From 2fca4ba3abab2ea232d64ef084be1991506d57a2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 六月 2024 16:32:51 +0800
Subject: [PATCH] 10178 【越南】【香港】【主干】挂机奖励(屏蔽跨服上线通知:古宝、神通、战令、福地、挂机)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py |   21 ++++++++++++++++++++-
 1 files changed, 20 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
index 1b5d3a6..a495da4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
@@ -83,6 +83,10 @@
         PlayerControl.NotifyCode(curPlayer, "CreatSuccess")
         return
     
+    if CheckIsServerCreateRoleLimit(curPlayer):
+        PlayerControl.NotifyCode(curPlayer, "ServerCreateRoleLimit")
+        return
+    
     # CD保护
     createSafeTick = 3000
     accID = curPlayer.GetAccID()
@@ -236,13 +240,28 @@
                                     IPY_GameServer.TYPE_Price_Gold_Paper,   #默认使用金票     (金子/金票)
                                     IPY_GameServer.TYPE_Price_Silver_Money, #默认使用银子     (银子/银票)
                                     80,                             #默认自动回血设定   inputHPRestoreSetting
-                                    80                              #默认自动回魔设定   inputMPRestoreSetting
+                                    80,                              #默认自动回魔设定   inputMPRestoreSetting
+                                    0,                              #roleType
+                                    0                               #modelMark
                                     )
     
     # 创角流向
     #DataRecordPack.DR_CreateRole(curPlayer.GetAccID(), sendPack_Name, sendPack_Job)
     return
 #---------------------------------------------------------------------
+def CheckIsServerCreateRoleLimit(curPlayer):
+    ## 服务器是否创角限制
+    groupID = GameWorld.GetServerGroupID()
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyDataMgr.GetCreateRoleLimitServerCount()):
+        ipyData = ipyDataMgr.GetCreateRoleLimitServerByIndex(i)
+        if groupID in ipyData.GetLimitServerGroupIDList():
+            return True
+        for idA, idB in ipyData.GetLimitServerGroupIDRangeList():
+            if idA <= groupID <= idB:
+                return True
+    return False
+
 ## 检查玩家名字是否合法(这里的PlayerName为过滤完空格的名字)
 #  @param curPlayer 当前玩家
 #  @param playerName 玩家名称

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