天数
 Def_IudetRuneLV = 38  # 符印等级
+Def_IudetRuneSource = 40  # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
 Def_IudetWingProgressValue = 42 #羽翼精炼值
 Def_IudetCreateTime = 44 # 时效物品的创建时间
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 2742f25..a6dd710 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1017,7 +1017,8 @@
         eventName, isForceEvent, addDict = event
         isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
         if packIndex == ShareDefine.rptRune:
-            setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
+            runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
+            setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
 
         refreshPlaceList = []
         for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
@@ -1297,13 +1298,14 @@
         return True, itemIndex
     
 #==============================================================================
-# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第10位为是否锁定
-def GetRuneItemKeyData(itemID, RuneLV, lockState=0):
+# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第9位为来源(老号0,默认1,合成2),第10位为是否锁定
+def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
     lockState = 1 if lockState > 0 else 0
-    return lockState * 1000000000 + min(RuneLV, 999) * 100000 + itemID
+    return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
 def GetRuneItemID(keyData): return keyData % 100000
 def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
 def GetRuneItemIsLock(keyData): return keyData / 1000000000
+def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
 def IsRuneItemNeedRecord(curItem, plusLV):
     return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 06b876f..c6acf5e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -422,7 +422,7 @@
                     decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
                     
             ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
-            if ipyData:
+            if ipyData and ItemControler.GetRuneItemSource(RuneData) in [0,2]:
                 totalMJ += ipyData.GetNeedMJ()
             
 
@@ -568,6 +568,7 @@
     #给新物品
     curItem = ItemControler.GetOutPutItemObj(tagItemID)
     curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
+    curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, 2)
     PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
     PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
     return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index c73e566..4887c3b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1232,6 +1232,7 @@
 Def_IudetCreateItemLoginDay = 34  # 创建物品时的登录天数
 Def_IudetLastOpenItemLoginDay = 36  # 上一次开启物品时的登录天数
 Def_IudetRuneLV = 38  # 符印等级
+Def_IudetRuneSource = 40  # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
 Def_IudetWingProgressValue = 42 #羽翼精炼值
 Def_IudetCreateTime = 44 # 时效物品的创建时间
 

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