From a90833bf05d8f4a338b0224a956a3794c106bb48 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 06 二月 2025 17:04:41 +0800
Subject: [PATCH] 10385 【越南】【英语】【BT】【砍树】福地新增鼠管及优化-服务端

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |  838 ++++++++++++++++++++++++++++++++++++++++++-----------------
 1 files changed, 598 insertions(+), 240 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 484ff38..75ac486 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -16,236 +16,380 @@
 # @change: "2016-05-18 16:00" hxp 战盟有官员成员缓存不清除
 #---------------------------------------------------------------------
 #"""Version = 2016-05-18 16:00"""
-#------------------------------------------------------------------------------ 
+#---------------------------------------------------------------------
+
 import GameWorld
-import ChPyNetSendPack
-import IPY_PlayerDefine
-import PlayerFamilyAction
+import GameWorship
+import GameXiangong
 import PlayerControl
 import NetPackCommon
-import ReadChConfig
-import PlayerFamily
-import IPY_GameServer
+import GameWorldArena
+import ChPyNetSendPack
 import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
+import CrossRealmPlayer
+import PyGameDataStruct
+import PlayerPackData
 import IpyGameDataPY
+import PyDataManager
+import CrossRealmMsg
 import ShareDefine
+import PyGameData
+import ChPlayer
 import ChConfig
 
-import time
 import json
+import time
+import random
 
-ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
+TempCache = PyGameDataStruct.tagPlayerViewCachePy()
 
-
-# 优先取缓存数据,后取可保存数据
-def GetItemData(curCache):
-    result = curCache.GetItemDataNoSave()
-    if not result:
-        return curCache.GetItemData()
-        
-    return result
-
-def GetPlusData(curCache):
-    result = curCache.GetPlusDataNoSave()
-    if not result:
-        return curCache.GetPlusData()
-        
-    return result
-
-##更新缓存数据
-#  @param PlayerID, PropData, ItemData, PlusData, isSaveDB
-#  @return None
-def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False, packData=None):
-    curCache = ViewCacheMgr.FindCache(PlayerID)
-    if not curCache:
-        curCache = ViewCacheMgr.AddNewCache(PlayerID) 
-    if packData:
-        curCache.SetPlayerLV(packData.PlayerLV)
-        curCache.SetOffTime(packData.OffTime)
-    
-
-    GameWorld.DebugLog('ViewCache### UpdatePlayerCache PlayerID %s, \
-                        PropData(len %s): %s, \
-                        ItemData(len %s):  %s, \
-                        PlusData(len %s):  %s'%
-           (PlayerID, len(PropData), PropData,len(ItemData), ItemData, len(PlusData), PlusData)
-                        )
-    #2017-12-21 由于保存数据库的数据(realtime)过多根据需求分SetItemData和SetItemDataNoSave
-    # 关服尽量只保存基础数据,默认使用不保存接口 SetItemDataNoSave
-
-    curCache.SetPropData(PropData,len(PropData))
-    if curCache.GetItemData() or (isSaveDB and IsNeedSaveViewCacheAllInfo(PlayerID)):
-        curCache.SetItemData(ItemData,len(ItemData))
-        curCache.SetPlusData(PlusData,len(PlusData))
-        curCache.SetItemDataNoSave("",0) # 避免占用内存
-        curCache.SetPlusDataNoSave("",0)
-    else:
-        # 低级号不处理保存
-        curCache.SetItemDataNoSave(ItemData,len(ItemData))
-        curCache.SetPlusDataNoSave(PlusData,len(PlusData))
-    curCache.SetNeedSaveDB(isSaveDB) #设置需要保存到数据库
-    
-    # 同步更新助战信息
-    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
-        PropDataDict = eval(PropData)
-        fightPower = PropDataDict.get("FightPower", 0)
-        familyID = PropDataDict.get("FamilyID", 0)
-        playerName = PropDataDict.get("Name", "")
-        PlayerFBHelpBattle.UpdateCheckInPlayerInfo(PlayerID, fightPower, familyID, playerName)
-        
-    #暂时关闭
-    #===========================================================================
-    # FamilyIDKey = "FamilyID"
-    # if FamilyIDKey in PropData:
-    #    PropDataDict = eval(PropData)
-    #    familyID = PropDataDict[FamilyIDKey]
-    #    if familyID > 0:
-    #        PlayerFamilyAction.UpdFamilyOfficerModelEquip(familyID, PlayerID)
-    #===========================================================================
-    return 
-
-
-##玩家下线缓存数据
-#  @param PlayerID, PlayerLV, PropData, ItemData, PlusData
-#  @return None
-def OnPlayerLogout(curPackData): 
-    PlayerID = curPackData.PlayerID
-    PlayerLV = curPackData.PlayerLV
-    #不需要保存离线数据的,直接删除缓存数据
-    if not IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
-        ViewCacheMgr.DeleteCache(PlayerID)
-        return
-    #更新数据,并设置需要保存数据库
-    UpdatePlayerCache(PlayerID, curPackData.PropData, curPackData.ItemData, curPackData.PlusData, True, packData=curPackData)    
+def DoOnDayEx():
+    DelOutofTimeViewCacheData()
     return
 
-## 根据规则判定是否需要继续保存离线玩家数据
-#  @param PlayerID, PlayerLV
-#  @return None
-def IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
-    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
+def IsSaveDBViewCache(viewCache):
+    ## 缓存数据是否入库
+    if not viewCache:
+        return False
+    
+    playerID = viewCache.PlayerID
+    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+        return True
+    
+    if GameWorldArena.IsArenaBattlePlayer(playerID):
+        return True
+    
+    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+        return True
+    
+    if CrossChampionship.IsChampionshipPlayer(playerID):
+        return True
+    
+    if GameWorship.IsWorshipPlayer(playerID):
+        return True
+    
+    if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
+        return True
+    
+    if GameXiangong.IsXiangongPlayer(playerID):
+        return True
+    
+    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
+        return True
+    
+    if PlayerPackData.IsPackDataPlayer(playerID):
+        return True
+    
+    #跨服榜单上的默认保留
+    if GameWorld.IsCrossServer():
+        billboardMgr = PyDataManager.GetCrossBillboardManager()
+        for billboardType in ShareDefine.CrossBillboardTypeList:
+            groupList = billboardMgr.GetBillboardGroupList(billboardType)
+            for billboardType, groupValue1, groupValue2 in groupList:
+                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+                if billboardObj.FindByID(playerID):
+                    return True
+                
+    else:
+        NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
+        #校验玩家是否上排行榜
+        billboardMgr = GameWorld.GetBillboard()
+        for BillBoardType in NeedCheckBillBoardType:
+            curBillboard = billboardMgr.FindBillboard(BillBoardType)
+            if not curBillboard:
+                continue
+            if curBillboard.FindByID(playerID):
+                return True
+            
+    # 以上是相关功能需要用到的数据,必定不能删除的
+    
+    # 以下是保留近期活跃玩家,等级限制
+    playerLV = viewCache.LV
+    offTime = viewCache.OffTime
+    if not playerLV and not offTime:
+        # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
         return True
     
     SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
-    #校验玩家等级
-    if PlayerLV < SaveDBLimitLV:
-        return False
-    
-    return True
-
-# 上榜用户
-def IsNeedSaveViewCacheAllInfo(PlayerID):
-    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
-        return True
-    NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
-    #校验玩家是否上排行榜
-    billboardMgr = GameWorld.GetBillboard()
-    for BillBoardType in NeedCheckBillBoardType:
-        curBillboard = billboardMgr.FindBillboard(BillBoardType)
-        if not curBillboard:
-            continue
-        if curBillboard.FindByID(PlayerID):
+    if playerLV >= SaveDBLimitLV:
+        maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
+        if not maxDays:
+            maxDays = 7 # 默认7天
+        MaxTime = maxDays * 3600 * 24
+        curTime = int(time.time())
+        passTime = curTime - viewCache.OffTime
+        if passTime < MaxTime:
             return True
-    
+        
     return False
 
-
-#    #校验玩家是否上排行榜
-#    billboardMgr = GameWorld.GetBillboard()
-#    for BillBoardType in NeedCheckBillBoardType:
-#        curBillboard = billboardMgr.FindBillboard(BillBoardType)
-#        if not curBillboard:
-#            continue
-#        if curBillboard.FindByID(PlayerID):
-#            return True
-#        
-#    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
-#    if curPlayer:
-#        # 非普通成员需保存
-#        if PlayerFamily.GetPlayerFamilyMemberLV(curPlayer) != IPY_GameServer.fmlMember:
-#            return True
-#    
-#    return False
-
-
-## //04 01 地图同步玩家数据到GameServer#tagMGUpdatePlayerCache
-#  @param routeIndex, mapID, curPackData, tick
-#  @return None
-def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
-    GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache in %s'%curPackData.OutputString())
-    PlayerID = curPackData.PlayerID
-    PlayerLV = curPackData.PlayerLV
-    if curPackData.IsLogouting:
-        OnPlayerLogout(curPackData)
-    else:
-        # 此处保存设置为True是为安全防范,比如突然断电,宕机等情况 导致误以为不保存,故等级可设置高一点
-        UpdatePlayerCache(PlayerID, curPackData.PropData, \
-                          curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False, packData=curPackData)
-    GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache out')
+def DelOutofTimeViewCacheData():
+    ## 删除过期的查看缓存数据
+    
+    PlayerPackData.DelOutofTimePackData()
+    
+    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+    for playerID, viewCache in playerViewCachePyDict.items():
+        if IsSaveDBViewCache(viewCache):
+            continue
+        playerViewCachePyDict.pop(playerID)
+        
+    PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
     return
 
-## //04 02 地图查询玩家缓存数据#tagMGQueryPlayerCache
-#  @param routeIndex, mapID, curPackData, tick
-#  @return None
+def DeleteViewCache(playerID):
+    ## 删除玩家缓存
+    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+    playerViewCachePyDict.pop(playerID, None)
+    GameWorld.DebugLog("删除查看缓存!", playerID)
+    return
+
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
+    ## 查找玩家缓存
+    # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
+    curCache = None
+    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+    if playerID in playerViewCachePyDict:
+        curCache = playerViewCachePyDict[playerID]
+    elif isAddNew or playerID < 10000:
+        # 内网测试假玩家
+        if playerID < 10000 and not newPropData:
+            openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+            fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+            fakeName = "%s%s" % (fakeName, playerID)
+            serverID = playerID % 200 + 1 # 1 ~ 200 服
+            serverGroupID = serverID
+            if serverID < 50:
+                serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
+            isOnline = True if playerID % 2 == 0 else False
+            olMgr = ChPlayer.GetOnlinePlayerMgr()
+            olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
+            accID = "fake%s@test@s%s" % (playerID, serverID)
+            newPropData = {
+                           "AccID":accID, 
+                           "PlayerID":playerID, 
+                           "Name":fakeName, 
+                           "Job":random.choice(openJobList) if openJobList else 1, 
+                           "LV":random.randint(100, 200), 
+                           "RealmLV":random.randint(5, 15),
+                           "FightPower":random.randint(1000000, 100000000), 
+                           "ServerGroupID":serverGroupID,
+                           }
+        curCache = PyGameDataStruct.tagPlayerViewCachePy()
+        curCache.PlayerID = playerID
+        curCache.OffTime = int(time.time())
+        if newPropData:
+            curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+            curCache.PropDataSize = len(curCache.PropData)
+        playerViewCachePyDict[playerID] = curCache
+    return curCache
+
+def GetCachePropDataDict(curCache):
+    ## 获取缓存基础属性字典信息
+    if not curCache:
+        return {}
+    if not hasattr(curCache, "PropDataDict"):
+        curCache.PropDataDict = {}
+    if not curCache.PropDataDict and curCache.PropData:
+        curCache.PropDataDict = eval(curCache.PropData)
+    return curCache.PropDataDict
+
+def GetShotCacheDict(playerID, *exAttrs):
+    ## 获取玩家简短的缓存信息字典
+    viewCache = FindViewCache(playerID)
+    cacheDict = GetCachePropDataDict(viewCache)
+    if not cacheDict:
+        return {}
+    shotCacheDict = {
+                     "Name":cacheDict["Name"], 
+                     "Job":cacheDict["Job"], 
+                     "LV":cacheDict["LV"], 
+                     "RealmLV":cacheDict["RealmLV"], 
+                     }
+    for attrName in exAttrs:
+        if attrName == "PlayerID":
+            shotCacheDict["PlayerID"] = playerID
+        elif attrName == "ServerID":
+            shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+        elif attrName == "OfflineValue":
+            olMgr = ChPlayer.GetOnlinePlayerMgr()
+            shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
+        # 附带外观模型展示相关
+        elif attrName == "Model":
+            shotCacheDict.update({
+                                  "TitleID":cacheDict.get("TitleID", 0),
+                                  "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+                                  "EquipShowID":cacheDict.get("EquipShowID", []),
+                                  })
+        elif attrName in cacheDict:
+            shotCacheDict[attrName] = cacheDict[attrName]
+    return shotCacheDict
+
+def GetSyncCrossCacheBase(curPlayer):
+    ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
+    playerID = curPlayer.GetPlayerID()
+    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+    cacheBase = {
+                 "AccID":curPlayer.GetAccID(),
+                 "LV":curPlayer.GetLV(),
+                 "RealmLV":curPlayer.GetOfficialRank(),
+                 "Job":curPlayer.GetJob(),
+                 "VIPLV":curPlayer.GetVIPLv(),
+                 "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+                 "Face":curPlayer.GetFace(),
+                 "FacePic":curPlayer.GetFacePic(),
+                 "FamilyID":curPlayer.GetFamilyID(),
+                 "FamilyName":cacheDict.get("FamilyName", ""),
+                 "TitleID":cacheDict.get("TitleID", 0),
+                 "FightPower":PlayerControl.GetFightPower(curPlayer),
+                 "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+                 "EquipShowID":cacheDict.get("EquipShowID", []),
+                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+                 }
+    return cacheBase
+
+def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
+    ## 更新同步跨服基础查看缓存
+    curCache = FindViewCache(playerID, True, cacheBase)
+    if not curCache:
+        return {}
+    curCache.LV = cacheBase.get("LV", 0)
+    curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
+    cacheDict = GetCachePropDataDict(curCache)
+    if not cacheBase:
+        return cacheDict
+    for k, v in cacheBase.items():
+        cacheDict[k] = v
+    if isLogout:
+        if not IsSaveDBViewCache(curCache):
+            DeleteViewCache(playerID)
+            return {}
+    return cacheDict
+
+ItemDataClassMax = 20 # 最大装备阶数
+#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
+#
+#struct    tagMGUpdatePlayerCache
+#{
+#    tagHead        Head;
+#    DWORD        PlayerID;        //玩家ID
+#    WORD        PlayerLV;        //玩家等级
+#    BYTE        IsLogouting;        //本次是否为下线同步
+#    DWORD        OffTime;        // 下线时间戳
+#    WORD        PropDataSize;
+#    char        PropData[PropDataSize];    //属性记录
+#    WORD        PlusDataSize;
+#    char        PlusData[PlusDataSize];    //扩展记录
+#    WORD        ItemDataSize1;
+#    char        ItemData1[ItemDataSize1];    //1阶装备数据
+#    ...         ...
+#    WORD        ItemDataSize20;
+#    char        ItemData20[ItemDataSize20];
+#    BYTE        PackDataSyncState;    // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
+#    DWORD       PackDataLen;
+#    char        PackData[PackDataLen];
+#    WORD        PackMsgLen;
+#    char        PackMsg[PackMsgLen];
+#};
+def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
+    playerID = curPackData.PlayerID
+    #playerLV = curPackData.PlayerLV
+    isLogout = curPackData.IsLogouting
+    packDataSyncState = curPackData.PackDataSyncState
+    packDataLen = curPackData.PackDataLen
+    GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s' 
+                       % (isLogout, packDataSyncState, packDataLen), playerID)
+    
+    curCache = FindViewCache(playerID, True)
+    if not curCache:
+        return
+    curCache.LV = curPackData.PlayerLV
+    curCache.OffTime = curPackData.OffTime
+    curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+    curCache.PropData = curPackData.PropData
+    curCache.PropDataSize = curPackData.PropDataSize
+    curCache.PlusData = curPackData.PlusData
+    curCache.PlusDataSize = curPackData.PlusDataSize
+    
+    #GameWorld.DebugLog("    更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
+    #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
+    
+    # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
+    for classLV in xrange(1, ItemDataClassMax + 1):
+        itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
+        if not itemDataSize:
+            continue
+        itemData = getattr(curPackData, "ItemData%s" % classLV)
+        setattr(curCache, "ItemData%s" % classLV, itemData)
+        setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
+        #GameWorld.DebugLog("    更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+        
+    msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
+    
+    # 需要同步跨服
+    if packDataSyncState&pow(2, 2):
+        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    # 在可能删除之前执行打包数据相关逻辑
+    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
+    
+    if isLogout:
+        #不需要保存离线数据的,直接删除缓存数据
+        if not IsSaveDBViewCache(curCache):
+            DeleteViewCache(playerID)
+            return
+        if curPlayer:
+            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+            curCache.GeTuiIDSize = len(curCache.GeTuiID)
+            
+    #GameWorld.DebugLog("    %s" % curCache.outputString())
+    # 同步更新助战信息
+    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+        PropDataDict = GetCachePropDataDict(curCache)
+        fightPower = PropDataDict.get("FightPower", 0)
+        familyID = PropDataDict.get("FamilyID", 0)
+        playerName = PropDataDict.get("Name", "")
+        PlayerFBHelpBattle.UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName)
+        
+    return
+
+#//04 02 地图查询玩家缓存数据#tagMGQueryPlayerCache
+#struct tagMGQueryPlayerCache
+#{
+#    tagHead        Head;
+#    DWORD        PlayerID;        //玩家ID
+#    DWORD        FindPlayerID;    //要查询的玩家ID
+#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
+#};
 def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
-    GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache in')
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
     findPlayerID = curPackData.FindPlayerID
-    curCache = ViewCacheMgr.FindCache(findPlayerID)
-    if not curCache:
-        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
-        return
-    
-    #回包客户端
-    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
-    sendPack.PlayerID = findPlayerID
-    if not curCache:
-        #失败回包 空数据
-        GameWorld.DebugLog("PlayerCache## OnMGQueryPlayerCache %s no found"%findPlayerID)
-        sendPack.PropData = ""
-        sendPack.PropDataSize = len(sendPack.PropData)
-        sendPack.ItemData = ""
-        sendPack.ItemDataSize = len(sendPack.ItemData)
-        sendPack.PlusData = ""
-        sendPack.PlusDataSize = len(sendPack.PlusData)
-    else:
-        #成功回包 缓存数据
-        sendPack.PropData = curCache.GetPropData()
-        sendPack.PropDataSize = len(sendPack.PropData)
-        sendPack.ItemData = GetItemData(curCache)
-        sendPack.ItemDataSize = len(sendPack.ItemData)
-        sendPack.PlusData = GetPlusData(curCache)
-        sendPack.PlusDataSize = len(sendPack.PlusData)
-        
-    NetPackCommon.SendFakePack(curPlayer, sendPack)
-    GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache out')
+    equipClassLV = curPackData.EquipClassLV
+    OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
     return
-    
-## 获取玩家缓存模型装备信息
-def GetPlayerCacheEquipView(findPlayerID):
-    curCache = ViewCacheMgr.FindCache(findPlayerID)
-    if not curCache:
-        return
-    
-    itemData = GetItemData(curCache)
-    if not itemData:
-        return
-    
-    playerEquipList = []
-    equipItemList = eval(itemData)
-    for equipItemDict in equipItemList:
-        equipIndex = equipItemDict["ItemIndex"]
-        if equipIndex not in ShareDefine.RoleEquipType:
-            continue
-        
-        itemID = equipItemDict["ItemID"]
-        if not itemID:
-            continue
-        
-        playerEquipList.append([itemID, equipIndex, equipItemDict.get("StarLV", 0), 0])
-        
-    return playerEquipList
 
+#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
+#
+#struct    tagCGViewCrossPlayerInfo
+#{
+#    tagHead        Head;
+#    DWORD        PlayerID;    // 跨服玩家ID
+#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
+#};
+def OnViewCrossPlayerInfo(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    tagPlayerID = clientData.PlayerID
+    equipClassLV = clientData.EquipClassLV
+    OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
+    return
 
 #===============================================================================
 # //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
@@ -256,33 +400,12 @@
 # };
 #===============================================================================
 def OnViewPlayerShortInfo(index, clientPack, tick):
-    ## 封包通知
-    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
-    answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
-    answerPack.Clear()
-    if not tagPlayer:
-        curCache = ViewCacheMgr.FindCache(clientPack.PlayerID)
-        if not curCache:
-            # 实在找不到设置为初始化数据
-            answerPack.PlayerID = clientPack.PlayerID
-            answerPack.PlayerName = ""
-            answerPack.Job = 1
-            answerPack.LV = 1
-            answerPack.RealmLV = 1
-            answerPack.OnlineType = ChConfig.Def_Offline
-            answerPack.ServerGroupID = 0
-        else:
-            cacheDict = eval(curCache.GetPropData())
-    
-            answerPack.PlayerID = clientPack.PlayerID
-            answerPack.PlayerName = cacheDict["Name"]
-            answerPack.Job = cacheDict["Job"]
-            answerPack.LV = cacheDict["LV"]
-            answerPack.RealmLV = cacheDict["RealmLV"]
-            answerPack.OnlineType = ChConfig.Def_Offline
-            answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
-            
-    else:
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    tagPlayerID = clientPack.PlayerID
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if tagPlayer:
+        answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
+        answerPack.Clear()
         answerPack.PlayerID = clientPack.PlayerID
         answerPack.PlayerName = tagPlayer.GetName()
         answerPack.Job = tagPlayer.GetJob()
@@ -291,24 +414,259 @@
         answerPack.OnlineType = ChConfig.Def_Online
         answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
         answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+        answerPack.Face = tagPlayer.GetFace()
+        answerPack.FacePic = tagPlayer.GetFacePic()
+        NetPackCommon.SendFakePack(curPlayer, answerPack)
+    else:
+        OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
+    return
 
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
+    '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
+    @param tagPlayerID: 目标玩家ID
+    @param equipClassLV: 指定查看某一阶装备信息
+    @param isShort: 是否查看简短信息
+    '''
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
+    # 在跨服服务器查询
+    if GameWorld.IsCrossServer():
+        curCache = FindViewCache(tagPlayerID)
+        if curCache:
+            GameWorld.DebugLog("    在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+        else:
+            GameWorld.DebugLog("    在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
+            viewFrom = 0
+            msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+            dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+            
+    # 在子服服务器查询
+    else:
+        # 同db玩家
+        if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
+            GameWorld.DebugLog("    查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+            curCache = FindViewCache(tagPlayerID)
+            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+        else:
+            if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+                tick = GameWorld.GetGameWorld().GetTick()
+                curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+                if tick - cacheTick <= 1 * 60 * 1000:
+                    GameWorld.DebugLog("    1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+                    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+                    return
+                
+            GameWorld.DebugLog("    查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
+            viewFrom = GameWorld.GetServerGroupID()
+            dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
+    return
+
+def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
+    ## 同步玩家缓存
+    
+    if isShort:
+        Sync_PlayerShortInfo(curPlayer, curCache)
+        return
+    if not curCache:
+        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+        return
+    if equipClassLV:
+        itemData = ""
+        if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
+            itemData = getattr(curCache, "ItemData%s" % equipClassLV)
+        sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
+        sendPack.PlayerID = curCache.PlayerID
+        sendPack.EquipClassLV = equipClassLV
+        sendPack.ItemData = itemData
+        sendPack.ItemDataSize = len(sendPack.ItemData)
+        NetPackCommon.SendFakePack(curPlayer, sendPack)
+        return
+    
+    #回包客户端
+    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+    sendPack.PlayerID = curCache.PlayerID
+    sendPack.PropData = curCache.PropData
+    sendPack.PropDataSize = len(sendPack.PropData)
+    sendPack.PlusData = curCache.PlusData
+    sendPack.PlusDataSize = len(sendPack.PlusData)
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    return
+
+def Sync_PlayerShortInfo(curPlayer, curCache):
+    if not curCache:
+        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+        return
+    answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
+    answerPack.Clear()
+    cacheDict = GetCachePropDataDict(curCache)
+    answerPack.PlayerID = curCache.PlayerID
+    answerPack.PlayerName = cacheDict["Name"]
+    answerPack.Job = cacheDict["Job"]
+    answerPack.LV = cacheDict["LV"]
+    answerPack.RealmLV = cacheDict["RealmLV"]
+    answerPack.OnlineType = ChConfig.Def_Offline
+    answerPack.Face = cacheDict.get("Face", 0)
+    answerPack.FacePic = cacheDict.get("FacePic", 0)
+    
+    if GameWorld.IsCrossServer():
+        answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+    else:
+        answerPack.ServerGroupID = GameWorld.GetServerGroupID()
     NetPackCommon.SendFakePack(curPlayer, answerPack)
     return
 
 def OnPlayerFamilyChange(playerID, familyID, familyName):
     GameWorld.DebugLog("ViewCache->OnPlayerFamilyChange", playerID)
-    curCache = ViewCacheMgr.FindCache(playerID)
+    curCache = FindViewCache(playerID)
     if not curCache:
         return
-    PropData = eval(curCache.GetPropData())
+    PropData = GetCachePropDataDict(curCache)
     PropData["FamilyID"] = familyID
     PropData["FamilyName"] = familyName
-    playerLV = PropData["LV"]
-    
-    PropData = json.dumps(PropData, ensure_ascii=False)
-    ItemData = GetItemData(curCache)
-    PlusData = GetPlusData(curCache)
-    UpdatePlayerCache(playerID, PropData, ItemData, PlusData, True if playerLV > 150 else False)  
+    PropData = json.dumps(PropData, ensure_ascii=False).replace(" ", "")
+    curCache.PropData = PropData
+    curCache.PropDataSize = len(curCache.PropData)
     return
 
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+    playerID = msgData["playerID"]
+    tagPlayerID = msgData["tagPlayerID"]
+    GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+    
+    curCache = FindViewCache(tagPlayerID)
+    if curCache:
+        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
+    else:
+        dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+    return
+
+def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
+    ## 发送查看玩家缓存结果给目标子服
+    msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
+    return
+
+def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
+    ## 收到子服推送玩家缓存信息
+    
+    playerID = msgData["playerID"]
+    cacheBuffer = msgData["cacheBuffer"]
+    msgInfo = msgData.get("msgInfo", {})
+    
+    curCache = None
+    if not cacheBuffer:
+        GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
+    else:
+        curCache = FindViewCache(playerID, True)
+        __updCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
+        
+    if not msgInfo:
+        return
+    
+    viewFrom = msgInfo.get("viewFrom", 0)
+    if viewFrom != 0:
+        # 其他子服查询的,推送给目标服务器
+        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
+        return
+    
+    # 在跨服查询的,直接回包
+    viewPlayerID = msgInfo.get("playerID", 0)
+    if not viewPlayerID:
+        return
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
+    if not curPlayer:
+        return
+    equipClassLV = msgInfo.get("equipClassLV", 0)
+    isShort = msgInfo.get("isShort", 0)
+    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+    return
+
+def __updCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj):
+    try:
+        TempCache.clear()
+        if TempCache.readData(cacheBuffer) == -1:
+            GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
+            return
+    except:
+        GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
+        return
+    if TempCache.PlayerID != playerID:
+        GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
+        return
+    
+    cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+    cacheObj.PlayerID = TempCache.PlayerID
+    cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
+    cacheObj.GeTuiID = TempCache.GeTuiID
+    cacheObj.LV = TempCache.LV
+    cacheObj.OffTime = TempCache.OffTime
+    cacheObj.PropData = TempCache.PropData
+    cacheObj.PropDataSize = TempCache.PropDataSize
+    cacheObj.PlusData = TempCache.PlusData
+    cacheObj.PlusDataSize = TempCache.PlusDataSize
+    for classLV in xrange(1, ItemDataClassMax + 1):
+        itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
+        if not itemDataSize:
+            continue
+        itemData = getattr(TempCache, "ItemData%s" % classLV)
+        setattr(cacheObj, "ItemData%s" % classLV, itemData)
+        setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
+        
+    return True
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+    ## 收到跨服服务器回复的查看玩家信息
+    playerID = msgData["playerID"]
+    tagPlayerID = msgData["tagPlayerID"]
+    cacheBuffer = msgData["cacheBuffer"]
+    equipClassLV = msgData["equipClassLV"]
+    isShort = msgData["isShort"]
+    
+    curCache = None
+    if cacheBuffer:
+        if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+            curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
+        else:
+            curCache = PyGameDataStruct.tagPlayerViewCachePy()
+        if __updCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
+            PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
+        
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+    return
+
+def CrossServerMsg_PullPlayerViewCache(msgData):
+    ## 收到跨服服务器拉取玩家玩家缓存数据
+    msgInfo = msgData["msgInfo"]
+    tagPlayerID = msgData["tagPlayerID"]
+    DoPullPlayerViewCache(tagPlayerID, msgInfo)
+    return
+
+def DoPullPlayerViewCache(playerID, msgInfo):
+    if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+        # 不是本服db玩家不处理
+        return
+    
+    curCache = FindViewCache(playerID)
+    if curCache:
+        GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
+        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        return
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if not curPlayer:
+        GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
+        dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        return
+    
+    GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
+    # 在线的转发给地图
+    PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
+    return

--
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