From 03fdb924f00ceb435105d23f1ef4be488cc03b0a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 11 六月 2024 19:35:49 +0800
Subject: [PATCH] 8605 【主干】【港台】【越南】【砍树】【后端】集字活动boss掉字优化,支持单次掉落多种字;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 17 ++++++++++++++---
1 files changed, 14 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index ae6aa90..0a5446e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -62,9 +62,21 @@
# @remarks 函数详细说明.
def GetTagRelation(curPlayer, curTagNormalNPC, skill, tick):
defenderCampType = NPCCommon.GetFaction(curTagNormalNPC)
+ curFaction = curPlayer.GetFaction()
+ if curFaction and defenderCampType:
+ if curFaction == defenderCampType:
+ return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
+ return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#不攻击正义的需要去保护的 这里有女神和守卫
- if defenderCampType == ChConfig.CampType_Justice:
+ elif defenderCampType == ChConfig.CampType_Justice:
return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
+
+ #私有木桩只能自己打自己的
+ if curTagNormalNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+ summonPlayerID = curTagNormalNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+ if curPlayer.GetPlayerID() != summonPlayerID:
+ return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
+ return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
@@ -111,11 +123,10 @@
if GameObj.GetHP(curTagNormalNPC) <= 0:
if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
- GameObj.SetHP(curTagNormalNPC, 1)
return
#执行击杀NPC逻辑
- FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
+ FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
#NPC死亡
curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
curTagNormalNPCControl.SetKilled()
--
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