From a90833bf05d8f4a338b0224a956a3794c106bb48 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 06 二月 2025 17:04:41 +0800
Subject: [PATCH] 10385 【越南】【英语】【BT】【砍树】福地新增鼠管及优化-服务端
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorship.py | 6
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerRecData.py | 26 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 56 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 25 ++
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py | 30 ++
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py | 56 +++++
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 25 ++
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py | 177 +++++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 6
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py | 25 +
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py | 139 +++++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
15 files changed, 461 insertions(+), 118 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 365de47..bf17296 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -537,6 +537,7 @@
#DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
Def_RecDataKey_ServerIDList = "ServerIDList"
Def_RecDataKey_PlayerInfo = "PlayerInfo"
+Def_RecDataKey_RobValueList = "RobValueList"
#玩家记录上线需要直接同步给前端的类型
Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index c8eb3c2..6a0e5ab 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -18496,6 +18496,54 @@
#------------------------------------------------------
+# B0 35 福地管家免费试用 #tagCMMineHouseKeeperFreeUse
+
+class tagCMMineHouseKeeperFreeUse(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB0
+ self.SubCmd = 0x35
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB0
+ self.SubCmd = 0x35
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMMineHouseKeeperFreeUse)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B0 35 福地管家免费试用 //tagCMMineHouseKeeperFreeUse:
+ Cmd:%s,
+ SubCmd:%s
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd
+ )
+ return DumpString
+
+
+m_NAtagCMMineHouseKeeperFreeUse=tagCMMineHouseKeeperFreeUse()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMineHouseKeeperFreeUse.Cmd,m_NAtagCMMineHouseKeeperFreeUse.SubCmd))] = m_NAtagCMMineHouseKeeperFreeUse
+
+
+#------------------------------------------------------
# B0 30 福地物品拉 #tagCMMineItemPull
class tagCMMineItemPull(Structure):
@@ -18567,7 +18615,7 @@
_fields_ = [
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
- ("IsSuper", c_ubyte), # 是否超级刷新
+ ("RefreshType", c_ubyte), # 刷新类型:0-自己物品普通刷新;1-自己物品超级刷新;2-周围福地玩家列表刷新
]
def __init__(self):
@@ -18584,7 +18632,7 @@
def Clear(self):
self.Cmd = 0xB0
self.SubCmd = 0x31
- self.IsSuper = 0
+ self.RefreshType = 0
return
def GetLength(self):
@@ -18597,12 +18645,12 @@
DumpString = '''// B0 31 福地物品刷新 //tagCMMineItemRefresh:
Cmd:%s,
SubCmd:%s,
- IsSuper:%d
+ RefreshType:%d
'''\
%(
self.Cmd,
self.SubCmd,
- self.IsSuper
+ self.RefreshType
)
return DumpString
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 2866d99..1fdc316 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -8695,6 +8695,7 @@
Job = 0 #(BYTE Job)
Face = 0 #(DWORD Face)
FacePic = 0 #(DWORD FacePic)
+ RobValue = 0 #(DWORD RobValue)// 抢劫敌对值
MineCount = 0 #(BYTE MineCount)
MineItemList = list() #(vector<tagGCMineItem> MineItemList)// 矿物列表
data = None
@@ -8710,6 +8711,7 @@
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.RobValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.MineCount):
temMineItemList = tagGCMineItem()
@@ -8723,6 +8725,7 @@
self.Job = 0
self.Face = 0
self.FacePic = 0
+ self.RobValue = 0
self.MineCount = 0
self.MineItemList = list()
return
@@ -8732,6 +8735,7 @@
length += 4
length += 33
length += 1
+ length += 4
length += 4
length += 4
length += 1
@@ -8747,6 +8751,7 @@
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteDWORD(data, self.Face)
data = CommFunc.WriteDWORD(data, self.FacePic)
+ data = CommFunc.WriteDWORD(data, self.RobValue)
data = CommFunc.WriteBYTE(data, self.MineCount)
for i in range(self.MineCount):
data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
@@ -8759,6 +8764,7 @@
Job:%d,
Face:%d,
FacePic:%d,
+ RobValue:%d,
MineCount:%d,
MineItemList:%s
'''\
@@ -8768,6 +8774,7 @@
self.Job,
self.Face,
self.FacePic,
+ self.RobValue,
self.MineCount,
"..."
)
@@ -51533,11 +51540,13 @@
EnergyUsed = 0 #(WORD EnergyUsed)// 今日已消耗体力
RefreshCount = 0 #(DWORD RefreshCount)// 今日福地刷新物品次数 - 普通刷新
RefreshCountSuper = 0 #(BYTE RefreshCountSuper)// 今日福地刷新物品次数 - 超级刷新
+ RefreshCountRob = 0 #(WORD RefreshCountRob)// 今日福地刷新周围玩家次数
TreasureCount = 0 #(BYTE TreasureCount)// 聚宝盆类型个数,对应类型 0~n
TreasureState = list() #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
TreasureAward = list() #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
TreasureProgress = list() #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
HelpAwardCount = 0 #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数
+ HousekeeperEndTime = 0 #(DWORD HousekeeperEndTime)// 自动管家到期时间戳,有值同时也代表免费试用已使用
data = None
def __init__(self):
@@ -51553,6 +51562,7 @@
self.EnergyUsed,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.RefreshCount,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.RefreshCountSuper,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.RefreshCountRob,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.TreasureCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.TreasureCount):
value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
@@ -51564,6 +51574,7 @@
value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
self.TreasureProgress.append(value)
self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.HousekeeperEndTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -51575,11 +51586,13 @@
self.EnergyUsed = 0
self.RefreshCount = 0
self.RefreshCountSuper = 0
+ self.RefreshCountRob = 0
self.TreasureCount = 0
self.TreasureState = list()
self.TreasureAward = list()
self.TreasureProgress = list()
self.HelpAwardCount = 0
+ self.HousekeeperEndTime = 0
return
def GetLength(self):
@@ -51589,11 +51602,13 @@
length += 2
length += 4
length += 1
+ length += 2
length += 1
length += 1 * self.TreasureCount
length += 1 * self.TreasureCount
length += 1 * self.TreasureCount
length += 1
+ length += 4
return length
@@ -51604,6 +51619,7 @@
data = CommFunc.WriteWORD(data, self.EnergyUsed)
data = CommFunc.WriteDWORD(data, self.RefreshCount)
data = CommFunc.WriteBYTE(data, self.RefreshCountSuper)
+ data = CommFunc.WriteWORD(data, self.RefreshCountRob)
data = CommFunc.WriteBYTE(data, self.TreasureCount)
for i in range(self.TreasureCount):
data = CommFunc.WriteBYTE(data, self.TreasureState[i])
@@ -51612,6 +51628,7 @@
for i in range(self.TreasureCount):
data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
data = CommFunc.WriteBYTE(data, self.HelpAwardCount)
+ data = CommFunc.WriteDWORD(data, self.HousekeeperEndTime)
return data
def OutputString(self):
@@ -51621,11 +51638,13 @@
EnergyUsed:%d,
RefreshCount:%d,
RefreshCountSuper:%d,
+ RefreshCountRob:%d,
TreasureCount:%d,
TreasureState:%s,
TreasureAward:%s,
TreasureProgress:%s,
- HelpAwardCount:%d
+ HelpAwardCount:%d,
+ HousekeeperEndTime:%d
'''\
%(
self.Head.OutputString(),
@@ -51633,11 +51652,13 @@
self.EnergyUsed,
self.RefreshCount,
self.RefreshCountSuper,
+ self.RefreshCountRob,
self.TreasureCount,
"...",
"...",
"...",
- self.HelpAwardCount
+ self.HelpAwardCount,
+ self.HousekeeperEndTime
)
return DumpString
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py
index 6d0c928..8f60b30 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py
@@ -19,6 +19,8 @@
import PyDataManager
import GameWorldMineArea
import IpyGameDataPY
+import ShareDefine
+import ChConfig
import time
@@ -34,6 +36,7 @@
GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引 福地玩家ID]")
GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引 福地玩家ID]")
GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引 福地玩家ID]")
+ GameWorld.DebugAnswer(curPlayer, "设置敌对玩家: MineArea rv 敌对玩家ID 正负敌对值")
GameWorld.DebugAnswer(curPlayer, "派工人拉物品: MineArea pull 索引 人数 状态")
GameWorld.DebugAnswer(curPlayer, "[工人玩家ID 福地玩家ID]")
GameWorld.DebugAnswer(curPlayer, "输出在拉物品: MineArea pulling [玩家ID]")
@@ -85,6 +88,19 @@
areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
__PrintRefreshDict(curPlayer, refreshDict, "指定ID:%s" % mineID)
+
+ # 设置敌对玩家
+ elif value1 == "rv":
+ tagPlayerID = msgList[1] if len(msgList) > 1 else 0
+ addValue = msgList[2] if len(msgList) > 2 else 1
+ if not tagPlayerID or playerID == tagPlayerID:
+ GameWorld.DebugAnswer(curPlayer, "敌对ID为0或自己:%s" % tagPlayerID)
+ return
+ if addValue > 0:
+ robValue = GameWorldMineArea.AddRobValue(playerID, tagPlayerID, addValue)
+ else:
+ robValue = GameWorldMineArea.DecRobValue(playerID, tagPlayerID, -addValue)
+ GameWorld.DebugAnswer(curPlayer, "更新与对方敌对值:%s, ID:%s" % (robValue, tagPlayerID))
# 派工人拉物品
elif value1 == "pull":
@@ -226,12 +242,14 @@
for playerID, neighborIDList in mineItemMgr.neighborIDListDict.items():
GameWorld.DebugLog("周围福地列表: playerID=%s,neighborIDList=%s" % (playerID, neighborIDList))
GameWorld.DebugAnswer(curPlayer, "周围福地列表:%s,%s" % (playerID, neighborIDList), False)
- for playerID, socialIDList in mineItemMgr.socialIDListDict.items():
- GameWorld.DebugLog("道友福地列表: playerID=%s,socialIDList=%s" % (playerID, socialIDList))
- GameWorld.DebugAnswer(curPlayer, "道友福地列表:%s" % (playerID), False)
- GameWorld.DebugAnswer(curPlayer, " %s" % socialIDList[:len(socialIDList)/2], False)
- GameWorld.DebugAnswer(curPlayer, " %s" % socialIDList[len(socialIDList)/2:], False)
-
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recDataDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_MineAreaRecord)
+ for playerID, recDataList in recDataDict.items():
+ for recData in recDataList:
+ robValueList = recData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, {})
+ GameWorld.DebugLog("敌对福地列表: playerID=%s,robValueList=%s" % (playerID, robValueList))
+ GameWorld.DebugAnswer(curPlayer, "敌对福地列表:%s,%s" % (playerID, robValueList), False)
+
for areaPlayerID, viewPlayerIDList in mineItemMgr.viewAreaPlayerIDDict.items():
GameWorld.DebugLog("查看福地列表: areaPlayerID=%s,viewPlayerIDList=%s" % (areaPlayerID, viewPlayerIDList))
GameWorld.DebugAnswer(curPlayer, "查看福地列表:%s,%s" % (areaPlayerID, viewPlayerIDList), False)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index ff7dc79..c576759 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -15,6 +15,7 @@
#"""Version = 2024-03-07 19:30"""
#-------------------------------------------------------------------------------
+import ChConfig
import GameWorld
import NetPackCommon
import PyDataManager
@@ -165,7 +166,6 @@
self.viewAreaPlayerIDDict = {} # 正在查看某个福地中的玩家ID {areaPlayerID:[viewPlayerID, ...], ...}
self.neighborIDListDict = {} # 玩家周围福地玩家ID列表 {playerID:[playerID, ...], ...}
- self.socialIDListDict = {} # 玩家有关系道友福地玩家ID列表 {playerID:[playerID, ...], ...} playerID列表倒序
return
def AddViewAreaPlayerID(self, viewPlayerID, areaPlayerID):
@@ -701,6 +701,8 @@
AddMineItemRecord(awardPlayerID, MineAreaRecordType_Pull, areaPlayerID, mineID, curTime)
if areaPlayerID != awardPlayerID:
AddMineItemRecord(areaPlayerID, MineAreaRecordType_BeRobbed, awardPlayerID, mineID, curTime)
+ DecRobValue(awardPlayerID, areaPlayerID, 1)
+ AddRobValue(areaPlayerID, awardPlayerID, 1)
# 被抢的
if IpyGameDataPY.GetFuncCfg("MineAreaSysRefresh", 3) > 0:
@@ -736,60 +738,98 @@
recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
recordList = recordMgr.AddPlayerRecord(recordData)
- # 被人抢,更新关系福地ID记录
- if recordData.RecordType == MineAreaRecordType_BeRobbed:
- __DoUpdSocialPlayerIDList(playerID)
-
if len(recordList) > Def_RecordMax:
recordList.pop(0) # 删除最早一条
return
-def __DoUpdSocialPlayerIDList(playerID):
- ## 更新有关系的道友ID列表
- recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
- recordList = recordMgr.playerMineRecordListDict.get(playerID, [])
-
- socialAreaMax = IpyGameDataPY.GetFuncCfg("MineAreaRob", 1) # 道友福地个数
- socialIDList = [] # 反序
- for recData in recordList[::-1]:
- if recData.RecordType != MineAreaRecordType_BeRobbed:
- ## 优先保留被抢记录关系玩家
+def DecRobValue(playerID, tagPlayerID, decValue):
+ ## 减少敌对值
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
+ if not robRecData:
+ GameWorld.DebugLog("没有敌对福地记录!", playerID)
+ return 0
+ # 抢劫的人减少与对方敌对值
+ setRobValue = 0
+ robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+ GameWorld.DebugLog("减少与对方敌对值: tagPlayerID=%s,decValue=%s" % (tagPlayerID, decValue), playerID)
+ GameWorld.DebugLog(" bef robValueList=%s" % robValueList, playerID)
+ for index, robValueInfo in enumerate(robValueList):
+ robValue, pID = robValueInfo
+ if pID != tagPlayerID:
continue
- if recData.TagPlayerID not in socialIDList:
- socialIDList.append(recData.TagPlayerID)
- if len(socialIDList) >= socialAreaMax:
- break
-
- mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
- socialIDListBef = mineItemMgr.socialIDListDict.get(playerID, [])
- # 优先使用历史记录
- if len(socialIDList) < socialAreaMax:
- for socialIDBef in socialIDListBef:
- if socialIDBef not in socialIDList:
- socialIDList.append(socialIDBef)
- if len(socialIDList) >= socialAreaMax:
- break
-
- # 优先随机真人
- if len(socialIDList) < socialAreaMax and mineItemMgr.realAreaPlayerIDList:
- random.shuffle(mineItemMgr.realAreaPlayerIDList)
- for areaPlayerID in mineItemMgr.realAreaPlayerIDList:
- if areaPlayerID not in socialIDList and areaPlayerID != playerID:
- socialIDList.append(areaPlayerID)
- if len(socialIDList) >= socialAreaMax:
- break
-
- # 不够补充假人
- if len(socialIDList) < socialAreaMax and mineItemMgr.fackAreaPlayerIDList:
- random.shuffle(mineItemMgr.fackAreaPlayerIDList)
- for areaPlayerID in mineItemMgr.fackAreaPlayerIDList:
- if areaPlayerID not in socialIDList:
- socialIDList.append(areaPlayerID)
- if len(socialIDList) >= socialAreaMax:
- break
-
- mineItemMgr.socialIDListDict[playerID] = socialIDList
- return socialIDList
+ robValue -= decValue
+ GameWorld.DebugLog(" tagPlayerID=%s,更新敌对值=%s" % (tagPlayerID, robValue), playerID)
+ if robValue <= 0:
+ robValueList.pop(index)
+ else:
+ robValueList[index] = [robValue, pID]
+ setRobValue = robValue
+ robRecData.SetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, robValueList, True)
+ break
+
+ robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+ GameWorld.DebugLog(" aft robValueList=%s" % robValueList, playerID)
+ return setRobValue
+
+def AddRobValue(playerID, tagPlayerID, addValue):
+ ## 被抢的人增加与对方敌对值,并置顶
+
+ if playerID <= Def_FakeAreaCount:
+ return 0
+
+ GameWorld.DebugLog("增加与对方敌对值: tagPlayerID=%s,addValue=%s" % (tagPlayerID, addValue), playerID)
+ setRobValue = 0
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, True)
+ robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+ GameWorld.DebugLog(" bef robValueList=%s" % robValueList, playerID)
+ for index, robValueInfo in enumerate(robValueList):
+ robValue, pID = robValueInfo
+ if pID != tagPlayerID:
+ continue
+ robValueList.pop(index)
+ setRobValue = robValue
+ break
+ setRobValue += addValue
+ GameWorld.DebugLog(" tagPlayerID=%s,更新敌对值=%s" % (tagPlayerID, setRobValue), playerID)
+
+ robValueList.insert(0, [setRobValue, tagPlayerID])
+ robRecData.SetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, robValueList)
+
+ robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+ GameWorld.DebugLog(" aft robValueList=%s" % robValueList, playerID)
+ return setRobValue
+
+def GetRobPlayerIDList(playerID):
+ ## 获取敌对玩家ID列表
+ if playerID <= Def_FakeAreaCount:
+ return []
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
+ if not robRecData:
+ return []
+ robIDList = []
+ rPlayerRobValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+ for robValueInfo in rPlayerRobValueList:
+ _, pID = robValueInfo
+ robIDList.append(pID)
+ return robIDList
+
+def GetRobValueDict(playerID):
+ ## 获取敌对玩家敌对值字典
+ if playerID <= Def_FakeAreaCount:
+ return {}
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
+ if not robRecData:
+ return {}
+ robValueDict = {}
+ rPlayerRobValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+ for robValueInfo in rPlayerRobValueList:
+ robValue, pID = robValueInfo
+ robValueDict[pID] = robValue
+ return robValueDict
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
@@ -914,6 +954,12 @@
# 地图结算奖励OK
elif msgType == "MineAreaAwardGetOK":
__DoMineAreaAwardGetOK(curPlayer, dataMsg)
+
+ # 刷新周围玩家
+ elif msgType == "MineRobRefresh":
+ tick = GameWorld.GetGameWorld().GetTick()
+ queryType, queryValue = 3, 1
+ SyncNeighborAreaInfo(curPlayer, tick, queryType, queryValue)
if ret == None:
return
@@ -1195,6 +1241,7 @@
# 查看周围随机福地列表
elif queryType == 3:
+ queryValue = 0 # GameServer默认只给查询,刷新列表改为从MapServer发起 B0 31 福地物品刷新 #tagCMMineItemRefresh 请求
SyncNeighborAreaInfo(curPlayer, tick, queryType, queryValue)
# 退出他人福地
@@ -1224,9 +1271,9 @@
notifyPlayerIDList.append(areaPlayerID)
# 列表中
- for playerID, socialIDList in mineItemMgr.socialIDListDict.items():
- if areaPlayerID in socialIDList:
- notifyPlayerIDList.append(playerID)
+ robPlayerIDList = GetRobPlayerIDList(areaPlayerID)
+ if robPlayerIDList:
+ notifyPlayerIDList += robPlayerIDList
for playerID, neighborIDList in mineItemMgr.neighborIDListDict.items():
if areaPlayerID in neighborIDList:
notifyPlayerIDList.append(playerID)
@@ -1263,16 +1310,12 @@
return
def SyncSocialAreaInfo(curPlayer, queryType=0, queryValue=0):
- ## 同步有关系的道友福地列表
+ ## 同步有关系的道友福地列表 - 敌对列表
playerID = curPlayer.GetPlayerID()
- mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
- if playerID in mineItemMgr.socialIDListDict:
- socialIDList = mineItemMgr.socialIDListDict[playerID]
- else:
- socialIDList = __DoUpdSocialPlayerIDList(playerID)
-
+ socialIDList = GetRobPlayerIDList(playerID)
+ robValueDict = GetRobValueDict(playerID)
areaMineList = [[areaPlayerID, []] for areaPlayerID in socialIDList]
- clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue)
+ clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue, robValueDict)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
@@ -1305,9 +1348,14 @@
if neighborIDBef in areaPlayerIDList:
areaPlayerIDList.remove(neighborIDBef)
neighborCount = IpyGameDataPY.GetFuncCfg("MineAreaRob", 2)
+ realmLV = curPlayer.GetOfficialRank()
+ officialNeighborCountList = IpyGameDataPY.GetFuncEvalCfg("MineAreaRob2", 1)
+ for needRLV, nCount in officialNeighborCountList:
+ if realmLV >= needRLV:
+ neighborCount = nCount
neighborIDList = areaPlayerIDList[:neighborCount]
mineItemMgr.neighborIDListDict[playerID] = neighborIDList
- GameWorld.DebugLog("刷新周围随机福地: %s" % neighborIDList, playerID)
+ GameWorld.DebugLog("刷新周围随机福地: realmLV=%s,neighborCount=%s,%s" % (realmLV, neighborCount, neighborIDList), playerID)
areaMineList = [[areaPlayerID, []] for areaPlayerID in neighborIDList]
clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue)
@@ -1338,7 +1386,7 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-def __GetMineAreaInfoPack(areaMineList, queryType=0, queryValue=0):
+def __GetMineAreaInfoPack(areaMineList, queryType=0, queryValue=0, robValueDict=None):
''' 获取同步福地详细信息包
@param areaMineList: [[areaPlayerID, mineIndexList], ...] 按指定福地ID顺序列表获取,mineIndexList为空时同步该福地全部物品,否则只同步指定索引物品
'''
@@ -1356,7 +1404,8 @@
areaInfo.Job = cacheDict.get("Job", 0)
areaInfo.Face = cacheDict.get("Face", 0)
areaInfo.FacePic = cacheDict.get("FacePic", 0)
-
+ areaInfo.RobValue = robValueDict.get(areaPlayerID, 0) if robValueDict else 0 # 敌对值,前端仅queryType为2时才更新敌对值
+
areaInfo.MineItemList = []
if not mineIndexList:
mineIndexList = range(IpyGameDataPY.GetFuncCfg("MineAreaBase", 1))
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorship.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorship.py
index 1924699..8ab7b09 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorship.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorship.py
@@ -43,6 +43,8 @@
# 今日已膜拜记录 {tagPlayerID:[[膜拜类型, 膜拜值], ...], ...}
# 今日是否已膜拜过该玩家某个膜拜
def HasWorshipRecordToday(recData, tagPlayerID, worshipType, worshipValue):
+ if not recData:
+ return False
worshipRecordList = recData.GetUserDataByKey(tagPlayerID, [])
if not worshipRecordList:
return False
@@ -269,7 +271,7 @@
GameWorld.DebugLog("膜拜: tagPlayerID=%s,worshipType=%s,worshipValue=%s,moneyType=%s,moneyValue=%s"
% (tagPlayerID, worshipType, worshipValue, moneyType, moneyValue), playerID)
playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
- worshipRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_WorshipDaily, playerID)
+ worshipRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_WorshipDaily, playerID, True)
SetWorshipRecordToday(worshipRecData, tagPlayerID, worshipType, worshipValue)
__SyncWorshipResult(curPlayer, tagPlayerID, worshipType, worshipValue, 0, moneyType, moneyValue)
@@ -306,7 +308,7 @@
return
playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
- worshipRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_WorshipDaily, playerID)
+ worshipRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_WorshipDaily, playerID, False)
if HasWorshipRecordToday(worshipRecData, recPlayerID, worshipType, worshipValue):
GameWorld.DebugLog("今日已膜拜过! recPlayerID=%s,worshipType=%s, worshipValue=%s" % (recPlayerID, worshipType, worshipValue), playerID)
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerRecData.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerRecData.py
index fbe659c..05dcaea 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerRecData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerRecData.py
@@ -74,9 +74,17 @@
if key in userDataDict:
return userDataDict[key]
return defaultValue
- def SetUserDataByKey(self, key, value):
+ def SetUserDataByKey(self, key, value, noneDelKey=False):
+ if not value and noneDelKey:
+ self.DelUserDataByKey(key)
+ return
userDataDict = self.__GetUserDataDict()
userDataDict[key] = value
+ self.__userDataChange = True
+ return
+ def DelUserDataByKey(self, key):
+ userDataDict = self.__GetUserDataDict()
+ userDataDict.pop(key, None)
self.__userDataChange = True
return
def GetUserData(self):
@@ -110,6 +118,12 @@
curValue = getattr(self, "GetValue%s" % i)()
if curValue != value:
return False
+ return True
+
+ def IsEmpty(self):
+ if self.GetValue1() or self.GetValue2() or self.GetValue3() or self.GetUserData() not in ["", "{}"] or self.GetValue4() \
+ or self.GetValue5() or self.GetValue6() or self.GetValue7() or self.GetValue8():
+ return False
return True
def GetString(self):
@@ -225,12 +239,14 @@
playerRecDataList.append(recData)
return
- def GetPlayerRecDataFirst(self, recType, playerID):
+ def GetPlayerRecDataFirst(self, recType, playerID, isAddNew):
## 获取玩家记录类型对应的第一条记录,适用于仅需一条的记录类型
+ # @param isAddNew: 没有记录时是否添加一条新记录,一般获取后需要更新数据的可以设置为True,仅判断用的建议设置为False,减少产生多余空数据
+ recData = None
recDataList = self.GetPlayerRecDataList(recType, playerID)
if recDataList:
recData = recDataList[0]
- else:
+ elif isAddNew:
recData = self.AddPlayerRecData(recType, playerID)
return recData
@@ -274,8 +290,10 @@
for playerRecDataDict in self.recTypeDict.values():
for recDataList in playerRecDataDict.values():
for recData in recDataList:
- cnt += 1
recData.SaveUserData()
+ if recData.IsEmpty():
+ continue
+ cnt += 1
savaData += recData.dbRecData.getBuffer()
GameWorld.Log("Save DBPlayerRecData count :%s len=%s" % (cnt, len(savaData)))
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 940eaee..0c81cde 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1416,7 +1416,8 @@
Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
Def_PlayerRecType_PayCoin, # 代币记录 3
Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4
- ) = range(1, 1 + 4)
+ Def_PlayerRecType_MineAreaRecord, # 福地其他记录信息 5
+ ) = range(1, 1 + 5)
#通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255
Def_GameRecTypeList = (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index b190e76..40f70c7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1991,7 +1991,7 @@
Writer = hxp
Releaser = hxp
RegType = 0
-RegisterPackCount = 3
+RegisterPackCount = 4
PacketCMD_1=0xB0
PacketSubCMD_1=0x30
@@ -2004,3 +2004,7 @@
PacketCMD_3=0xB0
PacketSubCMD_3=0x32
PacketCallFunc_3=OnMineWorkerEmploy
+
+PacketCMD_4=0xB0
+PacketSubCMD_4=0x35
+PacketCallFunc_4=OnMineHouseKeeperFreeUse
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 3d3a4f8..68ff612 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4553,6 +4553,7 @@
#福地
Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数
Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力
+Def_PDict_MineHousekeeperEndTime = "MineHousekeeperEndTime" # 自动管家到期时间戳
Def_PDict_MineHelpAwardCount = "MineHelpAwardCount" # 今日已帮助别人奖励次数
Def_PDict_MineRefreshCount = "MineRefreshCount_%s" # 今日已刷新次数,参数(刷新类型)
Def_PDict_MineTreasureState = "MineTreasureState" # 聚宝盆激活状态,按类型位运算记录是否已激活
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index c8eb3c2..6a0e5ab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -18496,6 +18496,54 @@
#------------------------------------------------------
+# B0 35 福地管家免费试用 #tagCMMineHouseKeeperFreeUse
+
+class tagCMMineHouseKeeperFreeUse(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB0
+ self.SubCmd = 0x35
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB0
+ self.SubCmd = 0x35
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMMineHouseKeeperFreeUse)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B0 35 福地管家免费试用 //tagCMMineHouseKeeperFreeUse:
+ Cmd:%s,
+ SubCmd:%s
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd
+ )
+ return DumpString
+
+
+m_NAtagCMMineHouseKeeperFreeUse=tagCMMineHouseKeeperFreeUse()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMineHouseKeeperFreeUse.Cmd,m_NAtagCMMineHouseKeeperFreeUse.SubCmd))] = m_NAtagCMMineHouseKeeperFreeUse
+
+
+#------------------------------------------------------
# B0 30 福地物品拉 #tagCMMineItemPull
class tagCMMineItemPull(Structure):
@@ -18567,7 +18615,7 @@
_fields_ = [
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
- ("IsSuper", c_ubyte), # 是否超级刷新
+ ("RefreshType", c_ubyte), # 刷新类型:0-自己物品普通刷新;1-自己物品超级刷新;2-周围福地玩家列表刷新
]
def __init__(self):
@@ -18584,7 +18632,7 @@
def Clear(self):
self.Cmd = 0xB0
self.SubCmd = 0x31
- self.IsSuper = 0
+ self.RefreshType = 0
return
def GetLength(self):
@@ -18597,12 +18645,12 @@
DumpString = '''// B0 31 福地物品刷新 //tagCMMineItemRefresh:
Cmd:%s,
SubCmd:%s,
- IsSuper:%d
+ RefreshType:%d
'''\
%(
self.Cmd,
self.SubCmd,
- self.IsSuper
+ self.RefreshType
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 2866d99..1fdc316 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -8695,6 +8695,7 @@
Job = 0 #(BYTE Job)
Face = 0 #(DWORD Face)
FacePic = 0 #(DWORD FacePic)
+ RobValue = 0 #(DWORD RobValue)// 抢劫敌对值
MineCount = 0 #(BYTE MineCount)
MineItemList = list() #(vector<tagGCMineItem> MineItemList)// 矿物列表
data = None
@@ -8710,6 +8711,7 @@
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.RobValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.MineCount):
temMineItemList = tagGCMineItem()
@@ -8723,6 +8725,7 @@
self.Job = 0
self.Face = 0
self.FacePic = 0
+ self.RobValue = 0
self.MineCount = 0
self.MineItemList = list()
return
@@ -8732,6 +8735,7 @@
length += 4
length += 33
length += 1
+ length += 4
length += 4
length += 4
length += 1
@@ -8747,6 +8751,7 @@
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteDWORD(data, self.Face)
data = CommFunc.WriteDWORD(data, self.FacePic)
+ data = CommFunc.WriteDWORD(data, self.RobValue)
data = CommFunc.WriteBYTE(data, self.MineCount)
for i in range(self.MineCount):
data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
@@ -8759,6 +8764,7 @@
Job:%d,
Face:%d,
FacePic:%d,
+ RobValue:%d,
MineCount:%d,
MineItemList:%s
'''\
@@ -8768,6 +8774,7 @@
self.Job,
self.Face,
self.FacePic,
+ self.RobValue,
self.MineCount,
"..."
)
@@ -51533,11 +51540,13 @@
EnergyUsed = 0 #(WORD EnergyUsed)// 今日已消耗体力
RefreshCount = 0 #(DWORD RefreshCount)// 今日福地刷新物品次数 - 普通刷新
RefreshCountSuper = 0 #(BYTE RefreshCountSuper)// 今日福地刷新物品次数 - 超级刷新
+ RefreshCountRob = 0 #(WORD RefreshCountRob)// 今日福地刷新周围玩家次数
TreasureCount = 0 #(BYTE TreasureCount)// 聚宝盆类型个数,对应类型 0~n
TreasureState = list() #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
TreasureAward = list() #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
TreasureProgress = list() #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
HelpAwardCount = 0 #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数
+ HousekeeperEndTime = 0 #(DWORD HousekeeperEndTime)// 自动管家到期时间戳,有值同时也代表免费试用已使用
data = None
def __init__(self):
@@ -51553,6 +51562,7 @@
self.EnergyUsed,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.RefreshCount,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.RefreshCountSuper,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.RefreshCountRob,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.TreasureCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.TreasureCount):
value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
@@ -51564,6 +51574,7 @@
value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
self.TreasureProgress.append(value)
self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.HousekeeperEndTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -51575,11 +51586,13 @@
self.EnergyUsed = 0
self.RefreshCount = 0
self.RefreshCountSuper = 0
+ self.RefreshCountRob = 0
self.TreasureCount = 0
self.TreasureState = list()
self.TreasureAward = list()
self.TreasureProgress = list()
self.HelpAwardCount = 0
+ self.HousekeeperEndTime = 0
return
def GetLength(self):
@@ -51589,11 +51602,13 @@
length += 2
length += 4
length += 1
+ length += 2
length += 1
length += 1 * self.TreasureCount
length += 1 * self.TreasureCount
length += 1 * self.TreasureCount
length += 1
+ length += 4
return length
@@ -51604,6 +51619,7 @@
data = CommFunc.WriteWORD(data, self.EnergyUsed)
data = CommFunc.WriteDWORD(data, self.RefreshCount)
data = CommFunc.WriteBYTE(data, self.RefreshCountSuper)
+ data = CommFunc.WriteWORD(data, self.RefreshCountRob)
data = CommFunc.WriteBYTE(data, self.TreasureCount)
for i in range(self.TreasureCount):
data = CommFunc.WriteBYTE(data, self.TreasureState[i])
@@ -51612,6 +51628,7 @@
for i in range(self.TreasureCount):
data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
data = CommFunc.WriteBYTE(data, self.HelpAwardCount)
+ data = CommFunc.WriteDWORD(data, self.HousekeeperEndTime)
return data
def OutputString(self):
@@ -51621,11 +51638,13 @@
EnergyUsed:%d,
RefreshCount:%d,
RefreshCountSuper:%d,
+ RefreshCountRob:%d,
TreasureCount:%d,
TreasureState:%s,
TreasureAward:%s,
TreasureProgress:%s,
- HelpAwardCount:%d
+ HelpAwardCount:%d,
+ HousekeeperEndTime:%d
'''\
%(
self.Head.OutputString(),
@@ -51633,11 +51652,13 @@
self.EnergyUsed,
self.RefreshCount,
self.RefreshCountSuper,
+ self.RefreshCountRob,
self.TreasureCount,
"...",
"...",
"...",
- self.HelpAwardCount
+ self.HelpAwardCount,
+ self.HousekeeperEndTime
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
index fa38bc0..bc5fef6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
@@ -19,6 +19,7 @@
import PlayerControl
import PlayerMineArea
import ChConfig
+import time
## GM命令执行入口
# @param curPlayer 当前玩家
@@ -33,18 +34,21 @@
GameWorld.DebugAnswer(curPlayer, "重置福地玩家: MineArea 0")
GameWorld.DebugAnswer(curPlayer, "设置已用精力: MineArea e 精力")
GameWorld.DebugAnswer(curPlayer, "设置工人数量: MineArea w 数量")
- GameWorld.DebugAnswer(curPlayer, "设置刷新次数: MineArea r 次数 [是否超级]")
+ GameWorld.DebugAnswer(curPlayer, "管家到期时间: MineArea k 剩余时长分钟")
+ GameWorld.DebugAnswer(curPlayer, "设置刷新次数: MineArea r 次数 刷新类型")
GameWorld.DebugAnswer(curPlayer, "设置聚宝进度: MineArea t 类型 进度值")
GameWorld.DebugAnswer(curPlayer, "设置帮助次数: MineArea h 次数")
+ GameWorld.DebugAnswer(curPlayer, "刷新类型:0-自己物品,1-自己超级,2-周围玩家")
return True
value1 = msgList[0]
if value1 == 0:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerEnergyUsed, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHousekeeperEndTime, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % 0, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % 1, 0)
+ for refreshType in PlayerMineArea.RefreshTypeList:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % refreshType, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureState, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureAward, 0)
for treasureType in range(10):
@@ -61,12 +65,21 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerCount, workerCount)
GameWorld.DebugAnswer(curPlayer, "设置工人数量: %s" % workerCount)
+ elif value1 == "k":
+ remainMinutes = msgList[1] if len(msgList) > 1 else 0
+ if remainMinutes > 0:
+ endTime = int(time.time()) + remainMinutes * 60
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHousekeeperEndTime, endTime)
+ GameWorld.DebugAnswer(curPlayer, "设置管家到期时间: %s" % GameWorld.ChangeTimeNumToStr(endTime))
+ else:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHousekeeperEndTime, 0)
+ GameWorld.DebugAnswer(curPlayer, "重置管家到期时间: 0")
+
elif value1 == "r":
refreshCount = msgList[1] if len(msgList) > 1 else 0
- isSuper = msgList[2] if len(msgList) > 2 else 0
- refreshType = 1 if isSuper else 0
+ refreshType = msgList[2] if len(msgList) > 2 else 0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % refreshType, refreshCount)
- GameWorld.DebugAnswer(curPlayer, "设置刷新次数: %s, isSuper=%s" % (refreshCount, isSuper))
+ GameWorld.DebugAnswer(curPlayer, "设置刷新次数: %s, Type:%s" % (refreshCount, refreshType))
elif value1 == "t":
treasureType = msgList[1] if len(msgList) > 1 else 0
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
index a2fc6a3..066946b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
@@ -27,9 +27,17 @@
import ShareDefine
import ItemCommon
import GameWorld
+import time
# 聚宝盆默认最大进度
MineTreasureProgressMax = 100
+
+# 刷新类型列表
+RefreshTypeList = (
+RefreshType_Comm, # 自己物品普通刷新 0
+RefreshType_Super, # 自己物品超级刷新 1
+RefreshType_Rob, # 抢劫周围玩家刷新 2
+) = range(3)
def OnPlayerLogin(curPlayer):
freeWorkerCount = 0
@@ -46,7 +54,7 @@
def PlayerOnDay(curPlayer):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerEnergyUsed, 0)
- for refreshType in [0, 1]:
+ for refreshType in RefreshTypeList:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % refreshType, 0)
SyncPlayerMineAreaInfo(curPlayer)
return
@@ -102,36 +110,62 @@
#
#{
# tagHead Head;
-# BYTE IsSuper; // 是否超级刷新
+# BYTE RefreshType; // 刷新类型:0-自己物品普通刷新;1-自己物品超级刷新;2-周围福地玩家列表刷新
#};
def OnMineItemRefresh(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
- isSuper = clientData.IsSuper
+ refreshType = clientData.RefreshType
- refreshType = str(1 if isSuper else 0)
-
+ moneyType, moneyValue = 0, 0
moneyDict = IpyGameDataPY.GetFuncEvalCfg("MineAreaRefresh", 1, {})
- if refreshType not in moneyDict:
- return
- moneyType, moneyValue = moneyDict[refreshType]
- if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
- return
-
+ if str(refreshType) in moneyDict:
+ moneyType, moneyValue = moneyDict[str(refreshType)]
+ if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
+ return
+
+ costItemID, costItemCount = 0, 0
refreshMaxDict = IpyGameDataPY.GetFuncEvalCfg("MineAreaRefresh", 2, {})
- refreshCountMax = refreshMaxDict.get(refreshType, 0)
+ refreshCountMax = refreshMaxDict.get(str(refreshType), 0)
refreshCountNow = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % refreshType)
if refreshCountMax and refreshCountNow >= refreshCountMax:
- GameWorld.DebugLog("福地物品刷新次数已达今日上限! isSuper=%s,refreshCountNow=%s >= %s" % (isSuper, refreshCountNow, refreshCountMax), playerID)
- return
-
- PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "MineItemRefresh")
- if refreshCountMax:
+ if refreshType == RefreshType_Super:
+ employCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineWorkerCount)
+ employMax = len(IpyGameDataPY.GetFuncEvalCfg("MineAreaWorker", 3))
+ if employCount < employMax:
+ GameWorld.DebugLog("福地雇佣工人数未达到上限,不能使用雇佣道具进行超级刷新! employCount=%s < %s" % (employCount, employMax), playerID)
+ return
+ costItemID = IpyGameDataPY.GetFuncCfg("MineAreaWorker", 2)
+ costItemCount = IpyGameDataPY.GetFuncCfg("MineAreaRefresh", 3)
+ costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
+ lackCnt = costItemCount - bindCnt - unBindCnt
+ if lackCnt > 0:
+ GameWorld.DebugLog("福地雇佣工人道具不足,无法超级刷新! costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s"
+ % (costItemID, costItemCount, bindCnt, unBindCnt, lackCnt))
+ return
+ else:
+ GameWorld.DebugLog("福地物品刷新次数已达今日上限! refreshType=%s,refreshCountNow=%s >= %s" % (refreshType, refreshCountNow, refreshCountMax), playerID)
+ return
+
+ GameWorld.DebugLog("福地刷新: refreshType=%s,refreshCountNow=%s,moneyType=%s,moneyValue=%s,costItemID=%s,costItemCount=%s"
+ % (refreshType, refreshCountNow, moneyType, moneyValue, costItemID, costItemCount), playerID)
+ if moneyType and moneyValue:
+ PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "MineItemRefresh")
+
+ if costItemID and costItemCount:
+ delCnt = costItemCount
+ ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, "MineItemRefresh")
+
+ if refreshCountMax and refreshCountNow < refreshCountMax:
refreshCountUpd = refreshCountNow + 1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % refreshType, refreshCountUpd)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % refreshType, refreshCountUpd)
SyncPlayerMineAreaInfo(curPlayer)
- SendToGameServer_MineArea(curPlayer, "MineItemRefresh", [playerID, isSuper])
+ if refreshType == RefreshType_Rob:
+ SendToGameServer_MineArea(curPlayer, "MineRobRefresh", [])
+ else:
+ isSuper = 1 if refreshType == RefreshType_Super else 0
+ SendToGameServer_MineArea(curPlayer, "MineItemRefresh", [playerID, isSuper])
return
#// B0 32 福地工人雇佣 #tagCMMineWorkerEmploy
@@ -248,6 +282,17 @@
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_MineAreaEndOther)
return
+#// B0 35 福地管家免费试用 #tagCMMineHouseKeeperFreeUse
+#
+#struct tagCMMineHouseKeeperFreeUse
+#{
+# tagHead Head;
+#};
+def OnMineHouseKeeperFreeUse(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ OnActMineHousekeeper(curPlayer, 0)
+ return
+
def OnMineTreasureByCTGID(curPlayer, ctgID):
## 充值激活聚宝盆
treasureCTGIDList = IpyGameDataPY.GetFuncEvalCfg("MineAreaTreasure", 1)
@@ -263,6 +308,12 @@
GameWorld.Log("激活福地聚宝盆: treasureType=%s,updState=%s" % (treasureType, updState), curPlayer.GetPlayerID())
break
+ keeperCTGIDList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHousekeeper", 3)
+ for keeperIndex, ctgIDList in enumerate(keeperCTGIDList, 1):
+ if ctgID in ctgIDList:
+ OnActMineHousekeeper(curPlayer, keeperIndex)
+ break
+
return
def OnAddMineTreasureProgress(curPlayer, robCount, isNotify=True):
@@ -326,13 +377,59 @@
GameWorld.DebugLog("福地聚宝盆领奖! treasureType=%s,updAward=%s,awardItemList=%s" % (treasureType, updAward, awardItemList), playerID)
return
+def OnActMineHousekeeper(curPlayer, keeperIndex):
+ ## 激活/增加自动管家时长
+ # @param keeperIndex: 管家档位索引,0-免费,>0-付费档
+
+ playerID = curPlayer.GetPlayerID()
+ endTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHousekeeperEndTime)
+ if keeperIndex == 0:
+ if endTime:
+ GameWorld.DebugLog("福地免费管家已领取过!", playerID)
+ return
+
+ openServerDayLimit = IpyGameDataPY.GetFuncCfg("MineAreaHousekeeper", 1)
+ if openServerDayLimit:
+ openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+ if openServerDay <= openServerDayLimit:
+ GameWorld.ErrLog("开服天未到,无法使用福地管家! keeperIndex=%s,openServerDay=%s <= %s"
+ % (keeperIndex, openServerDay, openServerDayLimit), playerID)
+ return
+
+ keeperDaysList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHousekeeper", 2)
+ if keeperIndex < 0 or keeperIndex >= len(keeperDaysList):
+ return
+ addDays = keeperDaysList[keeperIndex]
+ addSeconds = addDays * 24 * 3600
+ curTime = int(time.time())
+
+ endTimeStr = GameWorld.ChangeTimeNumToStr(endTime) if endTime else ""
+ GameWorld.DebugLog("激活福地管家: keeperIndex=%s,addDays=%s(%s)" % (keeperIndex, addDays, addSeconds), playerID)
+ GameWorld.DebugLog(" 管家到期时间: endTime=%s, %s" % (endTime, endTimeStr), playerID)
+ if not endTime:
+ updEndTime = curTime + addSeconds
+ GameWorld.DebugLog(" 激活管家", playerID)
+ elif curTime >= endTime:
+ updEndTime = curTime + addSeconds
+ GameWorld.DebugLog(" 已过期,重新激活管家", playerID)
+ else:
+ updEndTime = endTime + addSeconds
+ GameWorld.DebugLog(" 续费管家时长", playerID)
+
+ GameWorld.DebugLog(" 更新管家时长: updEndTime=%s, %s" % (updEndTime, GameWorld.ChangeTimeNumToStr(updEndTime)), playerID)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHousekeeperEndTime, updEndTime)
+ SyncPlayerMineAreaInfo(curPlayer)
+ return
+
def SyncPlayerMineAreaInfo(curPlayer):
clientPack = ChPyNetSendPack.tagMCPlayerMineAreaInfo()
clientPack.WorkerCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineWorkerCount)
clientPack.EnergyUsed = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineWorkerEnergyUsed)
+ clientPack.HousekeeperEndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHousekeeperEndTime)
clientPack.HelpAwardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount)
- clientPack.RefreshCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % 0)
- clientPack.RefreshCountSuper = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % 1)
+ clientPack.RefreshCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % RefreshType_Comm)
+ clientPack.RefreshCountSuper = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % RefreshType_Super)
+ clientPack.RefreshCountRob = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % RefreshType_Rob)
treasureState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineTreasureState)
treasureAward = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineTreasureAward)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 940eaee..0c81cde 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1416,7 +1416,8 @@
Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
Def_PlayerRecType_PayCoin, # 代币记录 3
Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4
- ) = range(1, 1 + 4)
+ Def_PlayerRecType_MineAreaRecord, # 福地其他记录信息 5
+ ) = range(1, 1 + 5)
#通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255
Def_GameRecTypeList = (
--
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