From fff4bf318a2c10d360da6e850228ada4fb800547 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 09 五月 2019 15:15:07 +0800
Subject: [PATCH] 6705 【后端】【2.0】天星塔功能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
index 219316f..50d3bd5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
@@ -1271,7 +1271,7 @@
     skillTypeID, buffOwner = 0, None
     lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
     #GameWorld.DebugLog("OnCollecting lostHPPer=%s,lostTime=%s,lostValue=%s" % (lostHPPer, lostTime, lostValue), playerID)
-    SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+    SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick, skillAffect=False)
     return
 
 

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