From 2fca4ba3abab2ea232d64ef084be1991506d57a2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 六月 2024 16:32:51 +0800
Subject: [PATCH] 10178 【越南】【香港】【主干】挂机奖励(屏蔽跨服上线通知:古宝、神通、战令、福地、挂机)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py |  257 +++++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 216 insertions(+), 41 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index ae54f4e..03aa70c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -15,7 +15,6 @@
 # @change: "2013-03-20 18:00" Alee 添加DEBUG输出函数DebugLog
 # @change: "2013-09-10 20:10" Alee 函数DebugLog改用GetDebugLevel才有效
 # @change: "2014-05-16 10:30" xmnathan 增加交易所管理器接口
-# @change: "2014-08-01 15:30" xmnathan 增加天梯竞技场管理器接口
 # @change: "2014-09-22 10:00" xmnathan 增加GM工具补偿管理器接口
 # @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
 # @change: "2015-01-14 20:30" hxp 增加CanHappen函数
@@ -116,6 +115,14 @@
         result = int(input)
         return result
 
+    except ValueError:
+        return defValue
+    
+def ToFloat(input, defValue = 0):
+    try:
+        result = float(input)
+        return result
+    
     except ValueError:
         return defValue
     
@@ -450,8 +457,8 @@
 ##获取玩家所属区服ID
 # @param curPlayer
 # @return
-def GetPlayerServerID(curPlayer):
-    accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
     infoList = accID.split(Def_AccID_Split_Sign)
     return 0 if len(infoList) < 3 else int(infoList[-1][1:])
 
@@ -539,31 +546,90 @@
 
 #---------------------------------------------------------------------
 
-def GetOperationActionDateStr(dateInfo, openServerDay):
-    '''获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
-    @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
-    @param openServerDay: 当前开服天
-    '''
-    if not dateInfo:
-        curDateTime = datetime.datetime.today()
-        return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
-    if dateInfo.startswith("W"):
-        curDateTime = datetime.datetime.today()
-        curWeekday = curDateTime.weekday() + 1
-        actionWeekday = int(dateInfo[1:])
-        actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
-        return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
-    if dateInfo.startswith("Mix"):
-        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
-        actionServerDay = int(dateInfo[3:])
-    elif not dateInfo.isdigit():
-        return dateInfo
-    else:
-        diffDay = openServerDay
-        actionServerDay = int(dateInfo)
+def GetTemplateID(ipyData, cfgID, dayIndex):
+    if cfgID == None or dayIndex == None or not ipyData:
+        return 0
+    templateIDList = ipyData.GetTemplateIDList()
+    if not templateIDList:
+        return 0
+    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+    return templateID
+
+def GetTemplateIDByList(templateIDList, dayIndex):
+    if dayIndex == None:
+        return 0
+    if not templateIDList:
+        return 0
+    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+    return templateID
+
+def GetOperationActionDateStr(ipyData):
+    ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
     curDateTime = datetime.datetime.today()
-    actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
-    return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
+    startDateStr = ipyData.GetStartDate()
+    endDateStr = ipyData.GetEndDate()
+    if not startDateStr:
+        startDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+    if not endDateStr:
+        endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+        
+    # 日期直接返回
+    if startDateStr.count("-") == 2 and "W" not in startDateStr:
+        return startDateStr, endDateStr
+    
+    # 开服天
+    if startDateStr.isdigit():
+        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+        startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr)-diffDay))
+        endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr)-diffDay))
+        
+    # 合服天
+    elif startDateStr.startswith("Mix"):
+        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+        startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr[3:])-diffDay))
+        endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr[3:])-diffDay))
+        
+    # 周循环, 直接配置 Wx 或 Wx|有效开始日期  或 Wx|有效结束日期
+    elif startDateStr.startswith("W"):
+        curWeekday = curDateTime.weekday() + 1
+        
+        startWeekDateInfo = startDateStr.split("|")
+        startWeekInfo = startWeekDateInfo[0]
+        startWeekday = int(startWeekInfo[1:])
+        startDateTime = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+        
+        # 限制开启循环日期
+        if len(startWeekDateInfo) > 1:
+            startLoopDateStr = startWeekDateInfo[1]
+            startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+            if startLoopDateTime > startDateTime:
+                startDateTime = startLoopDateTime
+                
+        startWeekDay = startDateTime.weekday() + 1 # 实际开启活动是周几,不一定和配置的周几一样,可能从中间被截断开始
+        
+        # 处理周循环的结束日期
+        endWeekDateInfo = endDateStr.split("|")
+        endWeekInfo = endWeekDateInfo[0]
+        endWeekday = int(endWeekInfo[1:])
+        endDateTime = startDateTime + datetime.timedelta(days=(endWeekday-startWeekDay))
+        if len(endWeekDateInfo) > 1:
+            endLoopDateStr = endWeekDateInfo[1]
+            endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+            if endDateTime > endLoopDateTime:
+                endDateTime = endLoopDateTime
+                
+            # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
+            if startDateTime > endDateTime:
+                startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
+                
+    # 默认
+    else:
+        startDateTime = curDateTime
+        endDateTime = curDateTime
+        
+    startDateStr = "%d-%d-%d" % (startDateTime.year, startDateTime.month, startDateTime.day)
+    endDateStr = "%d-%d-%d" % (endDateTime.year, endDateTime.month, endDateTime.day)
+    return startDateStr, endDateStr
 
 ##获得系统时间
 # @param 无意义
@@ -571,6 +637,11 @@
 # @remarks 获得系统时间
 def GetServerTime():
     return datetime.datetime.today()
+
+def GetWeekOfYear():
+    ## 一年中的第几周, 1代表第1周
+    return datetime.datetime.isocalendar(datetime.datetime.today())[1]
+
 #---------------------------------------------------------------------
 ##获取2个时间之间差异的TimeDelta类实例
 # @param compareTimeStr 比较的时间字符, 如"2010-05-26 11:21:25"
@@ -840,6 +911,8 @@
     timeStr = datetime.datetime.strptime(timeStr, timeFormat).timetuple() 
     return int(time.mktime(timeStr)) 
 
+def ChangeStrToDatetime(timeStr, timeFormat=ChConfig.TYPE_Time_Format):
+    return datetime.datetime.strptime(timeStr, timeFormat)
 
 ##获取与当前时间相差天数的datetime格式数据
 # @param diffDays 差距天数
@@ -869,6 +942,17 @@
     if IsCrossServer():
         return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
     return PyGameData.g_crossZoneName
+
+def GetCrossServerTimeStr():
+    ## 跨服服务器时间
+    if IsCrossServer():
+        return GetCurrentDataTimeStr()
+    lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
+    if not lastCrossServerTime:
+        return GetCurrentDataTimeStr()
+    curTime = int(time.time())
+    crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
+    return ChangeTimeNumToStr(crossServerTime)
 
 ## 获取玩家的区服名,仅在跨服有效
 #  @param curPlayer 玩家实例
@@ -916,8 +1000,9 @@
 #  @param itemList 待选列表
 #  @return object
 def GetResultByRandomList(randList, defValue=None, maxRateValue=ChConfig.Def_MaxRateValue):
-    rate = random.randint(0, maxRateValue)
-    
+    if not randList:
+        return defValue
+    rate = random.randint(0, randList[-1][0])
     return GetResultByRiseList(randList, rate, defValue)
 
 ## 增长列表(类似饼图)从中获得指定的信息
@@ -936,16 +1021,59 @@
 
 ## 从列表中产生物品,[[权重, object], ....]
 #  @param weightList 待选列表
-def GetResultByWeightList(weightList):
+def GetResultByWeightList(weightList, defValue=None):
     randList = []
     weight = 0
     for info in weightList:
         weight += info[0]
         randList.append([weight, info[1] if len(info) == 2 else info[1:]])
     if not randList:
-        return
+        return defValue
     rate = random.randint(1, randList[-1][0])
-    return GetResultByRiseList(randList, rate)
+    return GetResultByRiseList(randList, rate, defValue)
+
+## 获得对应数位的值
+#  @param numValue 数值
+#  @param dataIndex 数位索引
+#  @return 获得的值 
+def GetDataByDigitPlace(numValue, dataIndex):
+    return (numValue/pow(10, dataIndex))%10
+    
+
+## 设置对应数位的值
+#  @param numValue 数值
+#  @param dataIndex 数位索引
+#  @param dataValue 当前修改数值
+#  @return 获得的值 
+def ChangeDataByDigitPlace(numValue, dataIndex, dataValue):
+    
+    if dataValue < 0 or dataValue > 9 or dataIndex > ShareDefine.Def_PDictDigitCnt:
+        return numValue
+    
+    # 获得对应数位的值
+    lastTagLV = GetDataByDigitPlace(numValue, dataIndex)
+    
+    numValue += pow(10, dataIndex)*(dataValue - lastTagLV)
+    return numValue
+
+def GetBitValue(dataValue, index):
+    """ 得到某个字节值中某一位(Bit)的值
+    @param dataValue: 待取值的字节值
+    @param index: 待读取位的序号,从右向左0开始,0-7为一个完整字节的8个位
+    @return: 返回读取该位的值,0或1
+    """
+    return 1 if dataValue & (1 << index) else 0
+
+def SetBitValue(dataValue, index, val):
+    """ 更改某个字节值中某一位(Bit)的值
+    @param dataValue: 准备更改的字节原值
+    @param index: 待更改位的序号,从右向左0开始,0-7为一个完整字节的8个位
+    @param val: 目标位预更改的值,0或1
+    @return: 返回更改后字节的值
+    """
+    if val:
+        return dataValue | (1 << index)
+    return dataValue & ~(1 << index)
 
 ## 根据字典key获取value值
 #  @return 
@@ -983,6 +1111,24 @@
     adict.update(bdict)
     return adict
 
+## 根据排行获取名次对应值
+#  @param orderDict {名次:obj, ...} 名次支持段跳跃
+#  @param order 名次,从1开始
+#  @param isDefaultLast 找不到的名次是否默认取最后一名的
+#  @return obj or None
+def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
+    if order in orderDict:
+        return orderDict[order]
+    
+    orderList = sorted(orderDict.keys())
+    if order > 0:
+        for dOrder in orderList:
+            if order <= dOrder:
+                return orderDict[dOrder]
+        
+    # 找不到的默认取最后一名
+    return orderDict[orderList[-1]] if isDefaultLast else defaultValue
+
 ##概率相关, 这个事件是否能够出现
 # @param rate 基础几率
 # @param maxRate 最大几率
@@ -994,15 +1140,34 @@
     
     return 0
 
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
     '''转码后再发DebugAnswer'''
     #===========================================================================
     # if not GetGameWorld().GetDebugLevel():
     #    return
     #===========================================================================
-    DebugLog(text)
+    if isLog:
+        DebugLog(text)
     text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
     curPlayer.DebugAnswer(text)
+    return
+
+def CrossServerMsg_DebugAnswer(msgData):
+    playerID, text = msgData
+    curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+    if not curPlayer:
+        return
+    curPlayer.DebugAnswer(text)
+    return
+
+def DebugAnswerCross(playerID, serverGroupID, text):
+    DebugLog(text)
+    text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
+    
+    import CrossRealmMsg
+    dataMsg = [playerID, text]
+    serverGroupIDList = [serverGroupID]
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
     return
 
 def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
@@ -1049,15 +1214,25 @@
     
     return inputText
 
+def RaiseException(errorMsg, playerID=0):
+    ## 处理抛出异常信息,debug下直接抛出异常报错信息,否则发送运维邮件提醒
+    ErrLog(errorMsg, playerID)
+    if GetGameWorld().GetDebugLevel():
+        raise Exception(errorMsg)
+    else:
+        SendGameError("GameServerRaiseException", errorMsg)
+    return
 
-# 向运维发送邮件,用于需要紧急处理的信息
-# 此处不包含服务器报错的汇报
-def SendGameStateMail(msgInfo):
-    # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo
+def SendGameError(errType, msgInfo=""):
+    ''' 向运维发送邮件,用于需要紧急处理的信息
+    @param errType: 错误类型,自定义即可
+    @param msgInfo: 错误信息,可选
+    '''
     getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
     groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
     userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
-    getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, urllib.quote_plus(msgInfo))
-    
+    getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(errType, groupID, userDBName)
+    if msgInfo:
+        getUrl = getUrl + "&MsgInfo=%s" % urllib.quote_plus(msgInfo)
     GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
-    
\ No newline at end of file
+    return

--
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